---
product_id: 1231810
title: "Kingdoms of Amalur: Reckoning - Xbox 360"
price: "135.48 DT"
currency: TND
in_stock: true
reviews_count: 8
url: https://www.desertcart.tn/products/1231810-kingdoms-of-amalur-reckoning-xbox-360
store_origin: TN
region: Tunisia
---

# 100+ hours immersive gameplay Vibrant, richly detailed open world Dynamic real-time combat system Kingdoms of Amalur: Reckoning - Xbox 360

**Price:** 135.48 DT
**Availability:** ✅ In Stock

## Summary

> ⚔️ Dive into Amalur — where your destiny is the ultimate power play!

## Quick Answers

- **What is this?** Kingdoms of Amalur: Reckoning - Xbox 360
- **How much does it cost?** 135.48 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/1231810-kingdoms-of-amalur-reckoning-xbox-360)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
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## Key Features

- • **Epic Open World Exploration:** Traverse diverse regions from bustling cities to dark dungeons with deep lore.
- • **Revolutionary Destiny System:** Shape your playstyle with a class-free evolution mechanic that adapts to you.
- • **Endless Character Customization:** Millions of skill, weapon & armor combos to craft your unique hero.
- • **Intense Combat & Fateshift Kills:** Seamlessly blend magic and melee with brutal slow-motion finishers.
- • **Mastermind Creators Behind the Game:** Experience a universe crafted by R.A. Salvatore, Todd McFarlane & Ken Rolston.

## Overview

Kingdoms of Amalur: Reckoning for Xbox 360 delivers over 100 hours of immersive RPG action in a vibrant open world. Featuring a groundbreaking Destiny system, it offers limitless character customization without traditional classes. Crafted by legendary creators, the game combines fast-paced, dynamic combat with deep lore and stunning visuals, making it a must-have for fans craving strategic battles and epic storytelling.

## Description

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning , a new role-playing game set in a world worth saving. Build the character you’ve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever. Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races. Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion , and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning , this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced. Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies. Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.

