---
product_id: 1716324
title: "Dragon's Dogma - Playstation 3"
price: "188.38 DT"
currency: TND
in_stock: true
reviews_count: 8
url: https://www.desertcart.tn/products/1716324-dragons-dogma-playstation-3
store_origin: TN
region: Tunisia
---

# Open World Epic Creatures Stylized Combat Dragon's Dogma - Playstation 3

**Price:** 188.38 DT
**Availability:** ✅ In Stock

## Summary

> 🎮 Unleash the Dragon Within!

## Quick Answers

- **What is this?** Dragon's Dogma - Playstation 3
- **How much does it cost?** 188.38 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/1716324-dragons-dogma-playstation-3)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Explore a Vast World:** Roam a richly detailed open world crafted with cutting-edge graphics.
- • **Epic Storyline Awaits:** Dive into a continuous, immersive narrative that redefines adventure.
- • **Engage with Dynamic NPCs:** Interact with hundreds of fully voiced characters for a truly immersive experience.
- • **Unleash Your Inner Warrior:** Experience highly stylized action combat that keeps you on your toes.
- • **Strategize Against Unique Enemies:** Face a variety of creatures, each requiring a different approach to conquer.

## Overview

Dragon's Dogma for PlayStation 3 is an action RPG that combines stylized combat, an expansive open world, and a rich narrative, allowing players to engage with a diverse range of enemies and NPCs in a visually stunning environment.

## Description

Dragon's Dogma is an exciting new franchise which redefines the action genre from the team that produced some of Capcom's greatest action games. Set in a huge open world, Dragon's Dogma offers an exhilarating and fulfilling action combat game with the freedom to explore and interact in a rich, living and breathing world. Alongside your party of three, you set out to track down and destroy a mysterious dragon. Your teammates fight independently of you, demonstrating prowess and ability they have developed based on traits learned over time from you and your actions. Dragon's Dogma offers a near endless opportunity to help develop partner characters to fight alongside you. With an epic story and incredible action, Dragon's Dogma is set to be one of Capcom's newest hit franchises.

