---
product_id: 11864519
title: "Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques"
price: "118.46 DT"
currency: TND
in_stock: true
reviews_count: 8
url: https://www.desertcart.tn/products/11864519-video-game-storytelling-what-every-developer-needs-to-know-about
store_origin: TN
region: Tunisia
---

# Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques

**Price:** 118.46 DT
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- **What is this?** Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
- **How much does it cost?** 118.46 DT with free shipping
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- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/11864519-video-game-storytelling-what-every-developer-needs-to-know-about)

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## Description

desertcart.com: Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques: 2015385345828: Skolnick, Evan: Books

Review: A Fantastic overview of what makes modern game stories and their developers make amazing games. - I bought Evan's book after watching a GDC writer's conference on YouTube a few weeks ago. He recommended aspiring writers, like myself, to read it and discover what truly goes into modern game narratives. Let me tell you this - its SO worth it. Fantastic read! The first book I've read on game writing. It explains some basic principle storytelling techniques, like character development, making the story believable, understanding the three act structure, of which I've read about before, and much more. Then he goes into the techincal aspects. How to tel a story, say, via a games' environment? How to design levels that work in conjunction with the narrative. How crafting AI systems into making characters, both good and bad, believable yet fun. How valuable communication is with team members. All sorts of stuff like that. Please, do yourself a favor and buy this. Even if you already have a firm grip on the three act structure, or how to write good dialogue, its worth taking the time to read.
Review: Helped me get my ducks in a row - I consider myself a developer with a keen sense for narrative concepts and atmospheres. My biggest weakness has always been story structure. Within 30 pages this book got me moving in the right direction. Getting a condensed description and set of examples for the most common elements of the monomyth was eye-opening, and my mind began immediately retooling narratives and concepts I've been working on for, unfortunately, a decade. But what's really critical about this book is that it contextualizes the ludic element of gameplay in the narrative, something that you won't find when just reading about writing and narrative development. That axis of audience engagement with a video game is pretty specific, and it's good to have a metaphorical (and sometimes literal) diagram on how that can be critical to amplifying a game's narrative. While the first half of the book tends to focus on the traditional storytelling components, the second half of the book ramps up to talk about how narrative impacts entire divisions of a studio, and that invaluable information is incredibly appreciated. You need to know how to be a good leader or team member that can appropriately interface with the storytelling department so that you can trust them to be a part of the team that contributes to the overall development process. Sometimes storytelling a ludology will bump. This book provides the tools to deal with those bumps and smooth them out. If you're looking to create or work on narrative-driven games, this is a must-read.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #125,599 in Books ( See Top 100 in Books ) #11 in Game Programming #11 in Computer & Video Game Design #60 in Video Game Art (Books) |
| Customer Reviews | 4.6 out of 5 stars 413 Reviews |

## Images

![Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques - Image 1](https://m.media-amazon.com/images/I/81CKYEut+YL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ A Fantastic overview of what makes modern game stories and their developers make amazing games.
*by M***L on September 12, 2017*

I bought Evan's book after watching a GDC writer's conference on YouTube a few weeks ago. He recommended aspiring writers, like myself, to read it and discover what truly goes into modern game narratives. Let me tell you this - its SO worth it. Fantastic read! The first book I've read on game writing. It explains some basic principle storytelling techniques, like character development, making the story believable, understanding the three act structure, of which I've read about before, and much more. Then he goes into the techincal aspects. How to tel a story, say, via a games' environment? How to design levels that work in conjunction with the narrative. How crafting AI systems into making characters, both good and bad, believable yet fun. How valuable communication is with team members. All sorts of stuff like that. Please, do yourself a favor and buy this. Even if you already have a firm grip on the three act structure, or how to write good dialogue, its worth taking the time to read.

### ⭐⭐⭐⭐⭐ Helped me get my ducks in a row
*by J***Y on June 30, 2025*

I consider myself a developer with a keen sense for narrative concepts and atmospheres. My biggest weakness has always been story structure. Within 30 pages this book got me moving in the right direction. Getting a condensed description and set of examples for the most common elements of the monomyth was eye-opening, and my mind began immediately retooling narratives and concepts I've been working on for, unfortunately, a decade. But what's really critical about this book is that it contextualizes the ludic element of gameplay in the narrative, something that you won't find when just reading about writing and narrative development. That axis of audience engagement with a video game is pretty specific, and it's good to have a metaphorical (and sometimes literal) diagram on how that can be critical to amplifying a game's narrative. While the first half of the book tends to focus on the traditional storytelling components, the second half of the book ramps up to talk about how narrative impacts entire divisions of a studio, and that invaluable information is incredibly appreciated. You need to know how to be a good leader or team member that can appropriately interface with the storytelling department so that you can trust them to be a part of the team that contributes to the overall development process. Sometimes storytelling a ludology will bump. This book provides the tools to deal with those bumps and smooth them out. If you're looking to create or work on narrative-driven games, this is a must-read.

### ⭐⭐⭐⭐⭐ If you make games and care about story, this is the book to read.
*by L***O on April 3, 2016*

I was fascinated by Evan's writing workshop at GDC. So after taking it I decided to read the book. I'm glad I did. As an indie game developer I wear many hats, and one Evan has helped me to see more clearly is that I'm Chief Narrative Officer. This book achieves it's stated goal: to provide a quick firm foundation of storytelling principles so game developers can appreciate the actions they take which help or hinder story. I have read books on character design, screenplay writing, and how to write fiction. Yet remarkably this smaller, more precise book was more useful.

## Frequently Bought Together

- Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
- The Ultimate Guide to Video Game Writing and Design
- Wired for Story: The Writer's Guide to Using Brain Science to Hook Readers from the Very First Sentence

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*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-06-03*