---
product_id: 1457681
title: "Shadow of the Colossus - PlayStation 2"
price: "13.89 DT"
currency: TND
in_stock: false
reviews_count: 13
url: https://www.desertcart.tn/products/1457681-shadow-of-the-colossus-playstation-2
store_origin: TN
region: Tunisia
---

# 16 colossal bosses Expansive horseback exploration Unique puzzle-action gameplay Shadow of the Colossus - PlayStation 2

**Price:** 13.89 DT
**Availability:** ❌ Out of Stock

## Summary

> 🏆 Conquer giants, ride legends, and own the ultimate PS2 masterpiece!

## Quick Answers

- **What is this?** Shadow of the Colossus - PlayStation 2
- **How much does it cost?** 13.89 DT with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/1457681-shadow-of-the-colossus-playstation-2)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
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## Key Features

- • **Immersive Open World:** Traverse vast, hauntingly beautiful landscapes on horseback, blending exploration with strategy.
- • **Epic Colossal Battles:** Face 16 uniquely designed giant beasts that redefine scale and challenge.
- • **Masterful Audio-Visuals:** PS2-era graphics and dynamic soundtrack create an unforgettable atmospheric journey.
- • **Emotional Narrative Depth:** Experience a silent, mysterious quest that evokes powerful emotions beyond words.
- • **Innovative Gameplay Fusion:** Seamlessly combines puzzle-solving with intense action-adventure combat.

## Overview

Shadow of the Colossus for PlayStation 2 is a critically acclaimed action-adventure game featuring 16 massive colossi to defeat through strategic combat and exploration. Players journey across expansive, atmospheric landscapes on horseback, blending puzzle elements with intense battles. Praised for its emotional storytelling, innovative gameplay, and stunning visuals for its generation, it remains a timeless classic that delivers a unique, immersive experience.

## Description

Tales speak of an ancient land where creatures the size of mountains roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival--a power you must obtain to waken a loved one. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword, and a bow, use cunning and strategy to topple each behemoth. From the original developers of the critically acclaimed ICO, comes a masterpiece of an adventure.

