---
product_id: 390721762
title: "Fantasy Flight Games | Lord of the Rings LCG: Revised Core Set | Card Game | Ages 13+ | 1-4 Players | 30-90 Minutes Playing Time"
brand: "asmodee"
price: "834.38 DT"
currency: TND
in_stock: true
reviews_count: 10
category: "Asmodee"
url: https://www.desertcart.tn/products/390721762-fantasy-flight-games-lord-of-the-rings-lcg-revised-core
store_origin: TN
region: Tunisia
---

# 30-90 min immersive sessions 188 cards for deep strategy 1-4 players co-op gameplay Fantasy Flight Games | Lord of the Rings LCG: Revised Core Set | Card Game | Ages 13+ | 1-4 Players | 30-90 Minutes Playing Time

**Brand:** asmodee
**Price:** 834.38 DT
**Availability:** ✅ In Stock

## Summary

> 🧙‍♂️ Assemble your Fellowship, rewrite Middle-earth’s fate!

## Quick Answers

- **What is this?** Fantasy Flight Games | Lord of the Rings LCG: Revised Core Set | Card Game | Ages 13+ | 1-4 Players | 30-90 Minutes Playing Time by asmodee
- **How much does it cost?** 834.38 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/390721762-fantasy-flight-games-lord-of-the-rings-lcg-revised-core)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Complete Starter Kit:** Everything you need to dive in immediately—no expansions required to start your Fellowship.
- • **Epic Cooperative Quests:** Join forces with up to 3 friends to conquer Middle-earth’s toughest challenges.
- • **Campaign Mode Innovation:** Experience continuous story-driven gameplay with new Boon & Burden mechanics that evolve your adventure.
- • **Iconic Tolkien Immersion:** Step into the legendary world of Middle-earth with beautifully crafted cards and authentic lore.
- • **Strategic Depth & Replayability:** Build unique decks and master tactical synergy for endless replay value and evolving challenges.

## Overview

The Lord of the Rings LCG: Revised Core Set is a cooperative card game for 1-4 players aged 13+, featuring 188 player cards, 12 heroes, and immersive campaign scenarios. Designed for 30-90 minute sessions, it offers deep strategic deckbuilding, continuous campaign play with new mechanics, and a complete starter experience that brings Tolkien’s world to life. Perfect for millennial professionals seeking engaging social gameplay with rich narrative and tactical depth.

## Description

From the manufacturer The Lord of the Rings: The Card Game - Revised Core Set One-to-four players assemble a band of adventurers to complete dangerous quests in Middle-earth. From the fields of the Shire and the dangerous Mirkwood Forest, to the mighty kingdoms of Gondor and Rohan, the heroes of this beloved setting join together to resist the Dark Lord, Sauron. This cooperative game invites players to work together, competing against scenarios controlled by the game. As a Living Card Game, additional cards and quests are available in expansions, allowing for numerous customisation options. With the Revised Core Set, the game is repackaged into a single product, supporting one to four players with a single purchase. The perfect entry point for new players, supporting up to 4 players right out of the box. Immersive story, setting, and characters from the well-known J.R.R. Tolkien Middle-earth franchise. New campaign cards feature the ability to string quests together as a full campaign!

