---
product_id: 19264551
title: "The State of Play: Creators and Critics on Video Game Culture"
brand: "daniel goldberglinus larsson"
price: "141.68 DT"
currency: TND
in_stock: true
reviews_count: 9
url: https://www.desertcart.tn/products/19264551-the-state-of-play-creators-and-critics-on-video-game
store_origin: TN
region: Tunisia
---

# The State of Play: Creators and Critics on Video Game Culture

**Brand:** daniel goldberglinus larsson
**Price:** 141.68 DT
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** The State of Play: Creators and Critics on Video Game Culture by daniel goldberglinus larsson
- **How much does it cost?** 141.68 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/19264551-the-state-of-play-creators-and-critics-on-video-game)

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- daniel goldberglinus larsson enthusiasts

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## Description

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## Images

![The State of Play: Creators and Critics on Video Game Culture - Image 1](https://images-na.ssl-images-amazon.com/images/I/51CpF7OMoeL.jpg)
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## Customer Reviews

### ⭐⭐⭐⭐⭐ 







  
  
    Five Stars
  

*by B***K on Reviewed in the United States on May 20, 2017*

Great

### ⭐⭐⭐⭐ 







  
  
    Interesting Collection of Essays
  

*by L***E on Reviewed in the United States on October 17, 2017*

Compared to the likes of literature or film, video games are a relatively young medium, but they have nonetheless come in for a good deal of academic scrutiny. "The State of Play" is a collection of essays on the subject, edited by Daniel Goldberg and Linus Larsson, and is an ideal read for people with an interest in academic concerns about gaming but without a deep theoretical background.The essays are by a number of established commentators and creators, including the likes of Anita Sarkeesian and Zoe Quinn. The subjects are varied, but many deal with ways in which games interact (or fail to interact, or could interact) with issues of race, gender, and sexuality. For example, Hussein Ibrahim, who is of Arabic descent, discusses the widespread use of quasi-Arab enemies in games, while Merritt Kopas considers how sex and relationships might be handled in a manner that doesn’t emphasize “winning,” and Sarkeesian and Katherine Cross examine the forms misogyny can take in the gaming community.A few of the essays slip into jargon or heavy-handedness, but only a few; for the most part these are remarkably accessible explorations of complex topics. That means all gamers can read and benefit from them. As the title suggests, the essays as a whole paint something of a picture of where we are, with a few hints of where we could go from here. It’s not exhaustive, but it is telling, and for gamers who are curious about the bigger issues games can and do point to, it’s a good place to start.~

### ⭐⭐ 







  
  
    Most of the book's material is copied from the blogs of the various authors.
  

*by J***R on Reviewed in the United States on December 13, 2015*

I was hoping for new insights and opinions, unfortunately the majority of the book is blog posts and articles I've already read online. While I enjoyed many of those articles, I feel slightly cheated that I just purchased a book containing things I've already read and that I still can read for free elsewhere. I want to support the authors and I agree with most of what they say, but once again I bought much of what I had already read for free.

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*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-08-24*