Review: (Still) A Fun Experience Despite Some Flaws - Before purchasing this game I had found that the general consensus on this title was that it was a solid play with quite a few glaring flaws. For some, these flaws break the entire experience, however I find that there's little detail about exactly what makes this fairly unique adventure almost unplayable for some. Now, you'll notice I've given this game 5 stars, and yet I'm simultaneously bashing it, and this is because I want to get all the bad out of the way first, so that I can move on to what about this game makes it the most fun I've had in a while! I hear a lot about the graphics being bad, but I would mostly disagree. The environments and backdrops are breathtakingly gorgeous, along with beautiful landscapes creating appropriate lighting to set the mood for each atmosphere presented. The monsters in this game offer a lot visually as well, borrowing creatures from the collective mythologies of both Greece and Western Europe, and reimagining each in a way that is both horrifying and eye-catching, and in battle they move with a lot of fluidity. The graphics only start to be laughably bad when it comes to the character animations outside of battle. NPC's are definitely varied, and aren't bad looking; however this all falls apart as soon as you talk to, or interact with one of them. Their movements are rigid and robotic, the lip-syncing is completely off for all of them, even in cut-scenes. The story that's presented also receives a lot of flak, and while I cannot comment too heavily on it, since I haven't finished the game yet, I will say that I do like the premise of chasing after a dragon who has literally stolen and eaten your still-beating heart. I will comment on the whole "silent protagonist" thing though: while I understand it has been done well in many games I've never been a big fan of it in RPGs. I like dialogue trees, especially ones that can effectively change your relationship with another character. The old Infinity games did this rather well, you could piss someone off so much that they would either ignore you, or even attack you. It's obvious the developers are going for an old-school feel with this game, so why not an old-school dialogue system? They could have at least had your character react appropriately to certain things: Hydra head falls to ground in front of protagonist, head hisses in their face loudly, protagonist doesn't react. Maybe this has something to do with the whole missing heart thing (Don't tell me if it does) but I'm more prone to believe it's because the story aspect of this game seems to be mostly neglected. Despite how humungous I've made these small nitpicks out to be, I still really am in love with this game. On one of my days off work I sat down at 7 A.M. to start playing and did not stand up to shut it off until about 10 that same night. The actual mechanics and RPG aspects of this game make it highly addictive. A lot of people compare it to the "Souls" series (Dark, Demon, etc.) maybe because it's very rare to have a game that doesn't do a lot of hand-holding in this day and age. However I think a more apt comparison would be with "Shadow of the Colossus" with a blend of the original "Diablo", an action RPG with that whole climbing/hacking mechanic from SotC. There's a great deal of strategy involved when it comes to taking down most boss monsters, and this is where the game truly comes alive. There's also no fast-travel in this game, which means if you're travelling across the map you have to plan your route, as well as stock up on supplies, and be prepared if you get stuck out in the wilderness at night. In the dark you won't be able to see very far in front of you so you'll need your lantern, also the enemies become stronger and more frequent the darker it gets. One of the core mechanics of this game is the "pawn" system. Pawns are these humanoid creatures from beyond the rift who assist the protagonist in battle, as well as with advice, and spells. The pawns are essentially in-party NPC's who offer spells, attacks, and special moves depending on their class. This is where the only multiplayer aspect of the game shows up. toward the beginning you're able to create and customize your own pawn, deciding their appearance, class, every detail of their personality. Now, you create your pawn, and can choose to release it to the online community to let other players recruit in their parties. Likewise you too can recruit other player's pawns (Up to 3 pawns total, including your created pawn). You cannot do too much with other player's pawns though, with the exception of giving them items, and giving basic commands in battle. Pawn A.I. is fairly good though, for the most part they can take care of most enemies without you issuing any commands, and can work together with you and each other to pull off some pretty stylish combos. This game is great fun for anyone who likes a good Hack 'n' Slash RPG every now and again. The challenge is solid, if you find yourself bored with the hand-holding of many modern RPGs, then you may want to give this one a try before any of the Souls games, it definitely makes for a good stepping-stone