Review: Thematic, Complex and Full Co-operative Excellence. - This game was released in its original form way back in 2011 and has built an immense fan-base and spawned some incredible on-line resources and superb fan-made material. Somehow, it slipped under the radar in my relentless search for co-operative games for my wife and I to enjoy so we are very late to the party. The original two player game had a bewildering array of expansions, although, obviously there is plenty of superb content out there explaining them and their chronology etc. but most of them are now out of print and many now highly sought-after. Fantasy Flight Games released this revised four player core set in 2022 and have combined & repackaged some of the original expansions into new expansions. The game has the reputation for being one of the most thematic, highly co-operative and replay-able games ever produced so we absolutely had to give it a try – I obsessively read all of Tolkien’s work as a teen back in the 70’s and while my splendid wife struggled to get in the LoTR books (the first hundred pages of The Fellowship are very heavy going), she thoroughly enjoys the films. On opening the box there was the usual pile of tokens to punch-out and four big packs of cards. Sorting these into the various component piles was not easy – it would have been better if each set of cards had been individually packaged – but I suppose it’s part of the new-game bewilderment experience. The only minor gripe is that there are no grip-lock bags provided for the tokens or dividers for the card components – the former is easily solved and there are plenty of excellent fan-made dividers available for download on BoardGameGeek. There is plenty of room in the box for the storage of cards added from expansions. The card artwork is beautiful and highly evocative of the LoTR theme but some of the type and fonts are quite hard to read although they are manageable with my usual +1.5 reading glasses. We worked our way through the initial setup then, as usual, had a look on You-Tube in the hope that the great Rodney Smith had done one of his splendid how-to-play sessions. Sadly not; just a very old one for the original game. However, the first part of ‘The Gamelocker’ set was pretty informative (we got lost on the second one). Duly prepared, we set to playing the initial training scenario, working through the ‘Learn To Play’ guide with hope in our hearts and the usual big-new-game rule overload in our heads. I’m not going to detail the mechanics or turn sequence as there are seven phases, each with several sub-phases but fortunately the rulebooks are good and the turn sequence is very clearly defined and, thankfully, there is none of that awful variable goodie/baddie turn order shenanigans. I will attempt to do a very high-level summary just to give a hint of flavour: . Each player controls a number of mostly familiar heroes and has a shuffled deck of cards containing allies and weapons etc. from which a hand is drawn. There is a scenario comprised of a number of quests to be completed in order. An encounter deck contains all of the enemy nasties to be defeated and locations to be traversed. . Each round, players draw from their deck and may play & pay for cards from their hand. Nasty encounter cards are drawn. Each player then decides which characters (heroes & allies) will attempt to further the quest, which ones will defend against enemy attacks and which ones will attack the enemies. Each hero can usually only be assigned to a single task. Questing and combat are simple to resolve based upon the properties printed on hero, ally and encounter cards. The above is a gross oversimplification of the gameplay; at the moment there is much reading through the aforementioned guide and there is a lot of co-operative tactical and strategic discussion which, for us, makes the game a pleasure to play. The more familiar we become with the mechanics the less time will be spent reading through the detailed phase narratives so we’ll be able to use the excellent condensed flow-charts in the Rules Reference. This core set also includes the option to play the three scenarios as a continuous campaign which looks interesting and there is also a means of reducing the game difficulty (very handy at the moment). Despite some silly noob mistakes, we completed the first scenario reasonable easily and decided to play the next scenario with the recommended two sphere player decks (there are four spheres of influence (leadership, tactics, lore & spirit) into which hero and player cards are organised). This was a lot more difficult than the first scenario using the single sphere decks and we were very unlucky with the first two encounter cards drawn but we muddled through. I usually like to play a game a fair number of times before finalising a review, but this game is something special so this review is definitely a ‘first impressions’ rather than a full ‘in depth’ effort. We are beginning to see, from a vast distance, that the real depth and beauty of the game lies in the nuance of player deckbuilding, perhaps even more so in non-solo play, building synergies between the respective player decks to form a truly cohesive and co-operative Fellowship. The three scenarios included with the core set are just an introduction to the larger game; the replay-ability lies for the most part in the opportunity to experiment with deckbuilding in a fairly simple gaming environment (although the third scenario is reportedly quite difficult). The game will really come to life when (not ‘if’) we gradually add the expansions for more characters and scenarios that can only make an already great base game even better. Rulebook: 9/10 Complexity: 9/10 Component quality: 10/10 Replay-ability: 7/10 Gameplay pace: 8/10
Review: Fun game for Lord of the Rings Fans - Excellent game, lots to learn and can be played many times

## Features

- Warning:Not suitable for children under 3 years. For use under adult supervision
- With increased contents and some quality-of-life improvements, this new version of the classic LCGâ€s core set is the perfect opportunity for a new player to dive into the game
- The box comes with everything you may need to kick off your adventures, including enough cards and components for four-player games right out of the gate
- This game is a cooperative Living Card Game set in the fantastical world of Middle-earth
- Players form Fellowships that undertake epic quests, travel through perilous locations, and battle vicious enemies such as Orcs, giant spiders, and the dreaded Nazgul
- Revised Core Set includes cards to allow Campaign Mode (previous core set was strictly standalone scenarios), entirely new Boon and Burden mechanics that add cards that persist with the players from scenario to scenario