Review: Finally got the privilege to play this gem. - I always wanted to play this game. I finally bought a PS2 a 2 years ago but kept forgetting about it. Was finally reminded after re-watching the "Zero Punctuation" review for this game and searched for it here. The game is short. Took only 3 1/2 hours to plow through all 16 colossi. However, (unlike a few people) I went into the game knowing that the 16 was all this game had. As a result, it was the greatest 3 1/2 hours I've ever had. Each colossi was so unique and beautifully designed that I always had to take a few seconds when the fight starts to just take the time to look at it. The fact that there are no lesser enemies in between was a welcome change of pace. It allows all the tension and anxiety to build up on the way to the colossi while you ponder about the statue and of what Dormin told you prior to heading out. The 1st one really set the stage for what was to come. Prior to playing, I knew how the 1st one looked and had an idea of his size. When I finally saw him first hand in the distance, it seemed I had accurately guessed his size. So I shot an arrow to grab his attention, then stood hopelessly gazing up as he lumbered over to me closer and closer till he was towering over me. My guess, was WAY off. Despite being the easiest, he was still amazing to look at and fun to bring down. The following colossi continued to exceed my expectations. Each one got my adrenaline, as well as my brain, to go into overdrive. The thrill of being flung around violently while only hanging on (with only one hand most of the time) to a single hair of the head while watching your grip gauge dwindling to nothing, it is unlike anything any other game could bring. In-fact, I can't think of any game I've played that has any similarities. The closest is God of War with the giant enemies, but those fights are nearly 100% QTE's (quick time events or, "Press X to not die"). I was actually afraid that this game would also suffer from QTE's but was very relieved to learn otherwise. Dare I say that Kratos might be jealous of this game because he can't do any big fights without QTE's unlike Wander? That thought gives me a good chuckle. The final colossus even further demonstrates that Wander doesn't need the QTE training wheels imo. Ok, that's enough bashing Kratos, he obviously wins in the gore and brutality department, but still, kinda funny when you think about it. So, if I had to score this game: Story: 8 It wasn't the greatest story, and it didn't really make itself apparent till much later in the game (not that that is a bad thing). It was pretty simple, but it was solid and delivered pretty well... (minus a slightly confusing moment at the end) I'll also add that there were some tearful moments in this game (especially one moment in particular, tore me apart... I'm sure those of you who've also played know exactly what I'm talking about) Characters: 10 Despite not only having barely a handful of them as well as little to no dialogue most of the time (except for Dormin), They were very well done. It didn't take long to get attached to Wander and his quest. With Agro *Note, everywhere that I've read seems to indicate Agro is a she so that is how I will refer to her*, at first I thought she would just be another Epona. Just be a useful means of traveling. That changed pretty quickly. I grew more attached to Agro than any other character/support-character I've played/accompanied. I was always sad when I couldn't bring her to some of the fights. Even went as far as trying to forcibly find a way to get her to come along (but fail, obviously) even just to dismount her and have her watch. This game even made me more and more intrigued by the dead Mono and more determined to beat all 16 (not just for beating them, but to actually revive her and find out just who she is). Enemies/Battles/Gameplay: Over 9000 This is were this game towers above all other games. These 16 colossi are what this game is all about. Lesser enemies were absent so the developers could give these 16 110% of their attention. Is this move a risky gamble, yes. Did it pay off? You bet it did. Each one richly detailed. Each one moved so life-like that you believed they were real. Each one required a different strategy to reach it's vitals. Some of them even required that the key to your success, was your skill with handling Agro. Number 10 and 13 (maybe add 9 as well) really bring out the need for Agro the most imo. My personal favorites would have to be #2, #5, #7, #10, #13, and #15. #16 is great but I don't like fighting him in Time Attack. To get the most out of him you must include the entire journey up to him (all prior colossi included, even after previously beating the game). Adds more emotion to the fight. Soundtrack: 10 While absent during each or your treks across the land to find a colossus. Once your near the location, ominous and eerie music begins playing. Then, when you finally begin to see/fight it, the music changes to a more frantic/hopeless track (depends on which one you are fighting) to further convey you are nothing more than an ant (sometimes less) to these giant beings and you have no hope in bringing them down. Then, once you figure the trick to defeat them, the music seemingly knows when you've figured it out and changes to a more heroic track. When that begins