---
product_id: 57831269
title: "Military History Commander: Europe at War (Nintendo DS)"
brand: "slitherine"
price: "237.86 DT"
currency: TND
in_stock: true
reviews_count: 8
category: "Slitherine"
url: https://www.desertcart.tn/products/57831269-military-history-commander-europe-at-war-nintendo-ds
store_origin: TN
region: Tunisia
---

# Military History Commander: Europe at War (Nintendo DS)

**Brand:** slitherine
**Price:** 237.86 DT
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Military History Commander: Europe at War (Nintendo DS) by slitherine
- **How much does it cost?** 237.86 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/57831269-military-history-commander-europe-at-war-nintendo-ds)

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- slitherine enthusiasts

## Why This Product

- Trusted slitherine brand quality
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## Description

Huge hex based campaign map covering areas of the US, Africa and Scandinavia. 6 epic scenarios including operation Barbarossa, D-Day and the Grand Campaign. Research over 50 inventions from 5 different technology areas. 12 different unit types including Infantry and the Motorized corps. Recruit and attach Historical Commanders to your units. Easy to learn, hard to master gameplay that appeals to all levels of players. Detailed and realistic combat that models supply, morale, terrain, leadership and more.

Review: Starts slowly, but worth the wait - Having seen some mixed reviews of the game, I was in two-minds about buying this game. Ultimately, I am glad that I did. If you love the likes of Advance Wars, then you will love this game. It is based on the same principles of movement, unit strengths, terrain types, etc, over a huge map of Europe, North Africa and the Atlantic. Its attention to detail and respect of history is brilliant - indeed, facets of the game seem to be designed in such a way as to actually reflect historical reality rather than the game design being based on pure entertainment value alone. Challenging and entertaining it is though - you can spend hours caught in this game world. DS addicts beware! Certainly, if playing as the Allies the game can take 15 or 20 turns to get going before you feel that you are actually getting into the game, but do stick with it. It only reflects that fact that France and Britian were massively unprepared for war while the Nazis had a massive head-start in the early part of the war. The game has numerous nice touches: you cant just rely on blocking up thin necks of land with disposable units to hold up and advance - poor units can suffer from the shock of the assault and can be forced to retreat even when they still have numerical strength. Thus powerful units can blast through and then encircle an enemy. When defending units are then caught behind the new frontline, their repair, resupply and movement is hugely affected. Ground units can move between ports to outflank an enemy. The only historical short-cut seems to have been that paratroop landings have been left-out, perhaps ignoring an extra slice of strategy that could have been employed. Overall, the game is huge. Immense fun for strategy buffs, but perhaps a little too impenetrable for a casual gamer.
Review: Gets stale very quickly - When I first played the game I was impressed by the interface and the apparent options. I set the AI to medium and began the full war as the Axis. It was all over by Summer 1942. Russia beaten and Britain invaded. I raised the issue that the AI was weak on the forums. I was advised to up the AI to maximum and play with Fog of War switched on. This made the game harder but for the wrong reasons. The AI player just recieved tons of resources so it could replace all its losses. It didn't play any smarter. It just made the game into a boring slugfest. I am a hard core wargamer so maybe I am not the right kind of player for this game. I will give it to my 13 year old son and see how he gets on with it. So far though disappointed. A two player interface via hotseat would have made this so much the better game.

## Features

- Huge hex based campaign map covering areas of the US, Africa and Scandinavia.
- 6 epic scenarios including operation Barbarossa, D-Day and the Grand Campaign.
- Research over 50 inventions from 5 different technology areas.
- 12 different unit types including Infantry and the Motorized corps.
- Recruit and attach Historical Commanders to your units.
- Easy to learn, hard to master gameplay that appeals to all levels of players.
- Detailed and realistic combat that models supply, morale, terrain, leadership and more.

