---
product_id: 219727
title: "Steve Jackson Games Gurps Basic Set Campaign – Comprehensive RPG Board Game Guide Create Infinite Worlds and Adventures for Ages 14+ and 1+ Players"
price: "433.86 DT"
currency: TND
in_stock: true
reviews_count: 13
url: https://www.desertcart.tn/products/219727-steve-jackson-games-gurps-basic-set-campaign-comprehensive-rpg-board
store_origin: TN
region: Tunisia
---

# Cross-genre & timeline-hopping flexibility 576 pages of deep RPG mastery Detailed combat & world-building toolkit Steve Jackson Games Gurps Basic Set Campaign – Comprehensive RPG Board Game Guide Create Infinite Worlds and Adventures for Ages 14+ and 1+ Players

**Price:** 433.86 DT
**Availability:** ✅ In Stock

## Summary

> 🎲 Unlock limitless adventures with the ultimate RPG system!

## Quick Answers

- **What is this?** Steve Jackson Games Gurps Basic Set Campaign – Comprehensive RPG Board Game Guide Create Infinite Worlds and Adventures for Ages 14+ and 1+ Players
- **How much does it cost?** 433.86 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/219727-steve-jackson-games-gurps-basic-set-campaign-comprehensive-rpg-board)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Seamless Integration:** Works perfectly with all GURPS books and many 3rd edition supplements for ultimate versatility.
- • **Master Infinite Worlds:** Create limitless campaigns across genres and timelines with unmatched flexibility.
- • **Streamlined 4th Edition:** Enjoy smoother gameplay with enhanced rules that keep all the detail without the bulk.
- • **Comprehensive GM Toolkit:** Access in-depth combat, vehicles, monsters, and world design tools tailored for Game Masters.
- • **Community & Digital Support:** Tap into a vast catalog of monthly updates and free online resources to keep your game fresh.

## Overview

Steve Jackson Games' GURPS Basic Set Campaign (4th Edition) is a comprehensive roleplaying guide designed for ages 14+ and 1+ players. It offers a flexible, cross-genre system with detailed combat rules, world-building tools, and extensive support for Game Masters. With 576 pages of content, it seamlessly integrates with other GURPS books and provides a rich toolkit for creating infinite, immersive campaigns.

## Description

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.)

Review: COMPLETE your GURPS Book 2 of a the classic Basic GURPS set - This book 2 of the GURPS basic set (4TH EDITION) The last edition was a single book of 256 pages plus instant characters section, but so much material was add to the new edition it would have weighed in at a total of 576 pages, while suitable for stoping bullets, a but unwieldy for gameplay, so Steve Jackson games have divided everything a player has to have is in book one, basic system rules and everything for character creation, just enough combat to get a player into the game. The rest of combat is this book. This book goes into detail for what a GameMaster needs to know about physical feats and combat (in greater detail). It covers vehicles and technology. It includes stats for animals and some monsters, along with a guide for world design and Game Mastering itself. "Tool kit chapters let the GM make artifacts, character abilities, and entire game worlds (in fact an infinity of worlds, alternate, parallel, cross-genre, etc.) Don't get me wrong this is just for GMs. Players who enjoy detail and the creative side of the game will find this book inspiration for beginning their own campaigns. My point is it's not required, but Basic Set GURPS: Characters and Campaigns are designed to work together, pages and chapters are consecutively numbered and the index covers both books and repeated in both. SJ games has made the system easy to play, easy to learn and easy to get hooked. They have also made the new Basic Set easier to carry around. GURPS stands for Generic Universal Role Playing System and it is just that, it is the perfect for linking already existing d20 systems, creating cross-genre campaigns or making campaigns based on any book, movie, TV series or concept you or SJ Games can brainstorm (before the Wizards of the Coast edition we used GURPS to run Star Wars and Dr. Who campaigns). [...] is an excellent resource for pre-generated PDS ranging from short adventures to whole sourcebooks. Like D&D, there is a considerable amount of GURPS material out there, either new and updated or old and out-of-print, anything you can imagine (Fantasy, the Prisoner, Horror, Swashbuckler, and loads of other supplements). The GURPS main web site is good too, [...] most books and supplements hotlink from desertcart.
Review: A Great RPG Book to Begin With - you can start and end with just this book. Along with the wealth of free community and online support for GURPS, this is the most economic, broadest, and the most consolidated RPG system out there. What I mean by consolidated, it is a game where it is easy to incorporate real life elements (instead of just arbitrary fantasy) into the game topic and genre. Less separate compartmentalization between your gaming life, studies, work, other hobbies, social skills and humanistic observation. You can just take the world as you see it and throw into this Game System as an RPG. No other systems can do it this way, as well. You can work with a telescopic level of detail: shifting from high granularity to abstract the way your story telling forma dictates. Most of it support is in PDF, another forward thinking asset in the age of electronic paper. no more 30-50lbs of books, when ebook reader prices are going down.