playing, it is like the game, the colossus, and you immediately know that you are a bad@$$ and you WILL win. Then, when you finally land that final hit, it changes to a more somber (not the most accurate but the best I can describe it) tune while you watch the colossus slowly (and almost gracefully for some of them) fall to the ground. Visuals: 10 Considering it is for the PS2, they are masterfully done. My jaw drops each time I take the time to look at not just the scenery, but the colossi as well. Some might disagree with me about the scenery, yes there is a lack of vegetation and other things, but imo that makes the "forbidden land" feel all the more forbidden. There is not supposed to be much of anything there except for the colossi. My only complaint is in Time attack mode, the sun seems to be more intense and blinds me from the view of watching #13 make its entrance. I kinda wish I had a PS3 so I could play the HD revision of this game. Overall: Depends on what your expectations are going into this game. If your hoping for another Zelda or God of War or, well anything else for that matter, your not going to get much out of it. However, If you go in just with the expectations of some amazingly made huge colossi, then this easily just might be the best experience you ever had... 9038 out of 10
Review: The Most Epic PS2 Game Ever? - Shadow of the Colossus has to be one of the most intriguing games I've ever played. Scratch that, it is the MOST intriguing game. This can be a good thing or a bad thing, varying from one individual to the next. However, in my case, the artistic nature of this game, alongside its "narrative", if you can call it that, is enough to call it the best game I've ever played on the Playstation 2 console. I truly do not wish to spoil any of this game, because every moment must be appreciated to the fullest. The game focuses around a silent hero, with little information being presented about him. Through the course of the game, you come to appreciate his motivation, but your task is essentially to destroy 16 Colossi. (plural of Colossus, for those who don't know) These beasts are like nothing you've seen in any video game before, ever. The concept is the same across all of them--find a way to scale them, and then use your sword to destroy them by attacking their very visible but not always so accessible weak spots, in the form of white glowing glyphs around the creatures' bodies. This task sounds easier than it is--the first of the colossi is simple enough, but as you progress, the difficulty as well as the scale of the creatures increase, and the challenge of figuring out how to approach each colossus is just as tricky as the task of implementing your plan is. I don't want to say any more, but the feeling of beating a colossus after challenging bouts, deaths, or utter confusion is one of great joy. The game is very nontraditional in the sense that there are really no other characters in it. It is just essentially you and your loyal horse, Agro. Many have said it before, but I to this day I have not seen better animations than in this game, especially for the horse. Some get discouraged by the controls, but it actually feels like it has weight and mass to it, like a real horse. Additionally, controlling the protagonist can be tricky at first, but it feels very good after you adjust to it--it's a very different game from any other you've likely played, to say the least. The visuals are very impressive for the PS2 era of games. I was at first very frustrated by the framerate, which admittedly does skip on occasion, but after I started to look at the level of detail in yourself, your horse, and the world around you, you really appreciate how much this game accomplished for its time. The fur on the colossi is incredible, for a PS2 game, and though the graphics aren't on par with the current generation of consoles, this is the next best thing, in my opinion. Some find it very tough to "get into" this game. There are no real interactions, except between you and your horse, for the most part. Most of the story is not spelled out for you--instead it is "understood". By this I mean that you as the player need to fill in the majority of it--the story is unclear for the very reason that it does not need to be specific to have an impact on the player's emotions. There is a wonderful landscape and beautiful terrain to cross, which does take some time, so make sure you look around as you ride. There is a "hint" button to find the next colossus, which is essentially holding your sword up and allowing reflected light to lead you to it. Traversing the landscapes is something to appreciate, not something the developers wanted to torture you with, so remember to keep that in mind as you move in the game world. One thing to keep in mind is that Shadow of the Colossus is a VERY UNIQUE game. It is NOT for everyone. If you're looking for a hack-n-slash adventure game, you may prefer Zelda. If you're looking for deep character development through interactions with NPCs, find a Final Fantasy. But if you want a deep game, which takes some thought to really appreciate, this may be for you. This is one of the only games I would ever consider calling "art" in the traditional sense, and I say that for a reason. I hope you all enjoy my favorite PS2 game based on this recommendation.