Review: Like Fable and Skyrim, but different. - Kingdoms of Amalur is probably the most fun I've ever had in a game, besides maybe Resident Evil. That isn't particularly hard to achieve since I'm fairly new to gaming, but I will say, there are some things it does way better than a lot of games. Likes: It's a lot like Skyrim or Fable. The battle system for this game is amazing. Since it's open world like Skyrim, you have a lot of choices to make along the way to completing the game's story, but its everything Skyrim wasn't in a battle adventure game and more. When I say that, it isn't just because you get to customize the way your character fights, or the strengths your character has. It has to do with the way the whole world is built. Every monster in Amalur requires you to fight a certain way. Over time you may find a weapon that you love, and use repeatedly in fight after fight, but then there will be that one monster that requires you to completely change you arsenal either because they are immune to fire, best fought from a distance, or only really possible to fight with fast and light weapons or blunt and heavy weapons. In other words, fight a rock troll with a hammer, not a bow, and fight a mana-sucking magic user with something other than magic. As a result, the whole game requires strategy. It also requires you to understand and use the mass of potions in your inventory. They may not seem important until you fight something where they really are. Customization is virtually endless in this game. Like Skyrim, you get to choose what your character looks like at the beginning of the game, including race and gender. If that wasn't enough, however, it has tons of different kinds of armor, mage robes, and the like. You can even customize some weapons and equipment with extra gems, giving them even more affects to keep them usable longer. The graphics in this game are vibrant and beautiful, and the atmosphere changes throughout the world, and will even change in a location over time depending on what is going on. Each area of the map seems to have its own story quest. So if you arrive in the Webwood at the beginning of the town's story, most of the character's quests for you will relate somehow to what's plaguing their town. Sometimes you'll find that if you take two quests from different people who reside in one location, you might be able to kill 2 birds with one stone. In other words, 2 quests with one dungeon, or the like. Fast traveling is possible on the world map, but to truly enjoy the game in the beginning, I would just suggest going places on foot for a little while. The side quests in this game are worth playing. For every quest you complete, not only does your xp go up and your level steadily increase, giving you access to an incredible variety of skills and spells, but it also gives you other perks as well, such as rare items or even your own place. There are several chances to get your own residence in the game, and these usually occur after you've completed a quest. But be careful, unlike a lot of games, sometimes a quest is completed by your character making a choice to not do something. Should you really kill that guy, or should you let him live? Switching sides in the middle of a quest to help someone do something isn't uncommon in this game, so be careful who you trust and why you make the decisions you do. In some cases, a boss you're sent to fight may even give you the choice to change sides and work for them instead. The side quests really help customize your game and immerse you in the world. For some, you may even find yourself battling boss class enemies that dive off the main story, so if you ignore them, you're missing out. Reckoning mode is one of the coolest things. If you've ever watched "Legend of Korra" or "Avatar: The Last Air Bender," you probably wish you could magically go into the Avatar state and decimate everyone. Reckoning Mode is like that. While it takes some time to charge, once its available to use, you can activate Reckoning Mode to slow down the fight and do some incredible damage to your foes. Your character's eyes will even glow blue like the Avatar. The only thing that might turn some people off is that this takes some of the challenge out of fights. But don't worry too much. The time it takes to recharge is more than enough to kick your butt in say... a cave full of a dozen rock trolls. Magic looks amazing. Attributed to the game's vibrant graphics, spells cast in the game are incredible. In fact, many times when you're battling a mage, or using magic yourself, you can see how a spell affects your character or the monster/person you're fighting. This also applies to weapon affects. If your sword has a flame affect, you'll see your opponent catch on fire. If your shield has a stun affect and you perry, your enemy will reflect that. If you have something that causes bleeding damage, blood will start spurting. The possibilities are endless. Dislikes: The only thing I can possibly complain about for this game is that the company no longer exists (having gone bankrupt), which means no more updates. Unknowns: I've logged over 50 hours in this game at this point, and I still haven't reached the end yet, so I'm not sure if the ending is good or not, but from the story that I have seen, it's promising. Edit: I reached the end of this game over Christmas. All I can say is that, for me at least, it had one of the most satisfying endings I've seen in a game so far. That said, it's still open world, so you can play with all your rewards, equipment, titles, and royal acknowledgements after you've beat the game. And I think, that has its own kind of fun to it.