## Features

- It's Better: GURPS Fourth Edition keeps all the detail of previous editions and adds new options, yet is smoother and easier to run.
- It's Flexible: All GURPS books work together for cross-genre play. And most Third Edition books cross over easily.
- It's Supported: The GURPS catalog is huge, and SJ Games adds more every month!
- Learn just one system and get on with the game. Everything works with everything else!
- GURPS is the most flexible roleplaying system ever created.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #990,101 in Books ( See Top 100 in Books ) #99 in GURPS Game |
| Customer Reviews | 4.6 out of 5 stars 326 Reviews |

## Images

![Steve Jackson Games Gurps Basic Set Campaign – Comprehensive RPG Board Game Guide Create Infinite Worlds and Adventures for Ages 14+ and 1+ Players - Image 1](https://m.media-amazon.com/images/I/81o7I5Lr+ZL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ COMPLETE your GURPS Book 2 of a the classic Basic GURPS set
*by K***A on April 24, 2006*

This book 2 of the GURPS basic set (4TH EDITION) The last edition was a single book of 256 pages plus instant characters section, but so much material was add to the new edition it would have weighed in at a total of 576 pages, while suitable for stoping bullets, a but unwieldy for gameplay, so Steve Jackson games have divided everything a player has to have is in book one, basic system rules and everything for character creation, just enough combat to get a player into the game. The rest of combat is this book. This book goes into detail for what a GameMaster needs to know about physical feats and combat (in greater detail). It covers vehicles and technology. It includes stats for animals and some monsters, along with a guide for world design and Game Mastering itself. "Tool kit chapters let the GM make artifacts, character abilities, and entire game worlds (in fact an infinity of worlds, alternate, parallel, cross-genre, etc.) Don't get me wrong this is just for GMs. Players who enjoy detail and the creative side of the game will find this book inspiration for beginning their own campaigns. My point is it's not required, but Basic Set GURPS: Characters and Campaigns are designed to work together, pages and chapters are consecutively numbered and the index covers both books and repeated in both. SJ games has made the system easy to play, easy to learn and easy to get hooked. They have also made the new Basic Set easier to carry around. GURPS stands for Generic Universal Role Playing System and it is just that, it is the perfect for linking already existing d20 systems, creating cross-genre campaigns or making campaigns based on any book, movie, TV series or concept you or SJ Games can brainstorm (before the Wizards of the Coast edition we used GURPS to run Star Wars and Dr. Who campaigns). [...] is an excellent resource for pre-generated PDS ranging from short adventures to whole sourcebooks. Like D&D, there is a considerable amount of GURPS material out there, either new and updated or old and out-of-print, anything you can imagine (Fantasy, the Prisoner, Horror, Swashbuckler, and loads of other supplements). The GURPS main web site is good too, [...] most books and supplements hotlink from Amazon.

### ⭐⭐⭐⭐⭐ A Great RPG Book to Begin With
*by T***O on October 8, 2009*

you can start and end with just this book. Along with the wealth of free community and online support for GURPS, this is the most economic, broadest, and the most consolidated RPG system out there. What I mean by consolidated, it is a game where it is easy to incorporate real life elements (instead of just arbitrary fantasy) into the game topic and genre. Less separate compartmentalization between your gaming life, studies, work, other hobbies, social skills and humanistic observation. You can just take the world as you see it and throw into this Game System as an RPG. No other systems can do it this way, as well. You can work with a telescopic level of detail: shifting from high granularity to abstract the way your story telling forma dictates. Most of it support is in PDF, another forward thinking asset in the age of electronic paper. no more 30-50lbs of books, when ebook reader prices are going down.

### ⭐⭐⭐⭐ part 2 of a set. must get both. truly inspiring content
*by D***E on February 6, 2025*

i love reading books like these. all the neat possibilities. it's like opening a door into a vast library. all condensed into a single books. or in this case two books. which is why i docked it a star. i don't care what the books say, you need both of them. i made the mistake of buying just the first half. took me years to get around to this one boy was it worth getting. just the setting described in the settings section makes the whole thing worth it. a entire multiverse to explore. with an established backstory that somehow strongly reminds me of Jet Li's "The One". not sure if this strongly inspired it or not. wouldn't doubt it. might have even inspired the MCU's version of the Multiverse in Doctor Strange 2. trust me, if you read it you will understand can't wait to give this a proper study. see what new stories unroll in my imagination

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*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-09-04*