between those and other modern RPGs. *Note: Get the "Dark Arisen" expansion version if you do not own the game. It costs about the same as the vanilla game, and it includes that, along with the expansion. UPDATE: I have effectively finished the game (Not including Bitterblack Isle) and I would like to use this space to give some post-game criticisms/praises. I am extremely lazy however, so I'll be giving them in the form of bullet points: *The Story: This is the one that recieves the most flak, and I don't really think it's the story itself that's bad, but rather the way it's told. Some story elements require you to backtrack to a certain location in order to trigger them without any indication that this is what you have to do. You also have to deal with some lackluster characterization, leaving the characters that we're supposed to be interested in, not too interesting. This whole approach leaves a lot of really cool ideas that go to waste, as plot elements aren't fleshed out extensively. One thing that I admire about the story, is that the slaying of Gregori isn't made out to be too urgent, as his sole purpose seemed to be to seek out an "Arisen" to challenge. This means that if you want to take that quest that has you slaying a specific number of goblins, go ahead, there's no rush. It would seem the dragon's sole purpose in life is to face you whenever you're ready, this achieves a certain level of immersion that not even bad lip synching can destroy. *The Graphics: I remember saying that the game was visually beautiful, and it is assuming you don't look too closely. The in-game textures and semi-robotic character animations make it seem like this game could have been an early PS3 release. There are also some pop-ins here and there, and I have had the framerate drop on me more than once (Nothing too bad, but it's still worth mentioning). Despite all of this, the game is still very colorful, with beautiful lighting and no two characters look identical. *The Pawns: I still feel that the Pawn AI exceeds all expectations (I just read somewhere that they actually will adapt their actions to your play-style). However, I do wish they would just shut the hell up...I've got nothing else to say on that topic. *The Conclusion: Despite the flaws my feelings are still the same. This game is loads of fun, and when I turn it on I still find myself playing for hours at a time. The level of entertainment that this game provides is definitely what gives it a 5-star rating.
Review: So Great that it doesnt even know it's Great - I have read many & I mean many reviews on this, from the so called experts & from ordinary gamers like me & you. I have played all rpgs from secret of mana to skyrim & i love then all. This game is more about preference to me, Im more into games that has party members like dragon age, secret of mana, & the final fantasy series. Might I add that I love the lord of the rings in which it takes a group to defeat evil & i loved skyrim as well so im not biased at all. Now to the review: Graphics- The graphics to me are just plain awesome to me, for all the things they have going on, fighting goblins, while a huge beast attacks, then you have your strider shooting arrows, then your warrior goes in for the kill all while the mage unleash awesome magic attacks can be overwhelming but this game pulls it off. The character models look like most rpgs, demon souls & skyrim included, so Im pretty much use to it then the world is simply gorgeous, every environment is brought to life. Customization- The characters & how you can make their appearance from the smallest to the biggest detail is great. Rpgs are all about upgrading & getting better equipment, you can upgrade as far as your socks & underwear,lol. It can be frustrating when you can afford that great armor you want but it feels good that some extra under shirts & socks can help until you can,lol. Gameplay- This is the meat of the game and it is awesome. Why do we play games, for enjoyment & it is soooooo enjoyable. This was lacking in skyrim to me, the mage in skyrim didnt feel to powerful, now this mage feels like Gandaff of the Lord of the Rings with the wonderful spells that can be done. The strider is gracefull & quick, then the warrior can just use brute strength. The combat is so fun, I can just run around & fight enemies without even doing quests to enjoy myself. I purposely left out the story, because every rpg to me has the same basic story, someone or something powerful is attacking so save the world. I see alot of people complain about the story, have any of you played super mario,well the story isnt all the great either but as kids our imagination took place & we just enjoyed the game. That's how i feel with games, I dont let a story make or break a game for me because I use my imagination to bring the story out. I would choose a great game with a bad story over a great story with bad gameplay anyday. Overall, if you love rpgs, you will miss out on something great if you dont play this game. I havent mentioned the pawn system which is awesome because everyone pretty much covered that & i agree 10000% with their assessment. Final Word - Awesome :-)

