---
product_id: 261632
title: "Betrayal at House on the Hill"
brand: "hasbro gaming"
price: "90.70 DT"
currency: TND
in_stock: false
reviews_count: 13
url: https://www.desertcart.tn/products/261632-betrayal-at-house-on-the-hill
store_origin: TN
region: Tunisia
---

# 8 custom dice with unique faces 50 unique scenarios 44 modular room tiles Betrayal at House on the Hill

**Brand:** hasbro gaming
**Price:** 90.70 DT
**Availability:** ❌ Out of Stock

## Summary

> 🏚️ Dare to build. Dare to betray. Dare to survive.

## Quick Answers

- **What is this?** Betrayal at House on the Hill by hasbro gaming
- **How much does it cost?** 90.70 DT with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/261632-betrayal-at-house-on-the-hill)

## Best For

- hasbro gaming enthusiasts

## Why This Product

- Trusted hasbro gaming brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Endless Replayability:** 50 blood-curdling scenarios ensure no two games are alike, keeping your game nights fresh and thrilling.
- • **Dynamic Haunted Mansion:** Build your own ever-changing haunted house tile by tile, creating a unique layout every session.
- • **Social Suspense & Strategy:** 3-6 players collaborate — until one becomes the unpredictable traitor, injecting tension and excitement.
- • **Immersive Horror Experience:** Dozens of rooms, eerie events, and ominous omens build suspense that grips even seasoned players.
- • **Easy to Learn, Hard to Master:** Simple rules with room for house interpretation make it perfect for both newcomers and board game veterans.

## Overview

Betrayal at House on the Hill is a suspenseful strategy board game for 3-6 players aged 12+, featuring 50 unique scenarios and a modular haunted mansion built tile by tile. Players explore eerie rooms, uncover ominous omens, and face a thrilling twist when one player becomes the traitor. With custom dice, dozens of event and item cards, and a dynamic gameplay experience, it offers hours of immersive, replayable horror adventure.

## Description

Product Description Betrayal at House on the Hill Board Game -2nd Edition: Take a deep breath before you enter. It might be your last. Your fear will grow with each tile you place as you investigate a house filled with dreadful monsters and deadly secrets. With 50 fiendish scenarios (including seven new haunts) and dozens of danger-filled rooms, you'll return to the house again and again - as often as you dare - and never face the same game twice. Contents include 1 rulebook, 2 haunt books, 44 room tiles, 1 Entrance Hall/Foyer/Grand staircase tile, 6 explorer figures, 6 two-sided character cards, 30 plastic clips, 8 dice, 1 turn/damage track, 80 cards (events, item, omen and more) and 149 tokens. For 3 - 6 players, ages 12 and up. From the Manufacturer The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others. Hours of fun for all your friends and family. Designed for 3–6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.

