---
product_id: 4658732
title: "Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game"
brand: "wizards of the coast"
price: "613.97 DT"
currency: TND
in_stock: true
reviews_count: 13
category: "Wizards Of The Coast"
url: https://www.desertcart.tn/products/4658732-wizards-of-the-coast-dungeons-and-dragons-the-legend-drizzt
store_origin: TN
region: Tunisia
---

# 200+ encounter & treasure cards 13 interlocking dungeon tiles 42 detailed heroes & monsters Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game

**Brand:** wizards of the coast
**Price:** 613.97 DT
**Availability:** ✅ In Stock

## Summary

> 🎲 Unleash your inner hero—dive into the legendary world of Drizzt and never game alone!

## Quick Answers

- **What is this?** Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game by wizards of the coast
- **How much does it cost?** 613.97 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/4658732-wizards-of-the-coast-dungeons-and-dragons-the-legend-drizzt)

## Best For

- wizards of the coast enthusiasts

## Why This Product

- Trusted wizards of the coast brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Massive Card Arsenal:** Over 200 encounter and treasure cards fuel endless tactical possibilities and thrilling surprises.
- • **Seamless Integration:** Combine with other D&D Adventure System games like Castle Ravenloft for an expanded, epic campaign experience.
- • **Dynamic Modular Board:** Explore ever-changing dungeons with 13 interlocking cardstock tiles that keep every game fresh and unpredictable.
- • **Epic Cooperative Quests:** Team up with up to 5 players for immersive, challenging adventures that demand strategy and camaraderie.
- • **Legendary Characters & Monsters:** Command 42 intricately designed heroes and foes straight from the iconic Drizzt saga.

## Overview

The Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game is a cooperative adventure for 1-5 players featuring 42 heroes and monsters, 13 modular dungeon tiles, and over 200 encounter and treasure cards. Designed for ages 12+, it offers multiple challenging scenarios inspired by the bestselling Drizzt novels, with seamless compatibility to expand gameplay with other D&D Adventure System titles.

## Description

Product Description 355940000 features: -contains: 42 heroes and monsters, 13 sheets of interlocking cardstock Dungeons tiles, 200 encounter and treasure cards, scenario book, and six-sided die. -Guidebook and scenario books. -Multiple scenarios, challenging quests and cooperative game play. -Designed for 1 to 5 players. Game: -board games. Product Type: -sets (game pieces included). for ages...: -adult. Gender: -boy/girl. Theme: -fantasy/military. Generic dimensions: -4.75" H x 12.25" W x 12.25" H, 6.7 lbs. Dimensions: Overall height - top to bottom: -4.75 inches. Overall Width - side to side: -12.25 inches. Overall depth - front to back: -12.25 inches. Overall product weight: -6.7 pounds. From the Manufacturer The adventures of Drizzt Do’Urden, as told in the New York Times best-selling forgotten realms novels by R.A.Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory. Designed for 1 to 5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other DandD adventure system cooperative play board games, including castle ravenloft and Wrath of Ashardalon, to create an even more exciting experience.

Review: D&D Lite For Those With Limited Time - Who am I: Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D. -Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems. Why I love the D&D Adventure Systems: Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic. Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....] address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd. The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us. They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion. All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2. The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session. Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there. Possible Cons: I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue.... The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it. The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:) Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play. There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective. So: If you want "real" D&D, then you may be more satisfied finding a group and getting involved. If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you. Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.
Review: Phenomenal board game that captures and improves the fun of a turn based RPG video game. - I will start this review by saying I've never played the Dungeons and Dragons pen-and-paper game. I am, however, very familiar with D&D and Drizzt. I've played most of the D&D video games, my favorites being: The Temple of Elemental Evil, and the Baldur's Gate Series. I've also read most of the Drizzt books. This game is fantastic in that it perfectly catches Drizzt's adventures from the book and feels very much like a turn based dungeon crawling video game. I'm very familiar with the D&D rules, even without playing true D&D. While this game is watered down to the extreme, there is still enough of the essence of the rules for you to know that it is Dungeons and Dragons. On to how fun it is, and BOY IS IT FUN! There is one single player adventure, and some of the other adventures are easily adapted into single player use. Single player is not boring, but doesn't give you a grasp of how great this product is. Multiplayer is where it shines. There are 40 or so durable miniatures, including a few really big ones, and durable puzzle pieces that build your dungeon, or cavern in this game. It feels like you are building a puzzle and playing with a big box of toys all at the same time. Jokes come fast and plenty while playing with friends. This game proves to be just as enjoyable making fun of, as it is playing it. Encourage your friends to get in character too, which makes the whole thing sillier and even more fun. There are 13 adventures that come with the game. The adventures last from an hour, to an hour and a half. Each dungeon is randomly generated because you shuffle items like the dungeon tiles and monster cards everytime you play. If you go back and use different heroes as well, and there a lot to choose from, this game has considerable replay value. This game really does feel like playing a CRPG. It proves to be more fun though. With the interaction of friends, choosing random scenarios, and characters to play through this game proves to be simply PHENOMENAL! I didn't realize that board games could be this fun. I heartily recommend this to fans of RPGs, fantasy, and board games in general. Wizard's of the Coast has put forth an unbelievable product that is well worth the buck.