## Features

- Highly Stylized Action Combat - The creators of this game were responsible for the action hits - Resident Evil 4 and Devil May Cry 4.
- Fight With Ability - The soul of combat comes down to how the game is played, where you strike the enemy, and how you react to their attacks.
- Epic Adventure - Dragon's Dogma is built from the ground up as an action experience for consoles with a continuous, epic storyline that stands alone in style, scope and substance.
- Open World - Utilizing Capcom's proprietary MT Framework engine and the groundbreaking graphical styles and lighting effects, Dragon's Dogma expands the environment to create a vast, richly detailed world, ripe for exploration.
- A Rich Population - In addition to interacting with hundreds of fully voiced NPCs, you'll be able to fight a large variety of creatures, from goblins to griffins and dragons. Each enemy requires a different strategy and provides a unique experience.

## Images

![Dragon's Dogma - Playstation 3 - Image 1](https://m.media-amazon.com/images/I/719IEsC3O7L.jpg)

## Available Options

This product comes in different **Platform For Display** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ (Still) A Fun Experience Despite Some Flaws
*by U***8 on March 11, 2014*

Before purchasing this game I had found that the general consensus on this title was that it was a solid play with quite a few glaring flaws. For some, these flaws break the entire experience, however I find that there's little detail about exactly what makes this fairly unique adventure almost unplayable for some. Now, you'll notice I've given this game 5 stars, and yet I'm simultaneously bashing it, and this is because I want to get all the bad out of the way first, so that I can move on to what about this game makes it the most fun I've had in a while! I hear a lot about the graphics being bad, but I would mostly disagree. The environments and backdrops are breathtakingly gorgeous, along with beautiful landscapes creating appropriate lighting to set the mood for each atmosphere presented. The monsters in this game offer a lot visually as well, borrowing creatures from the collective mythologies of both Greece and Western Europe, and reimagining each in a way that is both horrifying and eye-catching, and in battle they move with a lot of fluidity. The graphics only start to be laughably bad when it comes to the character animations outside of battle. NPC's are definitely varied, and aren't bad looking; however this all falls apart as soon as you talk to, or interact with one of them. Their movements are rigid and robotic, the lip-syncing is completely off for all of them, even in cut-scenes. The story that's presented also receives a lot of flak, and while I cannot comment too heavily on it, since I haven't finished the game yet, I will say that I do like the premise of chasing after a dragon who has literally stolen and eaten your still-beating heart. I will comment on the whole "silent protagonist" thing though: while I understand it has been done well in many games I've never been a big fan of it in RPGs. I like dialogue trees, especially ones that can effectively change your relationship with another character. The old Infinity games did this rather well, you could piss someone off so much that they would either ignore you, or even attack you. It's obvious the developers are going for an old-school feel with this game, so why not an old-school dialogue system? They could have at least had your character react appropriately to certain things: Hydra head falls to ground in front of protagonist, head hisses in their face loudly, protagonist doesn't react. Maybe this has something to do with the whole missing heart thing (Don't tell me if it does) but I'm more prone to believe it's because the story aspect of this game seems to be mostly neglected. Despite how humungous I've made these small nitpicks out to be, I still really am in love with this game. On one of my days off work I sat down at 7 A.M. to start playing and did not stand up to shut it off until about 10 that same night. The actual mechanics and RPG aspects of this game make it highly addictive. A lot of people compare it to the "Souls" series (Dark, Demon, etc.) maybe because it's very rare to have a game that doesn't do a lot of hand-holding in this day and age. However I think a more apt comparison would be with "Shadow of the Colossus" with a blend of the original "Diablo", an action RPG with that whole climbing/hacking mechanic from SotC. There's a great deal of strategy involved when it comes to taking down most boss monsters, and this is where the game truly comes alive. There's also no fast-travel in this game, which means if you're travelling across the map you have to plan your route, as well as stock up on supplies, and be prepared if you get stuck out in the wilderness at night. In the dark you won't be able to see very far in front of you so you'll need your lantern, also the enemies become stronger and more frequent the darker it gets. One of the core mechanics of this game is the "pawn" system. Pawns are these humanoid creatures from beyond the rift who assist the protagonist in battle, as well as with advice, and spells. The pawns are essentially in-party NPC's who offer spells, attacks, and special moves depending on their class. This is where the only multiplayer aspect of the game shows up. toward the beginning you're able to create and customize your own pawn, deciding their appearance, class, every detail of their personality. Now, you create your pawn, and can choose to release it to the online community to let other players recruit in their parties. Likewise you too can recruit other player's pawns (Up to 3 pawns total, including your created pawn). You cannot do too much with other player's pawns though, with the exception of giving them items, and giving basic commands in battle. Pawn A.I. is fairly good though, for the most part they can take care of most enemies without you issuing any commands, and can work together with you and each other to pull off some pretty stylish combos. This game is great fun for anyone who likes a good Hack 'n' Slash RPG every now and again. The challenge is solid, if you find yourself bored with the hand-holding of many modern RPGs, then you may want to give this one a try before any of the Souls games, it definitely makes for a good stepping-stone between those and other modern RPGs. *Note: Get the "Dark Arisen" expansion version if you do not own the game. It costs about the same as the vanilla game, and it includes that, along with the expansion. UPDATE: I have effectively finished the game (Not including Bitterblack Isle) and I would like to use this space to give some post-game criticisms/praises. I am extremely lazy however, so I'll be giving them in the form of bullet points: *The Story: This is the one that recieves the most flak, and I don't really think it's the story itself that's bad, but rather the way it's told. Some story elements require you to backtrack to a certain location in order to trigger them without any indication that this is what you have to do. You also have to deal with some lackluster characterization, leaving the characters that we're supposed to be interested in, not too interesting. This whole approach leaves a lot of really cool ideas that go to waste, as plot elements aren't fleshed out extensively. One thing that I admire about the story, is that the slaying of Gregori isn't made out to be too urgent, as his sole purpose seemed to be to seek out an "Arisen" to challenge. This means that if you want to take that quest that has you slaying a specific number of goblins, go ahead, there's no rush. It would seem the dragon's sole purpose in life is to face you whenever you're ready, this achieves a certain level of immersion that not even bad lip synching can destroy. *The Graphics: I remember saying that the game was visually beautiful, and it is assuming you don't look too closely. The in-game textures and semi-robotic character animations make it seem like this game could have been an early PS3 release. There are also some pop-ins here and there, and I have had the framerate drop on me more than once (Nothing too bad, but it's still worth mentioning). Despite all of this, the game is still very colorful, with beautiful lighting and no two characters look identical. *The Pawns: I still feel that the Pawn AI exceeds all expectations (I just read somewhere that they actually will adapt their actions to your play-style). However, I do wish they would just shut the hell up...I've got nothing else to say on that topic. *The Conclusion: Despite the flaws my feelings are still the same. This game is loads of fun, and when I turn it on I still find myself playing for hours at a time. The level of entertainment that this game provides is definitely what gives it a 5-star rating.