Review: A classic remade - Betrayal at House on the Hill is a fantastic game made by Wizards of the Coast. Gameplay starts with each player choosing a survivor - six survivor tiles with a different version of the character on each side makes for twelve to choose from - and placing them in the central hallway. From there, players explore the house by going through doorways into unexplored rooms, revealing rooms from a stack of tiles and spooky events that do everything from slowing them down to gaining powers or items. In fact, everything in this game is straight out of a horror show - whether you're hearing shrieking voices, choking on grave dust, or being buried alive, Betrayal at House on the Hill is easily one of the creepiest board games you'll ever play! The real fun begins when the Haunt starts; some rooms contain Omen cards, and every time an omen is revealed, six dice are rolled. If the total showing is lower than the number of omens that are showing, the Haunt has begun! The Traitor's Tome is referenced to see which haunt is being played out (there are 50 in all), and the identity of the traitor is revealed. Since no one knows who the traitor is until this point, you might have been helping them all along! The traitor leaves the room and flips to the appropriate page in the Traitor's Tome to see what they're supposed to be doing, and the rest of the players look through the Survivor's Guide to see what their new objective is. It would be unfair to reveal any of the haunts here, but I will say that you'll wind up doing all sorts of insane things to fulfill your win condition, whether you're the traitor or one of the survivors. With fifty different scenarios and a house that's different every time you explore it, Betrayal at House on the Hill has a lot of replay value. Sure, you'll eventually start to recognize the Haunts...but that takes a lot of playing time, and even if you know what's going on, that doesn't mean you can do anything about it! Two things to keep in mind: 1) This game is not for younger children. Most of the themes are spooky and might frighten the little ones, so treat this games as PG-13. It's especially important to keep this game away from toddlers and infants, as many (most) of the game pieces could be choking hazards. 2) The components are a little questionable. Almost everything is cardboard, which means the game is subject to warping if stacked a certain way. Furthermore, there are endless tiny pieces; get several small sandwich bags and separate the tokens by type, or prepare to spend several minutes hunting every time you need one. Those two caveats are hardly anything that should keep you away from this game. With a high level of replayability, creative and engaging scenarios, and a social dynamic that can't be ignore, Betrayal at House on the Hill earned its second run by being a fantastic game that's difficult to ignore.
Review: Random Fun - I absolutely love this game. It is a very luck intensive game, but the variety is pretty fun. Each map you've played and each scenario is different from your previous games. If you go to the traitors tome and look up which scenario you're playing and you've already played it before you can just pick a different one that occurs in another room you've discovered(so you don't repeat). The time varies significantly from 30 minutes to 2.5 hours. It does take a while to get the hang of the game, and for the first two games you'll constantly be looking in and out of the rulebook. Also it is really easy to play with two players as well(just have each person have two characters and when a haunt occurs the person who controls the traitor transfers the non traitor character to the other person). I just love that this game is so different from any other I've played. The only disappointment is the black stat markers as other reviews have noted. They are far to loose and will slip off when you move them on the card. There are several quick fixes to this. We saw this was happening and just used sticky notes with arrows pointing towards the number, moving the sticky pad as the stat changes transpired. You could also try paper clips. Or laminating the cards so they are thicker/write on them with dry erase markers. Just an observation but you will need a very large surface area to play on(think dining room table not coffee table). We've played 5 different scenarios. Here is a review of Each Scenario 1. Haunt #5- I was a teenage Lycanthropy - 5 stars- detailed review below 2. Haunt #9- Dance of Death/fiddler- 3 stars - There was no traitor and everyone lived and won. 3. Haunt #10- Family Gathering - 4 stars- The house was fairly big and managed to make this pretty easy to win with only a single hero dying. 4. Haunt #14- Stars are right- 5 stars- Came down to the last turn with the Traitor barely edging out the heroes who were 1 turn away from winning themselves 5. Haunt #47 - This was the first scenario we played and several of the rules were misplayed. It looks like if it was played correctly it would have been a lot of fun. POSSIBLE SPOILERS! Haunt 5 detailed Review I loved this map. It looked so helpless from the start for the heroes, but it came down to the end. We didn't have the gun or the silver bullets and the Werewolf and dog were right next to the room where we could search for the revolver. We quickly headed to the basement and managed to unlock the room where the silver bullets were made, and passed the knowledge check for the silver bullets. We quickly handed them off to the flash who made a mad dash for the room where he could search for the revolver...unfortunately he failed! The werewolf and the dog quickly ran him down and bit him until he was bloodied and weak. He managed to pass his sanity check and search for the revolver...unfortunately he failed again. He hobbled out of the room and flipped over a new tile. It was the mystic elevator. He rolled the dice(a zero) fell to the basement and took two points of damage(1 die roll) which killed him. So instead of being a werewolf he died a martyr to the cause. We explored another room seeing as we had a little time and managed to draw the crystal ball. The werewolves were on our trail and in the basement. We took the mystic elevator around the house dodging the werewolf and the dog occasionally exploring a new room or two until we found the vault. We managed to acquire the revolver and combined them with the flashes silver bullets(his lifeless body was also on the trip with us ala weekend at bernies) so as the dog and the werewolf approached we lucky feathered our silver bullet out of our gun and into the heart of the werewolf...but wait ... the werewolf rolled an 8 and dodged. Then little zoey sacrificed herself so that Brandon(our hero with the gun) could shoot at them again. Brandon manages to take down the werewolf this time and retreat one more time to the basement. However the dog takes the slide down and manages to land in the basement with brandon. The dog attacks brandon, but he manages to defend himself and remain unharmed. Brandon then shoots the dog with the silver bullet to win the scenario.