Review: Fun and gorgeous game! - I bought KoA: Reckoning for my boyfriend as a gift (he is a huge R.A. Salvatore fan)... needless to say, I've logged about 25+ hours and he has 4 or 5 hours. The gameplay is very fun, especially if you tend to play characters that rely on hand-to-hand combat as opposed to archery or magic. There is nothing about this game that isn't appealing to the eye-- the colors are so bold and the landscapes really are gorgeous. The inventory system is pretty cool also; instead of giving your character a weight limit for what they carry, there is an item limit. Although this is kind of a bummer for smaller items, it really is beneficial when you're going through a cave or ruin and you find nothing but armor and weapons. The inventory menu also has a "junk pile," so as you're on a few quests and picking up everything (and I pick up EVERYTHING), you can add it to your junk pile, and when you get to a shop, there's an option to sell all of your junk, which makes your visits to the shops a lot quicker. For me, the controller setup had its high points and low points, but I really loved how your primary and secondary weapons are set on the X and Y buttons, which makes switching between them a breeze! I am a big fan of hand-to-hand and melee combat, so having this control setup allowed me to fight faster. Also, hitting left or right on the D-pad allows you to consume a minor healing or mana potion, which is awesome if you're in the midst of fighting several enemies (because it's rare that you'll only encounter one at a time). "Reckoning mode" also has its high and low point, which are, to me, the same thing-- in Reckoning mode, you can beat anything or anyone, very quickly. While this rocks for any quest with a mini boss battle at the end (fill up your fate meter while going through a cave and it will be full when you get to the boss, and cut him down in a few sword swipes), it makes these boss battles forgettable and too easy. And let me say this now-- I am not a super awesome gamer... I can hold my own, but I am a pretty casual gamer with a total weakness for a good RPG. Another little aspect of this game that I LOVE is the "hide helmet" option... I hate bulky armor because I can't see my character's face (I must not be the only weirdo like this, since there is this option), but being able to hide the helmet on the gameplay screen really made me happy. The ability to be able to change your character's destiny and appearance throughout the game is also nice and, although I didn't find the need for these options, it is definitely nice to have them available. Overall, I wish this game was a little more difficult; I know you can adjust the difficulty settings, but I don't feel like that would impact too much. I began this game working on the main quest, which is really interesting and fun. Side quests would come up, and I figured I would just get to them after or when I needed a break from the main quest. Well, I completed the main quest rather quickly (very rewarding, although I felt I should have paid more attention to the story line), and now I'm going back to the side quests and they just aren't that fulfilling compared to what I've done. They are fun and quick, but I'm completing them with more of a "well, what's the point?" attitude. Also, a bummer is that things in this game do not level up with you. After completing the main quest, I secured awesome armor, a kickass longsword, and a pretty dominant set of faeblades. So now, the enemies that used to take a little work to defeat are now cut down in 3-4 swipes of my sword... and if they do hit me, it barely registers on my life meter. Also the leveling up system isn't something I'm too excited about. When you are able to level up a skill, they are all things that I, personally, didn't care too much about because none of them are very difficult in the first place (exception to this-- Detect Hidden, which is awesome). Sure, you can level up alchemy or blacksmithing, but to be honest, I beat the main quest without having once made a potion or building a piece of weaponry or armor; potions, money, and pretty awesome weaponry/armor are all easily found in this game, so why spend the time during a quest making these things if I can quickly buy them? I will probably force myself to play around with this things, but at this point in time, I just don't see much of the purpose for doing so. After this, you get three points to distribute in various skills, which will add various defensive/offensive moves to your combat style. My boyfriend uses these a lot, but I didn't as much because I'm a total button-masher. But they are cool nonetheless! I hate to compare this game to Skyrim, but it is the last thing I played, so the comparisons are inevitable (I know, I know... "it isn't meant to be like that!" I get it!). I feel like KoA is geared towards gamer comfort-- the inventory system and controls are smart and were assigned with the gamer in mind. The story is intriguing and rewarding, and I found this game to be a lot of fun. On the downside, though, it just wasn't difficult and I feel like the main quest was the only true gem. This threw me off because in Skyrim, I did everything else to delay doing the main quest. KoA's faction quests are fun, but again, it was kind of like "okay, so now what?" If developers took this game and built it on a giant scale, I would be first in line to purchase it. Even with the several aspects of this game that I wasn't a huge fan of, I would replay this game or buy another game in this series in a heartbeat. I recommend it to anyone, but my advice is this-- stay away from the main quest for a while to truly enjoy the side quests, and slow down and enjoy the capabilities and storylines within the gameplay.