### ⭐⭐⭐⭐⭐ So Great that it doesnt even know it's Great
*by T***S on June 1, 2012*

I have read many & I mean many reviews on this, from the so called experts & from ordinary gamers like me & you. I have played all rpgs from secret of mana to skyrim & i love then all. This game is more about preference to me, Im more into games that has party members like dragon age, secret of mana, & the final fantasy series. Might I add that I love the lord of the rings in which it takes a group to defeat evil & i loved skyrim as well so im not biased at all. Now to the review: Graphics- The graphics to me are just plain awesome to me, for all the things they have going on, fighting goblins, while a huge beast attacks, then you have your strider shooting arrows, then your warrior goes in for the kill all while the mage unleash awesome magic attacks can be overwhelming but this game pulls it off. The character models look like most rpgs, demon souls & skyrim included, so Im pretty much use to it then the world is simply gorgeous, every environment is brought to life. Customization- The characters & how you can make their appearance from the smallest to the biggest detail is great. Rpgs are all about upgrading & getting better equipment, you can upgrade as far as your socks & underwear,lol. It can be frustrating when you can afford that great armor you want but it feels good that some extra under shirts & socks can help until you can,lol. Gameplay- This is the meat of the game and it is awesome. Why do we play games, for enjoyment & it is soooooo enjoyable. This was lacking in skyrim to me, the mage in skyrim didnt feel to powerful, now this mage feels like Gandaff of the Lord of the Rings with the wonderful spells that can be done. The strider is gracefull & quick, then the warrior can just use brute strength. The combat is so fun, I can just run around & fight enemies without even doing quests to enjoy myself. I purposely left out the story, because every rpg to me has the same basic story, someone or something powerful is attacking so save the world. I see alot of people complain about the story, have any of you played super mario,well the story isnt all the great either but as kids our imagination took place & we just enjoyed the game. That's how i feel with games, I dont let a story make or break a game for me because I use my imagination to bring the story out. I would choose a great game with a bad story over a great story with bad gameplay anyday. Overall, if you love rpgs, you will miss out on something great if you dont play this game. I havent mentioned the pawn system which is awesome because everyone pretty much covered that & i agree 10000% with their assessment. Final Word - Awesome :-)