## Features

- Designed for 1 to 5 players
- Features multiple scenarios, challenging quests and cooperative game play
- Contains: 42 heroes and monsters, 13 sheets of interlocking cardstock Dungeons tiles, 200 encounter and treasure cards, scenario book, and 20-sided die
- Rulebook and scenario books
- 20-Sided die

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786958731 |
| Age Range Description | 12+ years |
| Best Sellers Rank | #117,578 in Toys & Games ( See Top 100 in Toys & Games ) #2,746 in Board Games (Toys & Games) |
| Brand Name | Wizards of the Coast |
| Color | Multicolor |
| Customer Reviews | 4.8 out of 5 stars 1,679 Reviews |
| Educational Objective | Cooperative Play |
| Global Trade Identification Number | 00653569621386, 09780786958733 |
| Included Components | Game |
| Item Dimensions | 12.25 x 12.25 x 4.75 inches |
| Item Part Number | WTC355940000 |
| Item Type Name | Board Game |
| Item Weight | 3 kg |
| Manufacturer | Wizards of the Coast |
| Manufacturer Part Number | 024904N |
| Manufacturer Warranty Description | No Warranty |
| Manufacturer recommended age | 12 years and up |
| Material Type | Paper |
| Model Number | 355940000 |
| Number of Players | 5 |
| Operation Mode | Manual |
| Power Source | unpowered |
| Set Name | The Legend of Drizzt |
| Size | 4.75" H x 12.25" W x 12.25" H, 6.7 lbs |
| Sub Brand | Dungeons & Dragons |
| Subject Character | FantasyMilitary |
| Supported Battery Types | No batteries required |
| Theme | Adventure |
| UPC | 653569621386 |
| Unit Count | 1 Count |

## Images

![Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game - Image 1](https://m.media-amazon.com/images/I/81yZDj0hUQL.jpg)
![Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game - Image 2](https://m.media-amazon.com/images/I/71SKiJeGJhL.jpg)
![Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game - Image 3](https://m.media-amazon.com/images/I/71-qMzMYY9L.jpg)

## Questions & Answers

**Q: What Miniatures come with this set?**
A: 1 Drizzt Do'Urden Drizzt, Drow Ranger Archfiends
1 Bruenor Battlehammer Bruenor Battlehammer Desert of Desolation
1 Wulfgar Wulfgar Night Below
1 Catti-Brie Unreleased 
1 Regis Unreleased 
1 Athrogate Dwarf Battlerager Unhallowed
1 Guenhwyvar Guenhwyvar Underdark
1 Artemis Entreri Artemis Entreri Underdark
1 Methil El-Viddenvelp Mind Flayer Telepath Aberrations
1 Yochlol Yochlol Tempter Legendary Evils
1 Yvonnel Baenre Drow Arachnomancer Underdark
1 Jarlaxle Unreleased 
1 Eertu Balor Legendary Evils
1 Shimmergloom Adult Purple Dragon Savage Encounters
1 Drow Wand Mage Drow Wand Mage Dungeons of Dread
1 Dinin Do'Urden Drider Fanglord Savage Encounters
3 Drow Duelist Drow Blademaster Desert of Desolation
3 Demonweb Swarm Demonweb Swarm Desert of Desolation
3 Hypnotic Spirit Cursed Spirit Archfiends
3 Medium Water Elemental Medium Water Elemental Dragoneye
1 Irontooth Irontooth Legendary Evils
2 Feral Troll Feral Troll Desert of Desolation
3 Bloodseeker Drake Bloodseeker Drake Dangerous Delves
3 Graypeak Goblin Archer Graypeak Goblin Archer Unhallowed
3 Goblin Cutter Goblin Cutter Legendary Evils

You can find us online at www.amazon.com/shops/planetcomics

**Q: Is it possible to combine this game with one of the previous ones (Ravenloft and Ashardalon) to have more people play, more monsters and more item?**
A: Yes, it's totally compatible with the previous games.  Check the D&D website as well to see if they have expanded adventures for the combo, like they do for the previous pair!