## Features

- Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
- Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
- Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
- Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
- Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
- Build the character you've always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
- Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0044SA70M |
| Best Sellers Rank | #19,454 in Video Games ( See Top 100 in Video Games ) #498 in Xbox 360 Games |
| Customer Reviews | 4.2 4.2 out of 5 stars (950) |
| Date First Available | September 27, 2010 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Item model number | 09890 |
| Language | English |
| Manufacturer | Electronic Arts |
| Product Dimensions | 5.31 x 0.59 x 7.52 inches; 2.4 ounces |
| Rated | Mature |
| Release date | February 7, 2012 |
| Type of item | Video Game |

## Images

![Kingdoms of Amalur: Reckoning - Xbox 360 - Image 1](https://m.media-amazon.com/images/I/713nd9wyqDL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Like Fable and Skyrim, but different.
*by S***A on November 29, 2014*

Kingdoms of Amalur is probably the most fun I've ever had in a game, besides maybe Resident Evil. That isn't particularly hard to achieve since I'm fairly new to gaming, but I will say, there are some things it does way better than a lot of games. Likes: It's a lot like Skyrim or Fable. The battle system for this game is amazing. Since it's open world like Skyrim, you have a lot of choices to make along the way to completing the game's story, but its everything Skyrim wasn't in a battle adventure game and more. When I say that, it isn't just because you get to customize the way your character fights, or the strengths your character has. It has to do with the way the whole world is built. Every monster in Amalur requires you to fight a certain way. Over time you may find a weapon that you love, and use repeatedly in fight after fight, but then there will be that one monster that requires you to completely change you arsenal either because they are immune to fire, best fought from a distance, or only really possible to fight with fast and light weapons or blunt and heavy weapons. In other words, fight a rock troll with a hammer, not a bow, and fight a mana-sucking magic user with something other than magic. As a result, the whole game requires strategy. It also requires you to understand and use the mass of potions in your inventory. They may not seem important until you fight something where they really are. Customization is virtually endless in this game. Like Skyrim, you get to choose what your character looks like at the beginning of the game, including race and gender. If that wasn't enough, however, it has tons of different kinds of armor, mage robes, and the like. You can even customize some weapons and equipment with extra gems, giving them even more affects to keep them usable longer. The graphics in this game are vibrant and beautiful, and the atmosphere changes throughout the world, and will even change in a location over time depending on what is going on. Each area of the map seems to have its own story quest. So if you arrive in the Webwood at the beginning of the town's story, most of the character's quests for you will relate somehow to what's plaguing their town. Sometimes you'll find that if you take two quests from different people who reside in one location, you might be able to kill 2 birds with one stone. In other words, 2 quests with one dungeon, or the like. Fast traveling is possible on the world map, but to truly enjoy the game in the beginning, I would just suggest going places on foot for a little while. The side quests in this game are worth playing. For every quest you complete, not only does your xp go up and your level steadily increase, giving you access to an incredible variety of skills and spells, but it also gives you other perks as well, such as rare items or even your own place. There are several chances to get your own residence in the game, and these usually occur after you've completed a quest. But be careful, unlike a lot of games, sometimes a quest is completed by your character making a choice to not do something. Should you really kill that guy, or should you let him live? Switching sides in the middle of a quest to help someone do something isn't uncommon in this game, so be careful who you trust and why you make the decisions you do. In some cases, a boss you're sent to fight may even give you the choice to change sides and work for them instead. The side quests really help customize your game and immerse you in the world. For some, you may even find yourself battling boss class enemies that dive off the main story, so if you ignore them, you're missing out. Reckoning mode is one of the coolest things. If you've ever watched "Legend of Korra" or "Avatar: The Last Air Bender," you probably wish you could magically go into the Avatar state and decimate everyone. Reckoning Mode is like that. While it takes some time to charge, once its available to use, you can activate Reckoning Mode to slow down the fight and do some incredible damage to your foes. Your character's eyes will even glow blue like the Avatar. The only thing that might turn some people off is that this takes some of the challenge out of fights. But don't worry too much. The time it takes to recharge is more than enough to kick your butt in say... a cave full of a dozen rock trolls. Magic looks amazing. Attributed to the game's vibrant graphics, spells cast in the game are incredible. In fact, many times when you're battling a mage, or using magic yourself, you can see how a spell affects your character or the monster/person you're fighting. This also applies to weapon affects. If your sword has a flame affect, you'll see your opponent catch on fire. If your shield has a stun affect and you perry, your enemy will reflect that. If you have something that causes bleeding damage, blood will start spurting. The possibilities are endless. Dislikes: The only thing I can possibly complain about for this game is that the company no longer exists (having gone bankrupt), which means no more updates. Unknowns: I've logged over 50 hours in this game at this point, and I still haven't reached the end yet, so I'm not sure if the ending is good or not, but from the story that I have seen, it's promising. Edit: I reached the end of this game over Christmas. All I can say is that, for me at least, it had one of the most satisfying endings I've seen in a game so far. That said, it's still open world, so you can play with all your rewards, equipment, titles, and royal acknowledgements after you've beat the game. And I think, that has its own kind of fun to it.

