---
product_id: 86918318
title: "da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Counseling Games, Therapy Toys, Social Skills Games for Kids"
brand: "da vinci's room"
price: "135.36 DT"
currency: TND
in_stock: true
reviews_count: 10
category: "Da Vinci's Room"
url: https://www.desertcart.tn/products/86918318-da-vincis-room-dont-go-bananas-a-cbt-therapy-game
store_origin: TN
region: Tunisia
---

# 2-4 players, semi-coop CBT-based learning 5 emotions tackled da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Counseling Games, Therapy Toys, Social Skills Games for Kids

**Brand:** da vinci's room
**Price:** 135.36 DT
**Availability:** ✅ In Stock

## Summary

> 🧩 Unlock Emotional Mastery, One Card at a Time!

## Quick Answers

- **What is this?** da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Counseling Games, Therapy Toys, Social Skills Games for Kids by da vinci's room
- **How much does it cost?** 135.36 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/86918318-da-vincis-room-dont-go-bananas-a-cbt-therapy-game)

## Best For

- da vinci's room enthusiasts

## Why This Product

- Trusted da vinci's room brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **CBT-Powered Growth:** Based on the proven ABCD Model of Cognitive Behavioral Therapy, guiding kids to identify triggers and reshape thought patterns.
- • **Parent & Pro Approved:** Designed for parents and professionals to facilitate meaningful conversations and emotional processing in kids.
- • **Versatile for Ages 6-12:** Adjustable question difficulty makes it perfect for a broad age range, ideal for classrooms or family game nights.
- • **Collaborative Yet Competitive:** Semi-cooperative gameplay for 2-4 players encourages social skills and teamwork while keeping the fun competitive edge.
- • **Master Emotional Intelligence:** Engage kids with 5 core emotions—anger, sadness, worry, fear, jealousy—building real-world emotional resilience.

## Overview

Don't Go Bananas is a CBT-based therapeutic card game designed for kids aged 6-12 to develop emotional regulation and social skills. Featuring semi-cooperative play for 2-4 players, it tackles five strong emotions through engaging prompts, making it perfect for both home and classroom settings. With over 1,800 positive reviews and a durable design, it’s a trusted tool for parents and professionals aiming to foster emotional intelligence in children.

## Description

Product description Check Out Our Therapy & Educational Toys and Games Don't Go Bananas Don't Have a Cow Mood Dudes - Primary Mind Your Beeswax Sums in Space DIY Board Game Kit Squirrel Smackdown

Review: Great product! - This is a great game to get children engaged in conversation about feelings and their response to feelings. It's competitive enough to keep them engaged while not being too intense to focus on processing feelings. Highly recommend!
Review: Great at helping kids learn about feelings. - My girls absolutely love playing this game. They've played it thousands of times so I'd say it's pretty durable. It's great for making the kids think deeper about their feelings. It isn't difficult to play but when I play with my younger kids I make some rules a little different. Highly recommend.

## Features

- Based on the ABCD Model of Cognitive Behavioral Therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.
- Tackling 5 Emotions: The game works through 5 strong emotions - anger, sadness, worry, fear and jealousy. Players answer question prompts about different emotions and situations as they play the cards
- Simple to play: 2-4 Players take turns building each color pile. Semi-cooperative play means if someone can’t help their own piles, they help someone else’s pile. Helping build social skills along with working on emotions.
- For Parents and Professionals: Teachers can play Don't Go Bananas with small groups of kids in the classroom or parents can play with their kids at home. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers
- 2-4 Players Ages 6-12: A variety of questions makes this game versatile for a larger age group. More thought provoking questions can be added or removed for easier or tougher gameplay

