---
product_id: 126200662
title: "Dungeons & Dragons Baldur's Gate: Descent Into Avernus Hardcover Book (D&D Adventure)"
price: "373.81 DT"
currency: TND
in_stock: true
reviews_count: 13
url: https://www.desertcart.tn/products/126200662-dungeons-and-dragons-baldurs-gate-descent-into-avernus-hardcover-book
store_origin: TN
region: Tunisia
---

# Epic 1-13 level campaign Devils’ deals & Blood War lore Infernal War Machines mechanics Dungeons & Dragons Baldur's Gate: Descent Into Avernus Hardcover Book (D&D Adventure)

**Price:** 373.81 DT
**Availability:** ✅ In Stock

## Summary

> 🔥 Command Hell’s battlefield and rewrite fate in Baldur’s Gate!

## Quick Answers

- **What is this?** Dungeons & Dragons Baldur's Gate: Descent Into Avernus Hardcover Book (D&D Adventure)
- **How much does it cost?** 373.81 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/126200662-dungeons-and-dragons-baldurs-gate-descent-into-avernus-hardcover-book)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dive into a cinematic inferno:** From the iconic streets of Baldur’s Gate to the fiery frontlines of Avernus, experience a gripping campaign that propels players from level 1 to 13 with relentless momentum.
- • **Temptation meets tactical depth:** Engage with devilish contracts that challenge your morality and strategy, weaving a rich narrative of corruption and power that keeps every session unpredictable.
- • **Command the ultimate war machines:** Customize and pilot battle-ready Infernal War Machines, blending high-octane vehicular combat with classic D&D strategy for a fresh, adrenaline-fueled gameplay twist.
- • **Iconic lore meets modern storytelling:** Rooted in decades of D&D history, this module fuses classic Blood War mythology with innovative mechanics, making it a must-have for both veteran players and newcomers craving epic fantasy.
- • **A sandbox for creative Dungeon Masters:** Uneven edges? More like a canvas—this adventure invites DMs to tailor the story, ensuring every campaign is uniquely memorable and endlessly replayable.

## Overview

Baldur's Gate: Descent Into Avernus is a hardcover Dungeons & Dragons adventure book that takes players from levels 1 to 13 through a high-stakes campaign set in the iconic city of Baldur’s Gate and the first layer of the Nine Hells. Featuring new mechanics like Infernal War Machines and devilish deals, it offers Dungeon Masters a rich, flexible narrative canvas steeped in the epic Blood War lore. Perfect for players aged 12+, this 907-gram, 8.5 x 11.1 inch book blends classic fantasy with fresh, action-packed gameplay.

## Description

Diabolical dangers await in this adventure for the world’s greatest roleplaying game. Welcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells? • This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells. • Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes. • The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War. • Dungeon Masters will entice their heroes with devils’ deals, designed to lure adventurers with the ultimate temptations of power and treasure. • Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience

Review: Super fun, a little campy - One day, a prominent producer at Wizards of the Coast read Faust and then watched Mad Max. The resulting inspiration afterward was Descent in Avernus. The module features a full campaign, rushing the characters along quickly at first (level 1-4 go VERY fast in this module) but then settling down to a normal pace/cadence by the middle of the adventure. There's a fine line between lethal monsters, treacherous locations and pure camp. This module does NOT take itself too seriously, which allows the DM to keep it fluid and easy when they run it. So if you are looking for GRIT, this module is not it. If you are looking to hit the accelerator while driving away from a flying Erinyes, you've hit the jackpot. The module starts out as a conveyor belt to start, but opens up to less linear exploration and advancement. DMs have plenty of room to customize the experience. Power gamers will love the plethora of items, gear and power that can be accumulated (warning you may lose your soul in the process, the theme of TEMPTATION and CORRUPTION rings throughout the module). RPers will dig the creative NPCs and the unraveling story, that reveals cool snippets of lore and secrets as you advance. And what RPer would not want to give their LG War Priest a spin on the first level of Hell. If you are a fan of the old Planescape game, you'll love the heavy reliance on the lore of the The Blood War and the endless battle between Demons and Devils, a central tenant to the module's story. There's no major beef here with this, the writing is succinct, the story very understandable with plenty of unique configuration/flavoring that can be added by savvy DMs. The only thing that will stop you from liking this module is the tone. This module's tone is a juxtaposition of evil, war, blood, lust, temptation and corruption blended with tiny flying elephants full of glitter and huge raging, heavy metal vehicles lifted right out Mad Max. Think of this way, you can call the rock band "KISS" a metal band, but it's so dressed up with makeup, feather boas, latex and clown makeup that it's sometimes easy to forget it's a metal concert. Descent in Avernus is the "KISS Destroyer" of D&D modules.
Review: Great campaign book! - Descent Into Avernus is a fully fleshed out adventure starting in the famous city of Baldur's Gate and leading the party into the first layer of hell. There's a lot of cool lore to unlock, enemies to fight, and discoveries to be made. My only complaint is that there are some uneven bits and parts that aren't outlined well enough, but the thing I discovered while running this is that I think that was intentional because it gives the DM this giant canvas in which they can paint their own custom parts to the campaign. It works as a really good balance between 100% in-the-book and the DM getting to get creative with the world and scenario. My players had a lot of fun and did some insanely unexpected things (that the book didn't explicitly allow, but had enough background information for me to imagine how these things would work). So, I guess, my review would be Avernus has an incredible set-up with a really good background story and lore. Some of its quests are a little rough around the edges but there is so much content in the book that the DM can very easily adapt and create new things for the players to do that fall in line with the overall story. Definitely my favorite of the 5e adventures, we had a ton of fun! Highly recommend!

## Features

- Save Baldur’s Gate from being dragged into Avernus and its citizens from becoming fodder in the vicious battle between demons and devils known as the Blood War.
- Set in an unforgiving plane and packed full of fresh adventures, chilling monsters, and brand-new mechanics, Descent into Avernus gives Dungeon Masters all they need to lead their adventurers into the Nine Hells.
- Introduces mechanics such as devils deals and the epic Infernal War Machines.
- This adventure takes players from levels 1 to 13.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786966769 |
| Age Range Description | Ages 12+ |
| Brand Name | Dungeons & Dragons |
| Color | Multicolor |
| Container Type | Book Cover |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 4.8 out of 5 stars (5,058) |
| Educational Objective | Facilitate learning and development through immersive role-playing experiences |
| Global Trade Identification Number | 00630509795758, 09780786966769 |
| Grenre | Action & Adventure, Adventure fiction, Dragons & Mythical Creatures, FICTION, Fantasy, GAMES & ACTIVITIES, Role Playing, Role-playing, war games and fantasy sports |
| Included Components | Adventure Book |
| Is Assembly Required | No |
| Item Dimensions | 8.5 x 0.7 x 11.1 inches |
| Item Type Name | Baldur’s Gate: Descent into Avernus |
| Item Weight | 907 Grams |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | Avernus |
| Material Type | Paper |
| Model Name | Baldur’s Gate: Descent into Avernus |
| Model Number | WTCC62980000 |
| Number of Items | 1 |
| Number of Players | 3+ |
| Operation Mode | manual |
| Package Quantity | 1 |
| Product Style | Physical Book |
| Set Name | Descent Into Avernus |
| Size | Large |
| Subject Character | Baldur’s Gate |
| Theme | Fairy Tale |
| Unit Count | 1 Count |

## Images

![Dungeons & Dragons Baldur's Gate: Descent Into Avernus Hardcover Book (D&D Adventure) - Image 1](https://m.media-amazon.com/images/I/819H-WsCNpL.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Super fun, a little campy
*by D***L on January 8, 2020*

