---
product_id: 668842
title: "7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production"
brand: "repos production"
price: "797.38 DT"
currency: TND
in_stock: true
reviews_count: 13
url: https://www.desertcart.tn/products/668842-7-wonders-board-game-lead-your-civilization-to-prosperity-strategy
store_origin: TN
region: Tunisia
---

# 30 min fast-paced rounds 3-7 players interactive Deep strategic gameplay 7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production

**Brand:** repos production
**Price:** 797.38 DT
**Availability:** ✅ In Stock

## Summary

> 🏛️ Build your empire, outsmart your rivals, and become a legend in just 30 minutes!

## Quick Answers

- **What is this?** 7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production by repos production
- **How much does it cost?** 797.38 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/668842-7-wonders-board-game-lead-your-civilization-to-prosperity-strategy)

## Best For

- repos production enthusiasts

## Why This Product

- Trusted repos production brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Multiple Victory Paths:** Customize your strategy with diverse card types—military, science, commerce, and wonders—to outscore rivals.
- • **Quick yet Deep Gameplay:** Engage in intense 30-minute strategy sessions that fit perfectly into your busy schedule.
- • **Resource & Trade Mastery:** Manage resources and trade smartly with neighbors to build your civilization and dominate the board.
- • **Dynamic Multiplayer Action:** Play with 3 to 7 players, fostering competitive and collaborative moments that build social bonds.
- • **Easy to Learn, Hard to Master:** Simple card drafting mechanics with layered depth ensure every game feels fresh and intellectually rewarding.

## Overview

7 Wonders is a critically acclaimed strategy board game for 3-7 players aged 10 and up, designed by Repos Production. In fast-paced 30-minute rounds, players lead one of the seven great ancient cities by drafting cards to gather resources, develop commerce, wage military conflicts, and construct architectural wonders. With multiple strategic paths and interactive neighbor trading, it offers deep gameplay that’s easy to learn but endlessly engaging, perfect for millennials seeking a smart, social, and time-efficient gaming experience.

## Description

Product Description You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. From the Manufacturer You are the leader of one of the 7 great cities of the Ancient World. Gather ressources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

Review: Highly recommended for any gaming group - This is an amazing game. It's rare that I've found a game that is so easily learned, with such depth of play options and balance. The base mechanics are simple. You are card drafting - each player starts with a hand of cards, chooses one to keep, pass the rest on to the rest of the players. The card you keep can either be purchased and played (each card has a cost), discarded for money, or used to build one of your cities wonders. Victory points are the main goal, gather more than anyone else to win. How do you get them? It's all in the cards: You sit in a circle with your opponents. Your direct neighbors (the person on your left, and the person on your right) are going to be your friends and enemies, and the only people you'll interact with directly. You start the game producing a single resource. You can draft resource cards to produce more, and you can purchase any of the resources your direct neighbors produce. They can't stop you from buying them, but it doesn't limit those resources from being used by that player. There are three rounds (Ages) of drafting. - Brown cards are basic resources (many are free) - Silver cards are advanced resources (used for buying later, more advanced cards) - Blue cards are straight victory points - Red cards are war cards, allowing you to battle your direct neighbors (one battle per Age, most red card values win) - Yellow cards have special benefits such as making it cheaper to buy resources from your neighbors - Green cards have one of three symbols; you will score victory points based off of how BOTH how many of each type of symbol you have (# of cards with a specific symbol SQUARED) as well as how many sets you have (a set consists of 1 of each type of symbol, and is worth 7 points) - Purple cards are late game cards that will usually conditionally help gain victory points. For example, there's one which will give you a victory point for each brown card that you and each of your neighbors has. It might sound like a lot of information to take in (even though I'm leaving many details out), but the game is deliberately paced and allows the players to pick things up as you play. By the end of the first round of drafting (the first Age), most players will have fully grasped what's going on and will be able to develop their own strategies. I've played with a LOT of beginner to intermediate players (many who refuse to go much beyond the likes of a game of Sorry) who have easily picked up the game and now really enjoy it. I can't recommend this highly enough for your gaming group! And the expansions just add additional depth and strategies, making the game more fun.
Review: My favorite game - Confession of a board game addict: I can't put 7 Wonders down. The time estimate of 30 minutes for this game is fairly accurate for a 3 player game, I can easily imagine a 7 player game stretching out to 45 minutes. Either way, that makes it a much easier choice than most of its peers, which average 2 hours and beyond. 7 Wonders has an excellent depth of strategy that should satisfy all ages, yet it can be played (once familiar with the rules) at a fairly brisk pace, which creates a good mix of fast paced excitement and deep thought. With that, let's get into the Pros and Cons: Pros: Time Requirement - As above, probably the aspect that contributes the most to this game's widespread appeal. Depth - Striking the right balance between military, commerce, science, cultural and resource development is extremely complex - and the "right" balance changes constantly as you react to your opponents' plans. Materials - I think the comments about the durability of the cards are overstated. I don't believe they are any more or less durable than a standard deck of playing cards. The wonder boards are very sturdy, and the built in card storage decks are a nice touch as well. Also appreciate the thick stack of scoring pads included. Innovation - the free building rule adds an interesting twist to the strategy that rewards players for focusing on a particular type of development (military, commerce, science, cultural) - an option that adds a certain "race to the finish" aspect and prevents the balanced approach from being the only successful one. Cons: THE RULE BOOK - is very poorly written, as attested to by the ample amount of "oops, we have been playing it wrong" threads that a quick Google search of reveals. Some will no doubt appreciate the very succint rule book, and handy reference sheets - but the fact remains that it is very easy to miss key rules of the game because they are hidden in a footnote on an illustration, or not included in the main rules at all, but only on the card description sheet. I had to re-read the rule book (and additional sheets) multiple times before I (think) corrected all the errors we were making. I for one would have appreciated a longer, but more thorough rule book that explains the rules in detail, though I'm sure this was done intentionally as there is a significant market share that finds larger rule books daunting. Add-ons - the Leaders expansion (a separate product) doesn't really add much to the game other than unnecessary complexity in my opinion. On the other hand, the game didn't need an expansion to begin with. Pick 7 Wonders up without reservation - it's a blast. Add on Leaders if you feel like it, but it's hardly necessary to enjoy the game.