## Features

- Innovative gameplay combines the puzzle and action/adventure genres
- Journey across picturesque landscapes and unearth the ferocious beauty of the 16 Colossi
- Combat each Colossi with skill and resourcefulness, using your magical weapons
- Overcome a variety of terrain challenges placing great emphasis on pure exploration
- Travel on horseback across miles of ancient land

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0009I6S0O |
| Best Sellers Rank | #26,102 in Video Games ( See Top 100 in Video Games ) #547 in PlayStation 2 Games |
| Compatible Video Game Console Models | Sony PlayStation 2 |
| Computer Platform | PlayStation 2 |
| Customer Reviews | 4.4 4.4 out of 5 stars (725) |
| Date First Available | November 8, 2006 |
| Global Trade Identification Number | 00711719747222 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Item model number | 74722 |
| Language | English |
| Manufacturer | Sony Computer Entertainment |
| Number of Players | 1 |
| Publication Date | October 18, 2005 |
| Release date | October 18, 2005 |
| Type of item | Video Game |
| UPC | 711719757825 711719747222 |

## Images

![Shadow of the Colossus - PlayStation 2 - Image 1](https://m.media-amazon.com/images/I/71v6KnCvb8L.jpg)
![Shadow of the Colossus - PlayStation 2 - Image 2](https://m.media-amazon.com/images/I/71HqaHCEnGL.jpg)
![Shadow of the Colossus - PlayStation 2 - Image 3](https://m.media-amazon.com/images/I/81GbQDvFchL.jpg)

## Questions & Answers

**Q: Is this game compatible with ps4?**
A: Rumors on the net indicate that Sony may sweep aside game streaming completely and make the ps4 hardware compatible with a select number of titles for ps1 and ps2, in native 1080 resolution. I also don't know for sure if this title is going to be one of them, but rumors suggest it will be. I sure hope so, this game is phenomenal.