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B09HWFK7DG |
| Age Range Description | 13+ |
| Age range (description) | 13+ |
| Best Sellers Rank | 129,462 in Toys & Games ( See Top 100 in Toys & Games ) 1,663 in Dedicated Deck Card Games |
| Brand | Asmodee |
| Brand Name | Asmodee |
| Colour | Various |
| Container Type | Box |
| Country Of Origin | China |
| Customer Package Type | Core Set: 2022 Version |
| Customer Reviews | 4.8 out of 5 stars 529 Reviews |
| Educational Objective | Develop strategic, teamwork and problem-solving skills |
| Estimated Playing Time | 120 Minutes |
| Global Trade Identification Number | 00841333113476 |
| Grenre | Cooperative |
| Included Components | 1x Learn to Play Book - 1x Rulebook - 188x Player Cards - 12x Hero Cards - 84x Encunter Cards - 10x Quest Cards - 3x Campaign Cards - 16x Boom/Burden Cards - 57x Resource Tokens - 66x Damage Tokens - 66x Progress Tokens - 4x Threat Dials - 1x First Player Token |
| Is Assembly Required | No |
| Item Dimensions | 25.4 x 29.2 x 7.6 centimetres |
| Item Dimensions L x W | 29.2L x 7.6W centimetres |
| Item Type Name | Card Game |
| Language | English |
| Manufacturer | Fantasy Flight Games |
| Manufacturer Part Number | MEC101 |
| Material | Cardboard |
| Material Type | Cardboard |
| Maximum Age Recommendation | 1500 |
| Minimum Age Recommendation | 156 |
| Model Name | FFGMEC101 |
| Model Number | FFGMEC101 |
| Number of Items | 1 |
| Number of Players | 4 |
| Number of players | 4 |
| Operation Mode | manual |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Power Source | manual |
| Product Style | Classic |
| Set Name | Lord of the Rings LCG |
| Size | 1. Core Set |
| Smart Home Compatibility | Not Smart Home Compatible |
| Subject Character | The Lord of the Rings |
| Theme | Fairy Tale |
| UPC | 841333113476 |
| Unit Count | 1.0 count |

## Product Details

- **Age range (description):** 13+
- **Brand:** Asmodee
- **Material:** Cardboard
- **Number of players:** 4
- **Theme:** Fairy Tale

## Images

![Fantasy Flight Games | Lord of the Rings LCG: Revised Core Set | Card Game | Ages 13+ | 1-4 Players | 30-90 Minutes Playing Time - Image 1](https://m.media-amazon.com/images/I/91Cbzi8g7ML.jpg)

## Questions & Answers

**Q: Why it say spanish while you guys selling it english? it very confusing. i want to buy it as english.**
A: I do appreciate that the listing is confusing but we do not have control over how the product is presented  as we share product details with other retailers and Amazon choose which listing to display. The edition we sell is the English one.

**Q: Hiya 2 questions here how big are the cards and how much room do you need to play**
A: The cards are a conventional 9cm x 6.2cm and fit standard sleeves. Fit easily on a normal table. Watch you-tube playthrough  videos for a better appreciation of table needs

**Q: Hi. Is this current item in english or Spanish. The reviews are mixed ??**
A: mine was spanish version

**Q: I read in a review that they recommend you own 2 or 3 copies of the core set? Is that really true? Or is one good enough for 2 players?**
A: 1 Core Set set is all that is required for 1-2 players. For more than 2 players you would need more Core Sets.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Thematic, Complex and Full Co-operative Excellence.
*by W***E on 16 December 2025*