One day, a prominent producer at Wizards of the Coast read Faust and then watched Mad Max. The resulting inspiration afterward was Descent in Avernus. The module features a full campaign, rushing the characters along quickly at first (level 1-4 go VERY fast in this module) but then settling down to a normal pace/cadence by the middle of the adventure. There's a fine line between lethal monsters, treacherous locations and pure camp. This module does NOT take itself too seriously, which allows the DM to keep it fluid and easy when they run it. So if you are looking for GRIT, this module is not it. If you are looking to hit the accelerator while driving away from a flying Erinyes, you've hit the jackpot. The module starts out as a conveyor belt to start, but opens up to less linear exploration and advancement. DMs have plenty of room to customize the experience. Power gamers will love the plethora of items, gear and power that can be accumulated (warning you may lose your soul in the process, the theme of TEMPTATION and CORRUPTION rings throughout the module). RPers will dig the creative NPCs and the unraveling story, that reveals cool snippets of lore and secrets as you advance. And what RPer would not want to give their LG War Priest a spin on the first level of Hell. If you are a fan of the old Planescape game, you'll love the heavy reliance on the lore of the The Blood War and the endless battle between Demons and Devils, a central tenant to the module's story. There's no major beef here with this, the writing is succinct, the story very understandable with plenty of unique configuration/flavoring that can be added by savvy DMs. The only thing that will stop you from liking this module is the tone. This module's tone is a juxtaposition of evil, war, blood, lust, temptation and corruption blended with tiny flying elephants full of glitter and huge raging, heavy metal vehicles lifted right out Mad Max. Think of this way, you can call the rock band "KISS" a metal band, but it's so dressed up with makeup, feather boas, latex and clown makeup that it's sometimes easy to forget it's a metal concert. Descent in Avernus is the "KISS Destroyer" of D&D modules.

### ⭐⭐⭐⭐⭐ Great campaign book!
*by C***L on October 27, 2020*

Descent Into Avernus is a fully fleshed out adventure starting in the famous city of Baldur's Gate and leading the party into the first layer of hell. There's a lot of cool lore to unlock, enemies to fight, and discoveries to be made. My only complaint is that there are some uneven bits and parts that aren't outlined well enough, but the thing I discovered while running this is that I think that was intentional because it gives the DM this giant canvas in which they can paint their own custom parts to the campaign. It works as a really good balance between 100% in-the-book and the DM getting to get creative with the world and scenario. My players had a lot of fun and did some insanely unexpected things (that the book didn't explicitly allow, but had enough background information for me to imagine how these things would work). So, I guess, my review would be Avernus has an incredible set-up with a really good background story and lore. Some of its quests are a little rough around the edges but there is so much content in the book that the DM can very easily adapt and create new things for the players to do that fall in line with the overall story. Definitely my favorite of the 5e adventures, we had a ton of fun! Highly recommend!

### ⭐⭐⭐⭐⭐ One of the most solid 5e campaigns
*by J***S on September 18, 2019*

Some have compared this to Mad Max in Hell. Which isn't wrong, but there's more to it than that. You can tell right off the bat that a lot of love went into this as you thumb through the pages. The artwork is stunning, and they even include a section of concept art, a few great but spoiler-y touches, an a large fold-out map of Elturel (side 1) and Avernus (side 2). And there's good reason why: the name Baldur's Gate has a lot of live up to. For me, it was my first foray into the world of D&D. Baldur's Gate II went down in history as one of the greatest RPGs of all time. And this campaign does honor to that—and more. Just reading through it, it feels and plays like the original Baldur's Gate series—it has a very similar vibe to the first game in particular, with what feels like some strong Planescape: Torment elements as well (although we really only go to one other plane). It's darker than your average campaign, I think. I've been getting my group ready to play this since it was announced, and I can't wait to get started. If you're a fan of the original Baldur's Gate series, I think you'll enjoy this campaign. Lots of callbacks and nods to the first game, but not so many that it feels like overt fanservice (with the exception of one miniature-giant-space-hamster reference that I still haven't recovered from).

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*Last updated: 2026-08-12*