### ⭐⭐⭐⭐ Let me tell you of the days of high adventure!
*by G***Y on May 23, 2012*

Capcom, famed developer and publisher that's brought gamers such franchises as Devil May Cry, Resident Evil, and Street Fighter, enters the medieval fantasy foray with Dragon's Dogma, a peculiar take on the Western open-world RPG. (And seemingly brought to us with a lack of typographical errors.) Taking inspiration from Skyrim, Dark Souls, and Capcom's own offerings, Monster Hunter and Devil May Cry, Dragon's Dogma stands out by being derivative of several games and in turn becoming uniquely its own title, and if the sales are promising, hopefully it'll be the start of a new series. Before I get into what's important, the gameplay, let's get the graphics out of the way first ... Dragon's Dogma is a shoddy looking game. The game is letterboxed (black bars are located on the top and bottom of the screen, taking up real estate), and there is no way to disable this; the frame-rate isn't locked at 30 fps, and will frequently dip (though it hasn't turned into a game-breaking slideshow); there's noticeable pop-in; the textures are muddy, clipping is prevalent, and there's a soft focus to the world in general, similar to Devil May Cry 4 on PS3. The good news is the game is devoid of any screen tearing and when it comes to artistic mettle, it can be quite stunning at times, especially with its lighting. The world itself is alive with great wind effects, some lovely day to night transitions (though be wary of the night), and overall, a well realized D&D look. Dragon's Dogma is however a joy to play. Initially allowing three classes to choose from -- Fighter, Mage, and Strider -- DD opens up with additional vocations, the game's preferred nomenclature, and adds Ranger, Warrior, Sorcerer, Mystic Knight, Magick Archer, and Assassin, for a total of nine vocations. Each vocation has its own skills and abilities, and you'll have opportunities to switch it up without having to start over, which allows you to experience the many variants in combat approach DD offers. If that's not enough, DD employs a unique pawn system, essentially party members, but with a twist. You create your initial pawn, and select their vocation, so you can live vicariously through them on the battlefield ... or should I say, they'll live vicariously through you. In addition to your pawn, you can hire two additional pawns created by other users, and these pawns take with them the knowledge they've acquired through questing with others into your game, frequently dropping quest hints and other various anecdotes pertaining to their surroundings; this also means your pawn, so carefully crafted, will be adventuring with others (they stay with you at all times regardless, even if someone "rents" your pawn while you're playing), and they too will come back with things to share, and if the previous master was so kind, with a gift left by whomever took them on their travels. It's an interesting take on the traditional party member, and something I've never come across in a game before. On one hand, I would like the option to just create all three of my pawns and form a bond with them as I adventure on; however, this system encourages the idea of player interaction, since you're swapping pawns frequently (they do not level up, and you can't assign specific skills, so you'll have to swap accordingly). It isn't as profound as Dark Souls online implementation, but it's a refreshing take on single-player RPGs with a community based element. I've typed more than I intended and I' haven't even touched on the games crowning achievement, and that's the gameplay. The combat in this game is fantastic, with each class being awesome enough that no matter what you're doing, you'll see a pawn pull off some crazy **** and think, "I want to do that next!" The game simply feels like the director behind it brought us Devil May Cry 2, 3 and 4. And the best part is that this is an open world RPG! Dark Souls was all about precision, with a very methodical pace to its proceedings; DD is much more action oriented, with some eye-popping skills that are fun to perform and brilliant to look at it. The creatures that get to absorb these amazing attacks are terrific, with a nice variety of classic monsters that animate well and have attack patterns that require you to pay attention and to be on guard. I haven't even mentioned the climbing ability, similar to Shadow of Colossus, which allows you to scale these beasts and plunge whatever weaponry you're housing into their hides. Jeez, I haven't even mentioned the spells yet, either. You should see these spells! You really should, youtube them! It's what sorcery should look and feel like. DD just nails the combat. You'll know it as soon as you nock your first arrow and let it fly into the eye of a cyclops. I could continue, but I feel I've made my point. Dragon's Dogma is a worthwhile entry into the open-world RPG market. It has fantastic combat and a grand sense of adventure, and it is able to encapsulate the feeling of danger that should arouse when you don't know what's down this cave you've stumbled across. It's unfortunate the engine can't keep up with its ideas (time for a new generation of consoles), but don't let that dissuade you if you're in the hunt for a lengthy title with rewarding gameplay.

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