---
product_id: 12785872
title: "Finish Your Film! Tips and Tricks for Making an Animated Short in Maya"
price: "499.76 DT"
currency: TND
in_stock: true
reviews_count: 11
url: https://www.desertcart.tn/products/12785872-finish-your-film-tips-and-tricks-for-making-an-animated
store_origin: TN
region: Tunisia
---

# Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

**Price:** 499.76 DT
**Availability:** ✅ In Stock

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- **What is this?** Finish Your Film! Tips and Tricks for Making an Animated Short in Maya
- **How much does it cost?** 499.76 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/12785872-finish-your-film-tips-and-tricks-for-making-an-animated)

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## Why This Product

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## Description

Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover the multiple phases of animation production with no real applicable methods for readers to employ. This book shows you how to successfully manage the entire Maya animation pipeline. This book blends together valuable technical tips on film production and real-world shortcuts in a step-by-step approach to make sure you do not get lost. Follow along with author and director Kenny Roy as he creates a short film in front of your eyes using the exact same methods he shows you in the book. Armed with this book, you'll be able to charge forth into the challenge of creating a short film, confident that creativity will show up on screen instead of being stifled by the labyrinth that is a 3D animation pipeline.

Review: I love the book it opens your imagination and ideas not ... - I love the book it opens your imagination and ideas not to mention that it teaches you step by step
Review: An Inspiring Shop Guide To the Real World Of Short Film Production - I downloaded the fully-functional 30-day trial of Maya for 64-bit Windows from the Autodesk site (Note: There's no 32-bit trial available and at about 7GB+ it took a good couple of hours to download). The book assumes prior experience with Maya. I'm comfortable with graphics, CAD and imaging software and, after spending a couple of days with Autodesk's downloadable Maya tutorials to get my bearings, I was able to follow along with the book's tutorials quite easily. What I enjoyed most about the book is the way it immersed me in what the author calls the `typical studio pipeline', vividly giving a sense of the big picture, all the roles and processes - manual as well as digital - that go into a short animated film production. The first four chapters don't really touch on Maya at all but rather define the short film genre, story development concepts including: storyboarding techniques, key pre-production decisions such as what and how much material to create versus download, how to integrate those resources into Maya, connecting them to controllers and enabling the animation process. This was so much more revealing and interesting than an isolated collection of technical tricks and effects. The book is beautifully illustrated with plenty of screenshots, but it's meant more as a `shop guide' for people who know what they want to do and are looking for direction, rather than a book out to impress readers with the capabilities of Maya per se. I think that big-picture workfow-oriented perspective will keep readers engaged and confident they're going to walk away having learned something new and valuable, regardless of experience level. The later chapters offer more specialized tutorials illustrating rendering, compositing, lighting effects and sound. The idea is to feel as though you're following along side by side as the author explains his creative decisions in the hope you'll take those lessons and apply them to your own work. Finally, there's a repeating series of fixed question interviews throughout the book with working producers of shorts that give the book's content a grounded, practical feel. This window into the `real world' is certain to inspire anyone looking to get into the field.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #4,413,893 in Books ( See Top 100 in Books ) #276 in Rendering & Ray Tracing #504 in 3D Graphic Design #1,019 in Animation Graphic Design (Books) |
| Customer Reviews | 4.9 out of 5 stars 16 Reviews |

## Images

![Finish Your Film! Tips and Tricks for Making an Animated Short in Maya - Image 1](https://m.media-amazon.com/images/I/81nELXJJ0FL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ I love the book it opens your imagination and ideas not ...
*by J***N on July 17, 2016*

I love the book it opens your imagination and ideas not to mention that it teaches you step by step

### ⭐⭐⭐⭐⭐ An Inspiring Shop Guide To the Real World Of Short Film Production
*by F***3 on November 22, 2014*

I downloaded the fully-functional 30-day trial of Maya for 64-bit Windows from the Autodesk site (Note: There's no 32-bit trial available and at about 7GB+ it took a good couple of hours to download). The book assumes prior experience with Maya. I'm comfortable with graphics, CAD and imaging software and, after spending a couple of days with Autodesk's downloadable Maya tutorials to get my bearings, I was able to follow along with the book's tutorials quite easily. What I enjoyed most about the book is the way it immersed me in what the author calls the `typical studio pipeline', vividly giving a sense of the big picture, all the roles and processes - manual as well as digital - that go into a short animated film production. The first four chapters don't really touch on Maya at all but rather define the short film genre, story development concepts including: storyboarding techniques, key pre-production decisions such as what and how much material to create versus download, how to integrate those resources into Maya, connecting them to controllers and enabling the animation process. This was so much more revealing and interesting than an isolated collection of technical tricks and effects. The book is beautifully illustrated with plenty of screenshots, but it's meant more as a `shop guide' for people who know what they want to do and are looking for direction, rather than a book out to impress readers with the capabilities of Maya per se. I think that big-picture workfow-oriented perspective will keep readers engaged and confident they're going to walk away having learned something new and valuable, regardless of experience level. The later chapters offer more specialized tutorials illustrating rendering, compositing, lighting effects and sound. The idea is to feel as though you're following along side by side as the author explains his creative decisions in the hope you'll take those lessons and apply them to your own work. Finally, there's a repeating series of fixed question interviews throughout the book with working producers of shorts that give the book's content a grounded, practical feel. This window into the `real world' is certain to inspire anyone looking to get into the field.

### ⭐⭐⭐⭐⭐ This is an excellent step-by-step tutorial that will help you learn animation from one of the best ...
*by D***R on November 28, 2014*

One of the things that fail me with tutorials is the lack of step-by-step instruction. Not that I’m planning on being a filmmaker because I’m not, but I am interested in the process. Whenever I see anything online, I run up against fragmented, drawn out, and incomplete tutorials. Sometimes the assumption is that one knows a lot more than they do and the tutorial is so poorly done (fast, hard to see, difficult to follow) it’s an exercise in futility. That’s when I’m turned off and will turn away. Not so with Kenny Roy’s tutorial. There are the basics here such as the introductory material to the short film and the like. If you want to make a film, read this material. It’s not there as a filler and will help you get on board and brainstorm your own material for a film. Just having an idea is not always enough. I even learned a few things simply from reading the introduction. For example, Bill Kroyer immediately caught my attention with what he calls the “three steps of successful animation:” 1. Idea! 2. Communication! 3. Captivate! Obviously these three steps are a no brainer if you want to really be a filmmaker using Maya rather than someone who dabbles in Movie Maker. Once the basics are out of the way, that’s when the book explodes. There you’ll find a step-by-step tutorial with real screen shots. For example, if you want to blend shapes you’re going to actually see how to work with them. FYI, the index is very thorough, something I really like to see in any book, but is doubly important in a tutorial. There are cool sidebars with things like interviews with Michael Cawood, Tomer Eshed and Omer Ben David. It’s always interesting to “listen” to people who have been successful in mastering their craft. In the back of the book there’s the finished short in a DVD, an index, a glossary, and an awesome festival list that includes website address. This is a great resource for anyone looking to move their work into the public eye. Excellent book that will help filmmakers learn from the best. CONTENTS: 1. Introduction to Short Film 2. Introduction to 3D Production 3. Story 4. Pre-Production 5. 3D Pre-Production 6. 3D Production 7. 2D Production 8. Editorial 9. Sound 10. Finaling 11. Festivals and Markets 12. Glossary

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*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-06-22*