---
product_id: 17872357
title: "FIFA Soccer 2002"
brand: "electronic arts"
price: "650.07 DT"
currency: TND
in_stock: true
reviews_count: 8
url: https://www.desertcart.tn/products/17872357-fifa-soccer-2002
store_origin: TN
region: Tunisia
---

# FIFA Soccer 2002

**Brand:** electronic arts
**Price:** 650.07 DT
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** FIFA Soccer 2002 by electronic arts
- **How much does it cost?** 650.07 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/17872357-fifa-soccer-2002)

## Best For

- electronic arts enthusiasts

## Why This Product

- Trusted electronic arts brand quality
- Free international shipping included
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## Description



## Images

![FIFA Soccer 2002 - Image 1](https://m.media-amazon.com/images/I/41Yxfmr19pL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Simply the Best
*by T***R on June 27, 2002*

As an owner of a few Fifa Games, I would definitely have to say this is the best I've played. Though I bought it about a year ago I can play it daily and be easily entertained. Most will argue that this is a [take off]game, too hard, not worth the money, but I'm surprised as it is such a new game, that the price is as low as it is. The kicking 'meter' was a new invention and idea for this game. In other soccer games you touch a button and the ball launches from the foot of the player. With Fifa's newest game, its a little tricky: There's a meter which you choose how fast the ball travels, and how far.Fifa's usual stuff is also included. Several leagues, and great players. The only letdown is that it has the Fifa World Cup Qualification instead of the Cup itself. No doubt, its still a great game.Its worth every cent.

### ⭐⭐ Not so great
*by E***A on June 13, 2002*

When I first found out FIFA 2002 was coming out I already knew that there was going to be a World Cup qualifier since the World Cup was going to be this year. But i did not know that there was going to be a separate World Cup game because FIFA 98 had qualifying and the world Cup 98 in France. Also it doesn't have the names of all the players. Like for El Salvador it says N. 5 and other teams. Maybe in the back of the manual instead of announcing a different game they should say World Cup 2002. I'm very disappointed

### ⭐⭐⭐ ridiculous & inaccurate AI takes any fun right out of it
*by P***R on June 25, 2002*

I'll give the developers credit for attempting to fix the previously dull and boring FIFA efforts, but they went too far in the opposite direction and have now created a frustrating & boring game.The worst thing about previous incarnations of the game was the "magnet ball," the innate ability for every pass to connect with the target player EVERY time. It limited the ability to be creative in play selection and didn't mirror the real game closely enough. In addition, the camera was formerly too tight, not permitting the player to see the field around him, and FIFA's colored arrow system was too inaccurate too much of the time to plan careful passing.So now we have a "total control" type system where your passes are now handled like shots: every pass is accompanied by a power meter and passes can end up anywhere. Sounds good, right? If you want to lead a receiver, or pass into space, you can. Well, not so fast, junior. The camera has thankfully been pulled back, but at the expense of graphical detail, giving the game an overall washed-out pixellated, less-than-impressive look. Not to mention passing opportunites are still too far out of frame to mean anything except pass and hope it makes it to your guy. And the passing is so maddeningly touchy that you will be lucky to complete a majority of passes without looking like an utter amateur, passing out of touch or even right at an opponent.Now, the unforgiving new pass system might get away with it, if it weren't for the completely disparate difficulty levels. The amateur level is too easy, and will have you scoring literally at will. But then try to step up to the mid-level, and the game gets very cheap very fast. The passes that take finesse and luck for you to pull off the CPU pulls off immediately and seemingly without thought. Every one of THEIR passes is pinpoint and perfectly timed, while you are lucky to keep possession (I guarantee you will lose the possession % battle every time, 70/30 or 60/40.) This means when you get the ball, it's a mad dash resulting from you the player jamming on the triangle (speed) button in a cheap attempt to get to the goal before the cheap AI slide tackles you from behind. And have fun laughing in pain as the defensive AI seemingly is aware of your moves before you execute them. I can't count the number of times a defender has managed to successfully trap a long ball, turn, and complete a pinpoint pass to his mate, all within microseconds of a sliding challenge from me. It's almost not worth playing defense when the opponents are this bionic and psychic, with consistently split-second reflexes.This gameplay is absolutely ZERO fun. Gameplay goes a little like this:Watch the CPU complete pass after pass, retaining possession in a Pele-esque manner, until you finally stop them with 1 out of 10 well-placed standing tackles. You then see their side bearing down on you, realizing your team gives up the ball quicker than a Hong Kong trinket machine, so you start tapping furiously at the triangle button, only to get to the box and get taken down, usually without so much as a call. Rinse and repeat.So the bottom line is, in changing the flow, the developers merely erred to the side of anarchy rather to the side of conservative staleness. It still results in precious little fun, especially in the 1-player games.

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*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-05-06*