## Features

- Tile by tile, terror by terror, build your own haunted mansion - and then try to escape it alive.
- With 50 blood-curdling scenarios, each trip to the house on the hill promises fresh horrors.
- Players must work together to survive the nightmare.
- Except for 1 player who becomes the traitor.
- 3–6 players, ages 12 plus, 60 min per game (high reliability)

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B003HC9734 |
| Age Range Description | 12 years |
| Best Sellers Rank | #529,102 in Toys & Games ( See Top 100 in Toys & Games ) #13,419 in Board Games (Toys & Games) |
| Brand Name | Hasbro Gaming |
| Color | Green |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 13,274 Reviews |
| Educational Objective | Promotes social interaction, problem-solving, and strategic thinking |
| Global Trade Identification Number | 00653569533450 |
| Grenre | Family |
| Included Components | Game |
| Is Assembly Required | No |
| Item Dimensions | 10.5 x 10.5 x 3.2 inches |
| Item Dimensions L x W | 10.5"L x 10.5"W |
| Item Part Number | HAS266330000 |
| Item Type Name | Betrayal At House On The Hill - 2nd Edition |
| Item Weight | 1.3 Kilograms |
| Manufacturer | Hasbro |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | AH26633 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Paper |
| Model Name | Betrayal at House on the Hill |
| Model Number | AH26633 |
| Model Year | 2004 |
| Number of Items | 1 |
| Number of Players | 6 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Product Style | Game |
| Set Name | Betrayal at House on the Hill |
| Subject Character | Fantasy |
| Theme | Game |
| UPC | 653569533450 765390565576 095737680984 607052440978 |
| Unit Count | 1 Count |

## Images

![Betrayal at House on the Hill - Image 1](https://m.media-amazon.com/images/I/61vJz4I-qBL.jpg)
![Betrayal at House on the Hill - Image 2](https://m.media-amazon.com/images/I/81NU0-Nuy1L.jpg)
![Betrayal at House on the Hill - Image 3](https://m.media-amazon.com/images/I/81fDWwyvCkL.jpg)
![Betrayal at House on the Hill - Image 4](https://m.media-amazon.com/images/I/71hEmyrhToL.jpg)
![Betrayal at House on the Hill - Image 5](https://m.media-amazon.com/images/I/81SpegwHxHL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: When is gonna be a restock of this game?**
A: Hi, I'm the designer of the game. I was concerned about all the rumors here, so I checked with the publisher. She told me that 5000 copies of the game had been sent to distributors during Q4, but some of the larger distributors may have sold out theirs already due to the Tabletop coverage. There are more on the way, though, and I suspect that some of the smaller places and local stores may still have copies available, so you shouldn't need to start scavenging quite yet!

**Q: Is the 2nd edition identical to the 1st edition but a different box? Or are the stories and room tiles different at all?**
A: The second edition actually fixes some of the random issues with logical inconsistencies (in the first edition you could have a lake on the second floor), and it clarifies some of the scenarios while adding and removing a few of them. You can visit Board Game Geek's forum for more information here: http://boardgamegeek.com/thread/996123/difference-between-1st-and-2nd-editions-betrayal-h

**Q: Why is this game over $100?**
A: Supply and demand. Many people desire the game because of the show TableTop and ones that own it will sell for profit knowing the next print run is in August.

**Q: can this game be played with 2?**
A: As other suggested you can use 2 characters per person until the haunt happens and give the survivor player the remaining 3rd character. Alternatively, you could reduce the effectiveness of the haunt. (Halve the number summons, create additional win conditions, or lessen restrictions, etc.)For example, in the Ring of King Solomon haunt you could do one of the following:Summon only the Demon Lord, opposed to the Demon Lord and +1 demon per survivor.Give the survivor a couple item cards from the top of the item deck.Halve the stats of all demons summoned.Although after playing some rounds in normal 2player some haunts are perfectly fine for it by default with only 2 survivors.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A classic remade
*by I***L on January 17, 2011*