**Q: hows aboot playin this on a ps3?**
A: The 40GB, 80GB re-release, 160GB, the slim, and the super slim version of the PS3 are not officially backwards compatible with PS2 games because, for undisclosed reasons, all hardware chips from the former console are omitted and there is no software emulation. However, all versions of the PS3 are able to play PS1 games. There are some PS2 games that are unofficially compatible with the PS3; you should be able to find a list of those with a quick internet search.

**Q: Is this the black label version (original box) of the game, or the red "Greatest Hits" version?**
A: This game will come either way it's best to ask the seller what they have. I surprisingly got the black label version used through Amazon warehouse deals, although it kind of upset me that it wasn't like new as they described. I don't know if any of the new ones would be black label though, probably not. If you don't want the greatest hits version it's best to contact the seller through their profile to see what they are selling.

**Q: Is this the US version?**
A: With amazon it should be the US version unless otherwise stated in the description or in the title of the item.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Finally got the privilege to play this gem.
*by S***I on March 24, 2012*

I always wanted to play this game. I finally bought a PS2 a 2 years ago but kept forgetting about it. Was finally reminded after re-watching the "Zero Punctuation" review for this game and searched for it here. The game is short. Took only 3 1/2 hours to plow through all 16 colossi. However, (unlike a few people) I went into the game knowing that the 16 was all this game had. As a result, it was the greatest 3 1/2 hours I've ever had. Each colossi was so unique and beautifully designed that I always had to take a few seconds when the fight starts to just take the time to look at it. The fact that there are no lesser enemies in between was a welcome change of pace. It allows all the tension and anxiety to build up on the way to the colossi while you ponder about the statue and of what Dormin told you prior to heading out. The 1st one really set the stage for what was to come. Prior to playing, I knew how the 1st one looked and had an idea of his size. When I finally saw him first hand in the distance, it seemed I had accurately guessed his size. So I shot an arrow to grab his attention, then stood hopelessly gazing up as he lumbered over to me closer and closer till he was towering over me. My guess, was WAY off. Despite being the easiest, he was still amazing to look at and fun to bring down. The following colossi continued to exceed my expectations. Each one got my adrenaline, as well as my brain, to go into overdrive. The thrill of being flung around violently while only hanging on (with only one hand most of the time) to a single hair of the head while watching your grip gauge dwindling to nothing, it is unlike anything any other game could bring. In-fact, I can't think of any game I've played that has any similarities. The closest is God of War with the giant enemies, but those fights are nearly 100% QTE's (quick time events or, "Press X to not die"). I was actually afraid that this game would also suffer from QTE's but was very relieved to learn otherwise. Dare I say that Kratos might be jealous of this game because he can't do any big fights without QTE's unlike Wander? That thought gives me a good chuckle. The final colossus even further demonstrates that Wander doesn't need the QTE training wheels imo. Ok, that's enough bashing Kratos, he obviously wins in the gore and brutality department, but still, kinda funny when you think about it. So, if I had to score this game: Story: 8 It wasn't the greatest story, and it didn't really make itself apparent till much later in the game (not that that is a bad thing). It was pretty simple, but it was solid and delivered pretty well... (minus a slightly confusing moment at the end) I'll also add that there were some tearful moments in this game (especially one moment in particular, tore me apart... I'm sure those of you who've also played know exactly what I'm talking about) Characters: 10 Despite not only having barely a handful of them as well as little to no dialogue most of the time (except for Dormin), They were very well done. It didn't take long to get attached to Wander and his quest. With Agro *Note, everywhere that I've read seems to indicate Agro is a she so that is how I will refer to her*, at first I thought she would just be another Epona. Just be a useful means of traveling. That changed pretty quickly. I grew more attached to Agro than any other character/support-character I've played/accompanied. I was always sad when I couldn't bring her to some of the fights. Even went as far as trying to forcibly find a way to get her to come along (but fail, obviously) even just to dismount her and have her watch. This game even made me more and more intrigued by the dead Mono and more determined to beat all 16 (not just for beating them, but to actually revive her and find out just who she is). Enemies/Battles/Gameplay: Over 9000 This is were this game towers above all other games. These 16 colossi are what this game is all about. Lesser enemies were absent so the developers could give these 16 110% of their attention. Is this move a risky gamble, yes. Did it pay off? You bet it did. Each one richly detailed. Each one moved so life-like that you believed they were real. Each one required a different strategy to reach it's vitals. Some of them even required that the key to your success, was your skill with handling Agro. Number 10 and 13 (maybe add 9 as well) really bring out the need for Agro the most imo. My personal favorites would have to be #2, #5, #7, #10, #13, and #15. #16 is great but I don't like fighting him in Time Attack. To get the most out of him you must include the entire journey up to him (all prior colossi included, even after previously beating the game). Adds more emotion to the fight. Soundtrack: 10 While absent during each or your treks across the land to find a colossus. Once your near the location, ominous and eerie music begins playing. Then, when you finally begin to see/fight it, the music changes to a more frantic/hopeless track (depends on which one you are fighting) to further convey you are nothing more than an ant (sometimes less) to these giant beings and you have no hope in bringing them down. Then, once you figure the trick to defeat them, the music seemingly knows when you've figured it out and changes to a more heroic track. When that begins playing, it is like the game, the colossus, and you immediately know that you are a bad@$$ and you WILL win. Then, when you finally land that final hit, it changes to a more somber (not the most accurate but the best I can describe it) tune while you watch the colossus slowly (and almost gracefully for some of them) fall to the ground. Visuals: 10 Considering it is for the PS2, they are masterfully done. My jaw drops each time I take the time to look at not just the scenery, but the colossi as well. Some might disagree with me about the scenery, yes there is a lack of vegetation and other things, but imo that makes the "forbidden land" feel all the more forbidden. There is not supposed to be much of anything there except for the colossi. My only complaint is in Time attack mode, the sun seems to be more intense and blinds me from the view of watching #13 make its entrance. I kinda wish I had a PS3 so I could play the HD revision of this game. Overall: Depends on what your expectations are going into this game. If your hoping for another Zelda or God of War or, well anything else for that matter, your not going to get much out of it. However, If you go in just with the expectations of some amazingly made huge colossi, then this easily just might be the best experience you ever had... 9038 out of 10