## Features

- Imported
- For 3 to 7 players
- 30 minute playing time
- Great strategy game

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0043KJW5M |
| Age Range Description | Kid |
| Are Batteries Required | No |
| Best Sellers Rank | #689,277 in Toys & Games ( See Top 100 in Toys & Games ) #17,166 in Board Games (Toys & Games) |
| Brand Name | Repos Production |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Standart |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 2,815 Reviews |
| Edition | 2016 Edition |
| Educational Objective | Critical Thinking, Strategic Planning, Resource Management, Historical Learning |
| Estimated Playing Time | 30 Minutes |
| Genre | Strategy |
| Global Trade Identification Number | 05425016920558, 05425016921050 |
| Is Assembly Required | No |
| Item Dimensions | 11 x 11 x 3 inches |
| Item Part Number | ASMSEVUS01 |
| Item Type Name | Asmodee 7 Wonders |
| Item Weight | 32 Ounces |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 204.0 |
| Manufacturer Minimum Age (MONTHS) | 156 |
| Manufacturer Part Number | SEV01 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Minimum Age Recomendation | 120 |
| Model Number | SEV01 |
| Number of Items | 1 |
| Number of Players | 3-7 |
| Operation Mode | Manual |
| Set Name | 7 Wonders |
| Size | Small |
| Supported Battery Types | No batteries required |
| Theme | Games |
| UPC | 756806096388 062444835914 |
| Unit Count | 1.0 Count |

## Images

![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 1](https://m.media-amazon.com/images/I/71vAGEzRM+L.jpg)
![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 2](https://m.media-amazon.com/images/I/71T98jsYyHL.jpg)
![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 3](https://m.media-amazon.com/images/I/41QSd8NpKyL.jpg)
![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 4](https://m.media-amazon.com/images/I/31qQcGl4q-L.jpg)
![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 5](https://m.media-amazon.com/images/I/61TdNRACFWL.jpg)

## Questions & Answers

**Q: Is this REALLY only a 30 min game?**
A: The game takes 30 mins. The setup takes about 10 minutes and the scoring takes about 10 minutes too. When my family of 4 plays, one of the adults sets it up, we play the game, and then one of the adults scores. The game has taken longer if we play with 7 players at my parents house with people who don't know all the rules and what the symbols mean, etc.