## Images

![Military History Commander: Europe at War (Nintendo DS) - Image 1](https://m.media-amazon.com/images/I/51u30B9iP6L.jpg)

## Available Options

This product comes in different **Platform For Display** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Starts slowly, but worth the wait
*by S***E on 24 November 2012*

Having seen some mixed reviews of the game, I was in two-minds about buying this game. Ultimately, I am glad that I did. If you love the likes of Advance Wars, then you will love this game. It is based on the same principles of movement, unit strengths, terrain types, etc, over a huge map of Europe, North Africa and the Atlantic. Its attention to detail and respect of history is brilliant - indeed, facets of the game seem to be designed in such a way as to actually reflect historical reality rather than the game design being based on pure entertainment value alone. Challenging and entertaining it is though - you can spend hours caught in this game world. DS addicts beware! Certainly, if playing as the Allies the game can take 15 or 20 turns to get going before you feel that you are actually getting into the game, but do stick with it. It only reflects that fact that France and Britian were massively unprepared for war while the Nazis had a massive head-start in the early part of the war. The game has numerous nice touches: you cant just rely on blocking up thin necks of land with disposable units to hold up and advance - poor units can suffer from the shock of the assault and can be forced to retreat even when they still have numerical strength. Thus powerful units can blast through and then encircle an enemy. When defending units are then caught behind the new frontline, their repair, resupply and movement is hugely affected. Ground units can move between ports to outflank an enemy. The only historical short-cut seems to have been that paratroop landings have been left-out, perhaps ignoring an extra slice of strategy that could have been employed. Overall, the game is huge. Immense fun for strategy buffs, but perhaps a little too impenetrable for a casual gamer.

### ⭐⭐ Gets stale very quickly
*by A***Y on 29 September 2009*

When I first played the game I was impressed by the interface and the apparent options. I set the AI to medium and began the full war as the Axis. It was all over by Summer 1942. Russia beaten and Britain invaded. I raised the issue that the AI was weak on the forums. I was advised to up the AI to maximum and play with Fog of War switched on. This made the game harder but for the wrong reasons. The AI player just recieved tons of resources so it could replace all its losses. It didn't play any smarter. It just made the game into a boring slugfest. I am a hard core wargamer so maybe I am not the right kind of player for this game. I will give it to my 13 year old son and see how he gets on with it. So far though disappointed. A two player interface via hotseat would have made this so much the better game.

### ⭐⭐⭐⭐ Not prefect but good for what it is
*by G***N on 26 August 2010*

Pity there aren't more games out there like this. The modern computer game world is too focused on graphics to do good wargaming. I am a father of a proud owner of a Nintendo DS but this is my game. This is a game on the grand scale, Total War in Europe and the units are Corps (Roughly a 100.000 men). I found the game feeding my needs nicely, played with reality settings at the top (oil etc) I ran into great difficulties in Russia when my fuel started to run short and I had to go for the oilfields in the Caucasus. Then again when my manpower resources were depleted and things started to get really tough. There is a good balance between units although tanks are the best but cost more and require more resources to manage. There is also a nice touch in the game that as you upgrade units there icon changes and with skill you can identify the changes of a Panzer unit for example, starting as a Panzer IV (short)- upgrading to a Panzer IV Special - Tiger - Panther and finally a King Tiger. All nations have this for tank and aircraft. If played historically the game runs quite true, especially the war to the East is exciting when a long line of front is severely tested and finally crumbles. On the downside the game is wast and there are no small campaigns, only a grand campaign where you can select your entry point but always the same end. This means you need to go all over then map and manage a lot of minor tasks. Also in the Grand Campaign when you are invading Russia as Germans the computer can be up to 10 minutes completing its turn (as a wargamer I find that it is good to paint minatures at the same time). Sadly the AI is only good when you play historically - you can do unexpected things and it won't cope with such new strategies. But for the first times and played Historically this is a good game for a more serious wargamer looking to pass his (or her) time.

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*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-06-03*