### ⭐⭐⭐⭐⭐ The Most Epic PS2 Game Ever?
*by M***M on July 31, 2009*

Shadow of the Colossus has to be one of the most intriguing games I've ever played. Scratch that, it is the MOST intriguing game. This can be a good thing or a bad thing, varying from one individual to the next. However, in my case, the artistic nature of this game, alongside its "narrative", if you can call it that, is enough to call it the best game I've ever played on the Playstation 2 console. I truly do not wish to spoil any of this game, because every moment must be appreciated to the fullest. The game focuses around a silent hero, with little information being presented about him. Through the course of the game, you come to appreciate his motivation, but your task is essentially to destroy 16 Colossi. (plural of Colossus, for those who don't know) These beasts are like nothing you've seen in any video game before, ever. The concept is the same across all of them--find a way to scale them, and then use your sword to destroy them by attacking their very visible but not always so accessible weak spots, in the form of white glowing glyphs around the creatures' bodies. This task sounds easier than it is--the first of the colossi is simple enough, but as you progress, the difficulty as well as the scale of the creatures increase, and the challenge of figuring out how to approach each colossus is just as tricky as the task of implementing your plan is. I don't want to say any more, but the feeling of beating a colossus after challenging bouts, deaths, or utter confusion is one of great joy. The game is very nontraditional in the sense that there are really no other characters in it. It is just essentially you and your loyal horse, Agro. Many have said it before, but I to this day I have not seen better animations than in this game, especially for the horse. Some get discouraged by the controls, but it actually feels like it has weight and mass to it, like a real horse. Additionally, controlling the protagonist can be tricky at first, but it feels very good after you adjust to it--it's a very different game from any other you've likely played, to say the least. The visuals are very impressive for the PS2 era of games. I was at first very frustrated by the framerate, which admittedly does skip on occasion, but after I started to look at the level of detail in yourself, your horse, and the world around you, you really appreciate how much this game accomplished for its time. The fur on the colossi is incredible, for a PS2 game, and though the graphics aren't on par with the current generation of consoles, this is the next best thing, in my opinion. Some find it very tough to "get into" this game. There are no real interactions, except between you and your horse, for the most part. Most of the story is not spelled out for you--instead it is "understood". By this I mean that you as the player need to fill in the majority of it--the story is unclear for the very reason that it does not need to be specific to have an impact on the player's emotions. There is a wonderful landscape and beautiful terrain to cross, which does take some time, so make sure you look around as you ride. There is a "hint" button to find the next colossus, which is essentially holding your sword up and allowing reflected light to lead you to it. Traversing the landscapes is something to appreciate, not something the developers wanted to torture you with, so remember to keep that in mind as you move in the game world. One thing to keep in mind is that Shadow of the Colossus is a VERY UNIQUE game. It is NOT for everyone. If you're looking for a hack-n-slash adventure game, you may prefer Zelda. If you're looking for deep character development through interactions with NPCs, find a Final Fantasy. But if you want a deep game, which takes some thought to really appreciate, this may be for you. This is one of the only games I would ever consider calling "art" in the traditional sense, and I say that for a reason. I hope you all enjoy my favorite PS2 game based on this recommendation.

### ⭐⭐⭐⭐⭐ Yes, it's That Good
*by D***K on June 7, 2010*

First and foremost, know that this is NOT an action-packed third person platformer. It is more of a puzzle-solving adventure game than anything, so don't go in expecting fast action GTA / God of War style gameplay, because you will be dissappointed. That said, it is an incredible game, but for the average gamer it requires some patience. Last year I bought a new PS2 instead of upgrading to next gen because my original 'fat' PS2 died around '06 and there were so many great titles I missed out on. Shadow of the Colossus was on that list, so I ordered it from Amazon along with a list of other great games I had never had the chance to enjoy after my original console went kaput. I had no idea what to expect from this game and all I knew was that it got rave reviews all over the place. I read an article praising it in Maxim when it came out and read some reviews here on Amazon and that was it. I actually avoided reading anything else about it because I didn't want any spoilers to accidentally come out before I got to play. Well, first game I played upon receiving my new PS2 was God of War and I followed it with Shadow of the Colossus. That in itself may have been a mistake because God of War is a button-mashing, enemy-packed, bloody action fest and SotC is, well, not. At all. In fact, SotC was so slow-paced by comparison that I put it away for awhile so I could come back to it later. For awhile I didn't think this game was going to live up to the hype at all.. but I could tell it was going to be a great game and I didn't want to ruin the experience by not letting myself get into it (I had to let the awesomeness of God of War wear off first, HA). Anyway, the game has some of the best and most beautiful original design and mechanics I have ever seen in a game. The controls are very different for a third-person game and it took a lot of getting used to for me. In fact, one of my bigger complaints would have to be the controls and the control response. The game is slow-moving for my taste, but you let yourself get into it and it is a very challenging and even addicting game. There is a lot of story and exploration involved and you just have to immerse yourself in it. I'm not trying to say that this game isn't exciting and intense, because it is. It's just not the same kind of intensity that most gamers are used to. Unique sums it up pretty well. But yes, beautiful game. Nothing will beat the first time you play through it, but it definitely has some great replay value.

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