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07GYRDRX8 |
| Age Range Description | Kid |
| Best Sellers Rank | #16,196 in Toys & Games ( See Top 100 in Toys & Games ) #358 in Board Games (Toys & Games) |
| Brand Name | da Vinci's Room |
| Color | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.4 out of 5 stars 1,845 Reviews |
| Educational Objective | Emotional management and social skill development |
| Grenre | Educational |
| Included Components | Cards, Game Board, Instruction Manual, 4 Player Piles, Semi-Cooperative Play Cards |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 5.13 x 0.69 x 3.63 inches |
| Item Type Name | Game |
| Manufacturer | da Vinci's Room |
| Manufacturer Maximum Age (MONTHS) | 144.00 |
| Manufacturer Minimum Age (MONTHS) | 72.00 |
| Manufacturer Part Number | DVR-DGB |
| Material Type | Cardstock |
| Model Number | DVR-DGB |
| Number of Items | 1 |
| Number of Players | 2-4 |
| Operation Mode | manual |
| Other Special Features of the Product | Therapeutic approach, semi-cooperative gameplay, versatility in age groups |
| Package Quantity | 1 |
| Power Source | Manual |
| Set Name | Don't Go Bananas |
| Size | 0.69 in x 5.13 in x 3.63 in |
| Theme | Educational |
| UPC | 868077000411 |
| Unit Count | 1 Count |

## Images

![da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Counseling Games, Therapy Toys, Social Skills Games for Kids - Image 1](https://m.media-amazon.com/images/I/81-E-BmEzKL.jpg)

## Questions & Answers

**Q: What is  the  difference between  this  game and  mad dragon?**
A: Both games use prompts to get kids to answer questions about their feelings. Both use Tarot size cards and bright illustrations. 

The few significant differences are that Don't Go Bananas focuses on 5 emotions (anger, sadness, jealousy, worry, fear) and Mad Dragon is focused solely on anger.

Don't Go Banana's questions are based on Cognitive Behavioral Therapy's ABCD model whereas Mad Dragon doesn't use a psychological method for their prompts (as far as I know). 

Lastly the gameplay varies in that Mad Dragon is  based on Crazy Eights/Uno and Don't Go Bananas has its own original game mechanics of stacking 1, 2, 3 cards.

**Q: Do you draw a new card every time you play a card?**
A: You draw a new card every turn. So you can either draw a card at the beginning of your turn or the end - as long as you're consistent with whichever method you chose. You want to keep 5 cards in your hand for the whole game - because the goal is to complete your piles - not get rid of all your cards.

Jesse
Creator of Don't Go Bananas

**Q: Is this item and the suggested 2 items to order it with appropriate for preschoolers?**
A: I can't speak to other companies products (and because Amazon changes the suggestions regularly), but Don't Go Bananas is rated for ages 6-12, so it would not be appropriate for the majority of pre-school age kids. 

Jesse Funk
Creator, Don't Go Bananas.

**Q: What Console Does This Work With?**
A: The game is actually a card game and is not a video game applicable to a console.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great product!
*by A***R on July 30, 2025*

This is a great game to get children engaged in conversation about feelings and their response to feelings. It's competitive enough to keep them engaged while not being too intense to focus on processing feelings. Highly recommend!

### ⭐⭐⭐⭐⭐ Great at helping kids learn about feelings.
*by M***J on May 13, 2026*

My girls absolutely love playing this game. They've played it thousands of times so I'd say it's pretty durable. It's great for making the kids think deeper about their feelings. It isn't difficult to play but when I play with my younger kids I make some rules a little different. Highly recommend.

### ⭐⭐⭐⭐ Great game
*by M***B on May 28, 2021*

I highly recommend this game for anyone who works with or has children. It is great for learning and discussing emotional regulation skills without being overly therapeutic. It engages the players in conversation which encourages sharing experiences and ideas as well as listening skills along with the normal turn taking and winning aspects of a regular card game. I took off a star because the rules aren’t well written and the creators gameplay leaves a lot to be desired. This game definitely lends itself to house rules.

## Frequently Bought Together

- da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Counseling Games, Therapy Toys, Social Skills Games for Kids
- PlayTherapySupply CBT 123: The Hilariously Fun Game That Empowers Kids and Teens to Take Charge of Their Thoughts, Actions, and Emotions - Updated Version
- Mad Dragon - An Anger Control Card Game

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*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-06-21*