This game was released in its original form way back in 2011 and has built an immense fan-base and spawned some incredible on-line resources and superb fan-made material. Somehow, it slipped under the radar in my relentless search for co-operative games for my wife and I to enjoy so we are very late to the party. The original two player game had a bewildering array of expansions, although, obviously there is plenty of superb content out there explaining them and their chronology etc. but most of them are now out of print and many now highly sought-after. Fantasy Flight Games released this revised four player core set in 2022 and have combined & repackaged some of the original expansions into new expansions. The game has the reputation for being one of the most thematic, highly co-operative and replay-able games ever produced so we absolutely had to give it a try – I obsessively read all of Tolkien’s work as a teen back in the 70’s and while my splendid wife struggled to get in the LoTR books (the first hundred pages of The Fellowship are very heavy going), she thoroughly enjoys the films. On opening the box there was the usual pile of tokens to punch-out and four big packs of cards. Sorting these into the various component piles was not easy – it would have been better if each set of cards had been individually packaged – but I suppose it’s part of the new-game bewilderment experience. The only minor gripe is that there are no grip-lock bags provided for the tokens or dividers for the card components – the former is easily solved and there are plenty of excellent fan-made dividers available for download on BoardGameGeek. There is plenty of room in the box for the storage of cards added from expansions. The card artwork is beautiful and highly evocative of the LoTR theme but some of the type and fonts are quite hard to read although they are manageable with my usual +1.5 reading glasses. We worked our way through the initial setup then, as usual, had a look on You-Tube in the hope that the great Rodney Smith had done one of his splendid how-to-play sessions. Sadly not; just a very old one for the original game. However, the first part of ‘The Gamelocker’ set was pretty informative (we got lost on the second one). Duly prepared, we set to playing the initial training scenario, working through the ‘Learn To Play’ guide with hope in our hearts and the usual big-new-game rule overload in our heads. I’m not going to detail the mechanics or turn sequence as there are seven phases, each with several sub-phases but fortunately the rulebooks are good and the turn sequence is very clearly defined and, thankfully, there is none of that awful variable goodie/baddie turn order shenanigans. I will attempt to do a very high-level summary just to give a hint of flavour: . Each player controls a number of mostly familiar heroes and has a shuffled deck of cards containing allies and weapons etc. from which a hand is drawn. There is a scenario comprised of a number of quests to be completed in order. An encounter deck contains all of the enemy nasties to be defeated and locations to be traversed. . Each round, players draw from their deck and may play & pay for cards from their hand. Nasty encounter cards are drawn. Each player then decides which characters (heroes & allies) will attempt to further the quest, which ones will defend against enemy attacks and which ones will attack the enemies. Each hero can usually only be assigned to a single task. Questing and combat are simple to resolve based upon the properties printed on hero, ally and encounter cards. The above is a gross oversimplification of the gameplay; at the moment there is much reading through the aforementioned guide and there is a lot of co-operative tactical and strategic discussion which, for us, makes the game a pleasure to play. The more familiar we become with the mechanics the less time will be spent reading through the detailed phase narratives so we’ll be able to use the excellent condensed flow-charts in the Rules Reference. This core set also includes the option to play the three scenarios as a continuous campaign which looks interesting and there is also a means of reducing the game difficulty (very handy at the moment). Despite some silly noob mistakes, we completed the first scenario reasonable easily and decided to play the next scenario with the recommended two sphere player decks (there are four spheres of influence (leadership, tactics, lore & spirit) into which hero and player cards are organised). This was a lot more difficult than the first scenario using the single sphere decks and we were very unlucky with the first two encounter cards drawn but we muddled through. I usually like to play a game a fair number of times before finalising a review, but this game is something special so this review is definitely a ‘first impressions’ rather than a full ‘in depth’ effort. We are beginning to see, from a vast distance, that the real depth and beauty of the game lies in the nuance of player deckbuilding, perhaps even more so in non-solo play, building synergies between the respective player decks to form a truly cohesive and co-operative Fellowship. The three scenarios included with the core set are just an introduction to the larger game; the replay-ability lies for the most part in the opportunity to experiment with deckbuilding in a fairly simple gaming environment (although the third scenario is reportedly quite difficult). The game will really come to life when (not ‘if’) we gradually add the expansions for more characters and scenarios that can only make an already great base game even better. Rulebook: 9/10 Complexity: 9/10 Component quality: 10/10 Replay-ability: 7/10 Gameplay pace: 8/10

### ⭐⭐⭐⭐⭐ Fun game for Lord of the Rings Fans
*by S***B on 29 July 2025*

Excellent game, lots to learn and can be played many times

### ⭐⭐⭐⭐⭐ Great game
*by S***H on 21 July 2023*

Takes a little time to learn and figure out the best way to play, but once you do, it's great. Lots of replayability and expansions that can be bought separately to further enhance game play

## Frequently Bought Together

- The Lord of the Rings: Card Game Revised Core Set | Adventure/Cooperative for Adults and Teens Ages 14+ 1-4 Players Average Playtime 30-120 Minutes Made by Fantasy Flight Games
- The Lord of the Rings The Card Game Elves of Lorien STARTER DECK - Cooperative Adventure Game, Strategy Game, Ages 14+, 1-4 Players, 30-120 Min Playtime, Made by Fantasy Flight Games
- The Lord of the Rings The Card Game Defenders of Gondor STARTER DECK - Cooperative Adventure Game, Strategy Game, Ages 14+, 1-4 Players, 30-120 Min Playtime, Made by Fantasy Flight Games

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*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-08-06*