### ⭐⭐⭐⭐ Fun and gorgeous game!
*by E***. on April 24, 2012*

I bought KoA: Reckoning for my boyfriend as a gift (he is a huge R.A. Salvatore fan)... needless to say, I've logged about 25+ hours and he has 4 or 5 hours. The gameplay is very fun, especially if you tend to play characters that rely on hand-to-hand combat as opposed to archery or magic. There is nothing about this game that isn't appealing to the eye-- the colors are so bold and the landscapes really are gorgeous. The inventory system is pretty cool also; instead of giving your character a weight limit for what they carry, there is an item limit. Although this is kind of a bummer for smaller items, it really is beneficial when you're going through a cave or ruin and you find nothing but armor and weapons. The inventory menu also has a "junk pile," so as you're on a few quests and picking up everything (and I pick up EVERYTHING), you can add it to your junk pile, and when you get to a shop, there's an option to sell all of your junk, which makes your visits to the shops a lot quicker. For me, the controller setup had its high points and low points, but I really loved how your primary and secondary weapons are set on the X and Y buttons, which makes switching between them a breeze! I am a big fan of hand-to-hand and melee combat, so having this control setup allowed me to fight faster. Also, hitting left or right on the D-pad allows you to consume a minor healing or mana potion, which is awesome if you're in the midst of fighting several enemies (because it's rare that you'll only encounter one at a time). "Reckoning mode" also has its high and low point, which are, to me, the same thing-- in Reckoning mode, you can beat anything or anyone, very quickly. While this rocks for any quest with a mini boss battle at the end (fill up your fate meter while going through a cave and it will be full when you get to the boss, and cut him down in a few sword swipes), it makes these boss battles forgettable and too easy. And let me say this now-- I am not a super awesome gamer... I can hold my own, but I am a pretty casual gamer with a total weakness for a good RPG. Another little aspect of this game that I LOVE is the "hide helmet" option... I hate bulky armor because I can't see my character's face (I must not be the only weirdo like this, since there is this option), but being able to hide the helmet on the gameplay screen really made me happy. The ability to be able to change your character's destiny and appearance throughout the game is also nice and, although I didn't find the need for these options, it is definitely nice to have them available. Overall, I wish this game was a little more difficult; I know you can adjust the difficulty settings, but I don't feel like that would impact too much. I began this game working on the main quest, which is really interesting and fun. Side quests would come up, and I figured I would just get to them after or when I needed a break from the main quest. Well, I completed the main quest rather quickly (very rewarding, although I felt I should have paid more attention to the story line), and now I'm going back to the side quests and they just aren't that fulfilling compared to what I've done. They are fun and quick, but I'm completing them with more of a "well, what's the point?" attitude. Also, a bummer is that things in this game do not level up with you. After completing the main quest, I secured awesome armor, a kickass longsword, and a pretty dominant set of faeblades. So now, the enemies that used to take a little work to defeat are now cut down in 3-4 swipes of my sword... and if they do hit me, it barely registers on my life meter. Also the leveling up system isn't something I'm too excited about. When you are able to level up a skill, they are all things that I, personally, didn't care too much about because none of them are very difficult in the first place (exception to this-- Detect Hidden, which is awesome). Sure, you can level up alchemy or blacksmithing, but to be honest, I beat the main quest without having once made a potion or building a piece of weaponry or armor; potions, money, and pretty awesome weaponry/armor are all easily found in this game, so why spend the time during a quest making these things if I can quickly buy them? I will probably force myself to play around with this things, but at this point in time, I just don't see much of the purpose for doing so. After this, you get three points to distribute in various skills, which will add various defensive/offensive moves to your combat style. My boyfriend uses these a lot, but I didn't as much because I'm a total button-masher. But they are cool nonetheless! I hate to compare this game to Skyrim, but it is the last thing I played, so the comparisons are inevitable (I know, I know... "it isn't meant to be like that!" I get it!). I feel like KoA is geared towards gamer comfort-- the inventory system and controls are smart and were assigned with the gamer in mind. The story is intriguing and rewarding, and I found this game to be a lot of fun. On the downside, though, it just wasn't difficult and I feel like the main quest was the only true gem. This threw me off because in Skyrim, I did everything else to delay doing the main quest. KoA's faction quests are fun, but again, it was kind of like "okay, so now what?" If developers took this game and built it on a giant scale, I would be first in line to purchase it. Even with the several aspects of this game that I wasn't a huge fan of, I would replay this game or buy another game in this series in a heartbeat. I recommend it to anyone, but my advice is this-- stay away from the main quest for a while to truly enjoy the side quests, and slow down and enjoy the capabilities and storylines within the gameplay.