Betrayal at House on the Hill is a fantastic game made by Wizards of the Coast. Gameplay starts with each player choosing a survivor - six survivor tiles with a different version of the character on each side makes for twelve to choose from - and placing them in the central hallway. From there, players explore the house by going through doorways into unexplored rooms, revealing rooms from a stack of tiles and spooky events that do everything from slowing them down to gaining powers or items. In fact, everything in this game is straight out of a horror show - whether you're hearing shrieking voices, choking on grave dust, or being buried alive, Betrayal at House on the Hill is easily one of the creepiest board games you'll ever play! The real fun begins when the Haunt starts; some rooms contain Omen cards, and every time an omen is revealed, six dice are rolled. If the total showing is lower than the number of omens that are showing, the Haunt has begun! The Traitor's Tome is referenced to see which haunt is being played out (there are 50 in all), and the identity of the traitor is revealed. Since no one knows who the traitor is until this point, you might have been helping them all along! The traitor leaves the room and flips to the appropriate page in the Traitor's Tome to see what they're supposed to be doing, and the rest of the players look through the Survivor's Guide to see what their new objective is. It would be unfair to reveal any of the haunts here, but I will say that you'll wind up doing all sorts of insane things to fulfill your win condition, whether you're the traitor or one of the survivors. With fifty different scenarios and a house that's different every time you explore it, Betrayal at House on the Hill has a lot of replay value. Sure, you'll eventually start to recognize the Haunts...but that takes a lot of playing time, and even if you know what's going on, that doesn't mean you can do anything about it! Two things to keep in mind: 1) This game is not for younger children. Most of the themes are spooky and might frighten the little ones, so treat this games as PG-13. It's especially important to keep this game away from toddlers and infants, as many (most) of the game pieces could be choking hazards. 2) The components are a little questionable. Almost everything is cardboard, which means the game is subject to warping if stacked a certain way. Furthermore, there are endless tiny pieces; get several small sandwich bags and separate the tokens by type, or prepare to spend several minutes hunting every time you need one. Those two caveats are hardly anything that should keep you away from this game. With a high level of replayability, creative and engaging scenarios, and a social dynamic that can't be ignore, Betrayal at House on the Hill earned its second run by being a fantastic game that's difficult to ignore.

### ⭐⭐⭐⭐⭐ Random Fun
*by S***N on December 30, 2013*

I absolutely love this game. It is a very luck intensive game, but the variety is pretty fun. Each map you've played and each scenario is different from your previous games. If you go to the traitors tome and look up which scenario you're playing and you've already played it before you can just pick a different one that occurs in another room you've discovered(so you don't repeat). The time varies significantly from 30 minutes to 2.5 hours. It does take a while to get the hang of the game, and for the first two games you'll constantly be looking in and out of the rulebook. Also it is really easy to play with two players as well(just have each person have two characters and when a haunt occurs the person who controls the traitor transfers the non traitor character to the other person). I just love that this game is so different from any other I've played. The only disappointment is the black stat markers as other reviews have noted. They are far to loose and will slip off when you move them on the card. There are several quick fixes to this. We saw this was happening and just used sticky notes with arrows pointing towards the number, moving the sticky pad as the stat changes transpired. You could also try paper clips. Or laminating the cards so they are thicker/write on them with dry erase markers. Just an observation but you will need a very large surface area to play on(think dining room table not coffee table). We've played 5 different scenarios. Here is a review of Each Scenario 1. Haunt #5- I was a teenage Lycanthropy - 5 stars- detailed review below 2. Haunt #9- Dance of Death/fiddler- 3 stars - There was no traitor and everyone lived and won. 3. Haunt #10- Family Gathering - 4 stars- The house was fairly big and managed to make this pretty easy to win with only a single hero dying. 4. Haunt #14- Stars are right- 5 stars- Came down to the last turn with the Traitor barely edging out the heroes who were 1 turn away from winning themselves 5. Haunt #47 - This was the first scenario we played and several of the rules were misplayed. It looks like if it was played correctly it would have been a lot of fun. POSSIBLE SPOILERS! Haunt 5 detailed Review I loved this map. It looked so helpless from the start for the heroes, but it came down to the end. We didn't have the gun or the silver bullets and the Werewolf and dog were right next to the room where we could search for the revolver. We quickly headed to the basement and managed to unlock the room where the silver bullets were made, and passed the knowledge check for the silver bullets. We quickly handed them off to the flash who made a mad dash for the room where he could search for the revolver...unfortunately he failed! The werewolf and the dog quickly ran him down and bit him until he was bloodied and weak. He managed to pass his sanity check and search for the revolver...unfortunately he failed again. He hobbled out of the room and flipped over a new tile. It was the mystic elevator. He rolled the dice(a zero) fell to the basement and took two points of damage(1 die roll) which killed him. So instead of being a werewolf he died a martyr to the cause. We explored another room seeing as we had a little time and managed to draw the crystal ball. The werewolves were on our trail and in the basement. We took the mystic elevator around the house dodging the werewolf and the dog occasionally exploring a new room or two until we found the vault. We managed to acquire the revolver and combined them with the flashes silver bullets(his lifeless body was also on the trip with us ala weekend at bernies) so as the dog and the werewolf approached we lucky feathered our silver bullet out of our gun and into the heart of the werewolf...but wait ... the werewolf rolled an 8 and dodged. Then little zoey sacrificed herself so that Brandon(our hero with the gun) could shoot at them again. Brandon manages to take down the werewolf this time and retreat one more time to the basement. However the dog takes the slide down and manages to land in the basement with brandon. The dog attacks brandon, but he manages to defend himself and remain unharmed. Brandon then shoots the dog with the silver bullet to win the scenario.