**Q: Which seven great cities does the game use? Is there any educational benefit to learn any world history?**
A: Other people mentioned the cities. While it does not teach specific history, it can open up a discussion regarding how one might build their city, concentrate on trade, or education, or war. You can use the rules of the game to associate how that might have worked in ancient times. I suppose, it's educational the way Monopoly can teach you the strategy of owning either a few expensive properties or many lower ones, and seeing which strategy wins out; and how you can relate that to real-life money-making strategies. I hope that makes sense. :)

**Q: Does this game require a lot of reading? my son is an emerging reader, but he loves games such as axis and allies, risk legacy, and memior 44.**
A: Players must be able to read the names of cards, some of which are strange like "caravansary" and "aqueduct". Other than that most everything is symbols. The rules for each symbol and rulebook are quite extensive so someone else will have to read it. The learning curve is quite steep compared to axis and allies and risk but is simple once you have figured it out. I believe the age is 10 and up.

**Q: Friends i´ve seen copies that have instruccions in various languages including spanish, do you have copies with spanish instrucctions?**
A: You can download the instructions in multiple languages at the game's website:  http://rprod.com/index.php?page=download-2

## Customer Reviews

### ⭐⭐⭐⭐⭐ Highly recommended for any gaming group
*by M***K on August 1, 2014*

This is an amazing game. It's rare that I've found a game that is so easily learned, with such depth of play options and balance. The base mechanics are simple. You are card drafting - each player starts with a hand of cards, chooses one to keep, pass the rest on to the rest of the players. The card you keep can either be purchased and played (each card has a cost), discarded for money, or used to build one of your cities wonders. Victory points are the main goal, gather more than anyone else to win. How do you get them? It's all in the cards: You sit in a circle with your opponents. Your direct neighbors (the person on your left, and the person on your right) are going to be your friends and enemies, and the only people you'll interact with directly. You start the game producing a single resource. You can draft resource cards to produce more, and you can purchase any of the resources your direct neighbors produce. They can't stop you from buying them, but it doesn't limit those resources from being used by that player. There are three rounds (Ages) of drafting. - Brown cards are basic resources (many are free) - Silver cards are advanced resources (used for buying later, more advanced cards) - Blue cards are straight victory points - Red cards are war cards, allowing you to battle your direct neighbors (one battle per Age, most red card values win) - Yellow cards have special benefits such as making it cheaper to buy resources from your neighbors - Green cards have one of three symbols; you will score victory points based off of how BOTH how many of each type of symbol you have (# of cards with a specific symbol SQUARED) as well as how many sets you have (a set consists of 1 of each type of symbol, and is worth 7 points) - Purple cards are late game cards that will usually conditionally help gain victory points. For example, there's one which will give you a victory point for each brown card that you and each of your neighbors has. It might sound like a lot of information to take in (even though I'm leaving many details out), but the game is deliberately paced and allows the players to pick things up as you play. By the end of the first round of drafting (the first Age), most players will have fully grasped what's going on and will be able to develop their own strategies. I've played with a LOT of beginner to intermediate players (many who refuse to go much beyond the likes of a game of Sorry) who have easily picked up the game and now really enjoy it. I can't recommend this highly enough for your gaming group! And the expansions just add additional depth and strategies, making the game more fun.

### ⭐⭐⭐⭐⭐ Just Plain Fun and Easy To Learn, Surprising Depth
*by A***A on February 21, 2012*

Intro: I had heard the hype over this game, but until I played it I wasn't sure what the big deal was. Wow, was I surprised! This game was not only easy to learn, but it had just the right mix of luck-of-the-draw and strategic choices without making it overly complicated. Gameplay Summary: In 7 wonders, players are attempting to earn victory points by completing stages of their wonder, erecting commercial and scientific buildings, gathering resources, and establishing guilds and cultural sites. At the start, players are randomly dealt a card to determine what their city will be and what wonder they will be building. The game is divided up into three ages, each of which has a corresponding deck of cards, the size of which is determined by the number of players. In each age, the deck is shuffled and dealt out to all players evenly until exhausted. The players then decide which card in their deck to use in their city and then pass the deck to the player to their left or right, depending on the age. This continues until the last two cards remain in the deck. Then the player chooses which card to use and the last card is discarded. This occurs for all three age decks. The cards the players decide to use will depend heavily on what's available to them that round, what resources they have available to be able to build the structure, and what their overall development goals are. Players can decide to build commercial structures, which give them bonuses to trade with neighboring cities, scientific buildings, which allow them to gather science icons (sets and runs earn big points), civilian structures, which directly contribute victory points, basic and advanced resource cards, military structures, and guilds. Players can also use the cards they choose to build sections of their city's wonder, usually granting them special abilities, coin, or victory points. Cards played in an earlier era can be used to build more advanced structures in later eras, which brings out the theme of city-state development and advancement. At the end of the third age, all points from the player's structures, treasury, and wonder are summed and the player with the most points wins. It's that simple. Recommendation: I've played this game three times thus far and every time is different. The randomization of the cards makes replayability high and the differences in wonders (and their bonuses) can certainly affect your overall strategy. The theme is strong and the synergy among buildings of different ages adds depth to gameplay. Your choices in the earlier ages can have a major impact on what you can do in the last age, where all the big points are made. This is one of the best civ-builders-in-a-card-game I've ever played. I highly recommend this to anyone looking for a rich, uncomplicated "empire builder" that can be played in a short period of time.