### ⭐⭐⭐⭐⭐ So much fun.
*by B***T on October 20, 2012*

I'm 10 hours into the game and am completely addicted. RPG Elements: Character Creation: Pretty standard compared to other recent RPG's. 4 different races, all with a male/female option. You select one of like 8 "signs" to be born under, which is like a blessing from a god of your choice. You even get to pick a tattoo to put on your face. There is no body type editing. Class Choosing: The class system is a little different in this game. Instead of choosing a "path", it's more like you choose a "color", because you can mix and match between 3 different focuses; Might, Finesse, and Sorcery. You can choose one to completely focus on, or you can put 2 of them together, or be a jack of all trades and follow all 3. Each of the 7 options will have their own benefits and as you level up, your "class" will evolve and become more beneficial. For example, if you focus completely on Might, the first class is "Brawler", then once you get to a certain level, you have the option to become a "Fighter", then, with more leveling up, a "Soldier", and it continues up to Tier 6. There is a skill tree for each of the 3 "focuses", and also a list of other skills like Blacksmithing, Alchemy, and Barter. Oh yeah, and you can talk to people called "Fateweavers" and completely change how you've leveled up your character so far. That means you don't have to say things like "on my next play-through, I'll be this class or focus on this type of weapon" because you can change however and whenever you want. Fighting: This is the real gem in this game. Seamlessly go from cutting down the enemy with a Great Sword, to throwing around a pair of Chakrams, then shoot a couple of lightening bursts from your hands, then slam the ground to create huge upheavals of earth to completely wipe the floor with your enemy. It Looks So Awesome. I love just going around looking for random things to fight because it's just so much fun. Quests: I am the type who enjoys stacking side quests, then completing them one at a time, then collecting more. There is a main story, but I haven't been following it. 10 hours in and all I've wanted to do is complete the abundance of side quests. There are 4 different categories of quests; Main, Faction, Side, and another for smaller tasks (like running errands). And then there's your list of completed quests. Graphics: I don't have to tell you how beautiful and bright and colorful and vivid and vibrant this game is. Go watch the trailer. Other Goodies: The blacksmithing system is awesome! The Sagecrafting system (creating enchanted gems to make your weapons and armor stronger) is awesome! You can even change your characters looks as many times as you want throughout the game. There's just so much really cool stuff in the game. It makes me wanna keep playing. I wrote this review at 3:30 AM, so if it sounded like unorganized rambling, it was. I was up that late playing the game. ***** Edit 2 months later, almost 60 hours of gameplay later, and 110 completed quests later ***** I beat it. At about 30 hours, I stopped putting everything into side quests and started following the Main Story, and here's what I have to say: Story: I'd give it a 10 for story concept. Story-telling was probably an 8.5 mainly because it leaves you with a few unanswered questions. Everything previously stated still stands as true, but I'm just gonna list some of the cons: I wish some of the special "unique" equipment, like armor and weapons, were a little more powerful. I got so good at blacksmithing and sagecrafting that I could literally create the strongest armor set and weapons out of the standard materials (i.e. iron, steel, silver, but in this game, they are azurite, sylvanite, and Prismere being the strongest of the materials). I would find some awesome-looking unique equipment that was not as strong as the stuff I created by myself. I hope this makes sense. The weapons you find thoughout the game that were designed to be epicly strong are nothing compared to the weapons you can make at the forge. Although I think the blacksmithing concept is AWESOME, I wish there were more weapons/armor you could create from the forge. Or that atleast you could make those "unique" weapons/armor more powerful. *spoiler* There's not much to the final boss, either. Maybe that's just because I had god-like weapons and armor, but I think even without it, it wouldn't have been too tough. When I face a final boss, I always hope it to be as extremely difficult and strenuous as the final boss of the Golden Sun series (which, by the way, if you haven't played those, DO IT. They are the best RPG games ever created). I want it to actually be really tough. And I don't want it to only take 2 minutes to beat. The environments, while gorgeous, can get a little repetitive later in the game. Nothing too terrible, but it won't have you gasping in awe at every viewpoint. That's really all I can think of to complain about. Buy the game. It is well worth the $30 that you'll spend. Big Huge Games need the support, too. They deserve it for such a job well done.

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