**Q: can all the scenarios be played by a single player or is it not possible?**
A: My dad has played all the scenarios with a single character. It's very challenging. However if you wanted to play one or more characters simultaneously then it's totally possible.

**Q: How young could kids fully play and enjoy the game ? Give me your experience please**
A: I have a 6 year old and he loves this game.  It took a couple of times playing it before he fully understood the rules and concept, but he really enjoys it.  I help out a little bit, but the more we play, the less I have to help him out.  Most of the game is counting and then deciding what to do.  There are set actions for each character, and the math is really easy.  It is a great game for the entire family to play and is over in about 45 min or so.

## Customer Reviews

### ⭐⭐⭐⭐⭐ D&D Lite For Those With Limited Time
*by Z***K on July 23, 2012*

Who am I: Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D. -Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems. Why I love the D&D Adventure Systems: Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic. Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....] address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd. The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us. They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion. All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2. The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session. Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there. Possible Cons: I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue.... The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it. The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:) Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play. There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective. So: If you want "real" D&D, then you may be more satisfied finding a group and getting involved. If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you. Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.

### ⭐⭐⭐⭐⭐ Phenomenal board game that captures and improves the fun of a turn based RPG video game.
*by M***Z on December 20, 2011*

I will start this review by saying I've never played the Dungeons and Dragons pen-and-paper game. I am, however, very familiar with D&D and Drizzt. I've played most of the D&D video games, my favorites being: The Temple of Elemental Evil, and the Baldur's Gate Series. I've also read most of the Drizzt books. This game is fantastic in that it perfectly catches Drizzt's adventures from the book and feels very much like a turn based dungeon crawling video game. I'm very familiar with the D&D rules, even without playing true D&D. While this game is watered down to the extreme, there is still enough of the essence of the rules for you to know that it is Dungeons and Dragons. On to how fun it is, and BOY IS IT FUN! There is one single player adventure, and some of the other adventures are easily adapted into single player use. Single player is not boring, but doesn't give you a grasp of how great this product is. Multiplayer is where it shines. There are 40 or so durable miniatures, including a few really big ones, and durable puzzle pieces that build your dungeon, or cavern in this game. It feels like you are building a puzzle and playing with a big box of toys all at the same time. Jokes come fast and plenty while playing with friends. This game proves to be just as enjoyable making fun of, as it is playing it. Encourage your friends to get in character too, which makes the whole thing sillier and even more fun. There are 13 adventures that come with the game. The adventures last from an hour, to an hour and a half. Each dungeon is randomly generated because you shuffle items like the dungeon tiles and monster cards everytime you play. If you go back and use different heroes as well, and there a lot to choose from, this game has considerable replay value. This game really does feel like playing a CRPG. It proves to be more fun though. With the interaction of friends, choosing random scenarios, and characters to play through this game proves to be simply PHENOMENAL! I didn't realize that board games could be this fun. I heartily recommend this to fans of RPGs, fantasy, and board games in general. Wizard's of the Coast has put forth an unbelievable product that is well worth the buck.

### ⭐⭐⭐⭐⭐ Love this one!
*by C***O on February 28, 2013*

This is a great game for beginners or those looking for DnD fun without having to prepare a game session. It plays like 4th edition lite and most adventures can be played in under 2 hours once you get the hang of the rules and setup. I also have the Castle Ravenloft game set which is a good purchase as well and Wrath of Ashardalon is currently in transit to me. Just keep in mind this is mostly a combat and trap oriented game. There is little to no role playing involved. Most Dungeons and Dragons style board games are similar in this respect. Newcomers to Dungeons and Dragons may be a little confused by the rules at first, but they are not so numerous as to be impossible to figure out. Setup for people not used to table top gaming or more involved board games may be a little intimidating, but if you are patient then you will get the hang of it. As someone who also plays table top Dungeons and Dragons, the value in the miniatures from this box set alone is worth the price (It comes with 42 minis including 4 large and one huge). If you have ever tried purchasing minis you know that they cost way more than $1 apiece unless you find deals on ebay or craigslist that don't require high shipping prices. The minis are unpainted true, but they are durable and can easily be painted if you desire. The minis of all of these games provide a decent mix of bad guys and heroes for regular Dungeons and Dragons as well as the game. I especially like this game more than Castle Ravenloft because you get to play Drizzt and friends. Its compatibility with the other box sets also means you can take Drizzt, Wulfgar, Bruenor and the others through adventures outside of the Underdark. I highly recommend this game to DnD fans and Drizzt fans as well as people who want to start playing Dungeons and Dragons type games.

## Frequently Bought Together

- Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game
- Dungeons and Dragons: Castle Ravenloft Board Game
- Dungeons and Dragons: Wrath of Ashardalon

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