### ⭐⭐⭐⭐⭐ Happy Haunting!
*by C***Y on January 28, 2021*

Betrayal At House On The Hill is one of my favorite games to pull out and play with friends or to introduce them to this type of exploration board game. I've gifted it several times and taken it to several friend's homes that have all loved the game play. ~~It is very easy to learn and teach~~ What makes this game so fun is that it is different every time. In addition to that, it has an unknown traitor once the haunt begins. With that said, even if you play the same haunt, it can be very different each time because each traitor and hero has a different play style and strategy. ◘ Exploration: The game begins with the adventurers standing in the entryway of the house. Like and good horror movie the group splits up to explore on their own, discovering omens, items, and events along the way. Some players may want to expand the house as large as possible before the haunt begins, and some may want to keep the house smaller. It depends on the group. For every omen discovered, a haunt roll must take place, the player rolls six dice and must roll higher than the number of omen cards on the table. With normal dice, this would be no problem. However, the dice for Betrayal at House on the Hill are not normal. Some sides are blank and it only goes up to 2. Once someone rolls less than the number of omen cards on the table, the haunt begins. ◘ The Haunt: The haunt is the meat of the game, the real objective of the game. Depending on who failed the haunt roll, where they were at in the house, and the last omen cared drawn, the traitor is revealed in the rule book that says "DO NOT READ." The traitor then removes themselves from the room to read about their new powers and objectives, while the heroes remain in the room to discuss their strategy to beat the traitor. •• Why does the game appeal? •• This game is so appealing I think because every time you sit down, it's a little different. Every character differs even from game to game. You might discover the same rooms over and over, but theyre never in the same order and they always have different rooms attached to them sometimes even false doors. It seems like a lot at first, but it doesn't take long to set up and the game can go on as long or as short as you want it to. On top of that, the traitor is different every time and it creates a fun dynamic for the group playing because sometimes its the most innocent person that turns into the traitor and you end up learning about their traitorous side. •• Rules, arguments, and complexity •• The rules are simple, but occasionally, there's room for interpretation, which can make it fun because then it turns into the house rules. The rules really aren't complex and I think the room they leave for interpretation allows each person that buys and plays the game to really make it their own. Some things aren't specifically said, like can this ghost use the elevator, well then the owner or the players can decide the likelihood of a ghost using an elevator or requiring the stairs. •• Who is this game for? •• The game really is for anyone that enjoys that sense of adventure. I've played it with die hard board game fans and they loved it and I've played it with people that are new to board games and usually only played games like Cards Against Humanity. It can be fun for everyone. •• How many players do I need? •• It really depends, I've played with 4, 5, and 6 players. I think the 6 player mark was my favorite. but 4 is a really good sweet spot. When there are 6 players, it begins to feel like there's a lot to keep track of, but it is fun nonetheless because there is so much going on and you uncover the board a lot faster! •• Do I need the expansion? •• Eventually, you could buy it. However, that being said, play the original as much as possibly before you start to get bored of it. In my opinion, that will take ages. •• Conclusion •• At the end of the day, this is usually the game I reach for when friends come over to play games. It has been my favorite for a while and I will always recommend it to people looking for new games.

## Frequently Bought Together

- Avalon Hill Wizards Of The Coast Betrayal At House On The Hill 2Nd Edition Board Game-Green
- Funskool Games The Original Catan Board Game | Family Board Game | Board Game for Adults and Family | Adventure Board Game | Ages 10+ | for 3 to 4 Players | Average Playtime 60 Minutes

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*Last updated: 2026-05-17*