### ⭐⭐⭐⭐⭐ Semi-instructional Review of 7 Wonders
*by T***N on January 2, 2015*

Excellent turn-based card game. Very fast paced. Great for 2-7 people (recommend starting with at least 3 people, as the 2 player version is somewhat more complicated) and would imagine it's great for interested kids, though I cannot verify it. Since we got it, I haven't wanted to put it down. The game is quick and can be completed in less than 30 minutes with 3 people. It took us over an hour the first time as none of us had played. For reference, my favorite games include Carcassonne and Settlers of Catan. Some of this review is meant to be instructional, because truly the only drawback I can find in this game is the poorly worded, overly complicated instruction manual. This is a turn-based card game played to accrue points, which are tallied at game completion. Although it is called "7 Wonders," building a wonder is only a small portion of the game. Other important facets of the game include: resource production and commerce, military conflict with immediate neighboring cities, playing point and science cards, and strategy. As there are many ways to score points, each player may have a specific way they try to score the most. Each player is dealt a game board or city, around which they place cards that become part of their town. There are three different decks of cards, which are numbered I, II and III, and referred to as ages. The game starts when the first deck of cards (appropriately parsed for the number of players) is dealt. Simultaneously, players play their cards and pass the remainder to their neighboring players. You have three options when playing a card: adding the card to your city, putting the card in the discard pile and receiving coins in exchange, and building a stage of your wonder (which must be done in order, but at any point throughout the game). Card basics. Cards are free or have a cost to play (upper left corner). You either need to have the resources or coinage available to pay the cost, or be able to buy the resources from one of your immediately neighboring cities. Cards have a value when played, either military, resource production, trade (discount cards), etc.. Cards stay in your city the entire game. Resource basics (because I found this to be confusing). There are basic material resource in the game, including wood and clay. Your city produces one unit of resource per turn (upper left corner of the game board). The resources do not accumulate if you don't use them on a turn and cannot be stored in any way. You can acquire more resources by playing cards which produce them or buying them from your immediate neighbors. Some cards will cost multiple of a single resource to play, so you either must produce that many of that resource per turn, or buy from your neighbor who produces that resource. For example, say a card costs 3 units of X resource and 2 units of Y resource. Your town has a production of 2 units of X resource (one from your game board and one from a resource cad) and 2 unit of Y resource. To play the card, you must purchase 1 more unit of X resource from your neighbors, but ONLY if the produce it. At the end of each age or deck of cards, you settle your military disputes with neighboring cities (who has the biggest army). Then the next deck is dealt and the process completes. At the end of the game, the score is tallied and whoever has the most points wins. Scoring is relatively straight forward. A few key points. 3 coins = 1 victory point. Green-backed (science) cards are scored in an exponential fashion with additional bonus for having complete sets of three -- check out the instructions for the diagram. Good luck and have fun!

## Frequently Bought Together

- 7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production
- 7 Wonders Leaders Board Game EXPANSION - Unleash the Power of Exceptional Leaders! Civilization Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 40 Min Playtime, Made by Repos Production
- 7 Wonders Armada Board Game EXPANSION - Conquer the Seas and Explore Distant Isles! Civilization Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 40 Min Playtime, Made by Repos Production

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.tn/products/668842-7-wonders-board-game-lead-your-civilization-to-prosperity-strategy](https://www.desertcart.tn/products/668842-7-wonders-board-game-lead-your-civilization-to-prosperity-strategy)

---

*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-06-21*