---
product_id: 98142703
title: "New Frontiers: Race for The Galaxy Board Game, Strategy for 2-5 Players"
brand: "rio grande games"
price: "447.65 DT"
currency: TND
in_stock: true
reviews_count: 8
category: "Rio Grande Games"
url: https://www.desertcart.tn/products/98142703-new-frontiers-race-for-the-galaxy-board-game-strategy-2
store_origin: TN
region: Tunisia
---

# 45-90 min playtime 2-5 players Ages 14+ New Frontiers: Race for The Galaxy Board Game, Strategy for 2-5 Players

**Brand:** rio grande games
**Price:** 447.65 DT
**Availability:** ✅ In Stock

## Summary

> 🚀 Race to the Stars and Beyond!

## Quick Answers

- **What is this?** New Frontiers: Race for The Galaxy Board Game, Strategy for 2-5 Players by rio grande games
- **How much does it cost?** 447.65 DT with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.tn](https://www.desertcart.tn/products/98142703-new-frontiers-race-for-the-galaxy-board-game-strategy-2)

## Best For

- rio grande games enthusiasts

## Why This Product

- Trusted rio grande games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Strategic Depth:** Dive into complex strategies that challenge even the most seasoned players.
- • **Engaging for All:** Perfect for casual gamers and hardcore strategists alike.
- • **Social Experience:** Forge connections and rivalries in a thrilling race for galactic supremacy!
- • **Award-Winning Legacy:** Join the ranks of fans who love the acclaimed Race for the Galaxy series.
- • **Endless Replayability:** Each game offers unique goals for a fresh experience every time!

## Overview

Rio Grande Games New Frontiers is a dynamic board game designed for 2-5 players, offering a captivating 45-90 minute gameplay experience. Suitable for ages 14 and up, this game introduces varied goals, ensuring that no two sessions are ever the same, making it a must-have for board game enthusiasts.

## Description

New Frontiers: The Race for The Galaxy brings award-winning strategic gameplay to your gaming table. Players create their own galactic empire by conquering worlds, developing cutting-edge technologies, and producing trade goods to outpace the competition. Each turn presents meaningful choices as you select actions like exploring new worlds, constructing developments, settling colonies, producing goods, and trading with rivals.What Makes This Special:No two games are alike with dynamic setup and four different victory conditionsVariable player actions trigger global effects, creating emergent strategies and tactical depthPerfect for 2-5 players seeking intellectually engaging gameplay with high replayabilityBeautiful artwork and thoughtful component design reflect premium quality and craftsmanshipBuilt on proven game design principles from the Race for the Galaxy franchiseIdeal for strategic board game enthusiasts, gaming groups, and anyone seeking quality tabletop entertainment that rewards planning, decision-making, and skilled play. A perfect addition to collections alongside other euro board games and strategy titles.

Review: Better Version of Euro-Classic "Puerto Rico" With a Superior Theme! - New Frontiers is the latest game from Tom Lehman, creator of "Race for the Galaxy-the Card Game," that takes place in said gaming world. Ironically, Race for the Galaxy was originally designed as a card version of the classic euro-game, Puerto Rico, but was rejected. Lehman took his game, added some tweeks, re-themed it and created the famous-and highly successful)-Race for the Galaxy line of games (RFG card game, with many, many, MANY expansions; Roll For The Galaxy, etc..) With New Frontiers, Lehman has come full circle. For New Frontiers IS Puerto Rico with a sci-fi skin! If you've played Puerto Rico, or ANY of the Race for the Galaxy games, you can learn this game in about 5 minutes! Yep, it's that simple and easy for any RFG fan! And it plays fast! A 5 player game can be done in under 90 minutes by a group of experienced players! If you're a fan of either of those games, read no more, go out and GET THIS GAME!! For non Puerto Rico/RFG, New Frontiers is a fast action selection/engine-building game set in the far future! Each player Is trying to build a space empire that will ultimately garner him/her the most VPs! Each turn, the acting player will choose one of six (seven in the advanced game) action tiles. These action tiles will allow all players to preform the chosen action (settle, produce, trade/consume, explore, develop), with the active player (the one who chose the tile) to get a bonus action and the privilege of doing the action first. Then play moves to the next player who repeats the process, but cannot choose an action already taken by a previous player! Players will use these actions to build up their space empire: DEVELOP: Allows players to build development tiles. For Puerto Rico players, these are like the buildings in that game. Each one can give you VPs and/or a special ability that you can use to break the rules to help build your game engine. EXPLORE: This is how you get planets. For Puerto Rico players, planets are like your plantations. Planets can produce one of four goods (Ancient Alien Tech, Genes/Biological Tech, Rare Earth Metals and Novelty) that can latter by sold for money (credits) or consumed for VPs. SETTLE: Settle is how colonize your worlds that you've discovered (via the Explore action). PRODUCE: Allows your planets to each produce one of the four goods. Each planet is unique in what it produces and some even have special abilities! TRADE/CONSUME: This action is where players will TRADE a single good for money or VPs and them use and CONSUME powers on their planets/development tiles to turn goods into VPs and even more credits. The idea being to try and synergize your development tiles with your planet tiles to create a lean and mean VP points generator! The game really is that simple, but it has A LOT of deep strategy and requires some far planning just like the original game, Puerto Rico. But I think New Frontiers is superior to that game because of the theme and because NF has MUCH more variety in terms of strategy! Puerto Rico is HOPELESSLY scripted because of the limited number of building types. New Frontiers, on the other hand, has limitless possibilities from expansions that are sure to follow! The only knock against New Frontiers (and all Race for the Galaxy games in general) is the steep learning curve caused by the HIGH AMOUNT OF ICONS! Yeah, this game is one of those that has a TON of iconography that some players will find intimidating. Strangely, New Frontiers is actually the easiest of the RFG games to learn (IMO) when it comes to it's iconography! Since nearly everything is also written on the action cards, development and planet tiles in both icon and word for word what it all means (just like Terraforming Mars)!
Review: Very Fun game for pre-nerd game group - * This is my first "Race/Roll" for the Galaxy Game. * I loved Puerto Rico back in the day... and have long been bummed that it fell out of rotation. Perfect game for my pre-nerd "mid-tier" game group. Right now I'd say New Frontiers is the number 1 request out of a rotation of... Architects of Western Kingdoms, Catan and Terraforming Mars. Very easy to learn. Only complaint - The instruction manual could be a bit more thorough - have had to lookup a few mechanics online. Fun - 5/5 - Always a sign of a good game is when it ends, we continue to talk about how it played out and say things like... "Man, I should have done xyz..." Variability - 4/5 - There is pretty good variability with all the planets and tech - but - most of their mechanics are highly similar. Strategy - 4/5 - Pretty rich and easy to grasp a solid strategy in the first few games. One issue is that if someone gets out to a great start, there isn't a straightforward way for the group to slow them down. This is probably really only a problem for the first few games when folks are getting the feel. My brother in law and I have played three times together and our scores have been within 2 points or less in each game where we have used highly divergent strategies - great to see the balance. Pace - Good. When considering Setup/Teardown it is right there with a Settlers of Catan. 45 - 90m depending on 3 - 5 players. *Assuming everyone knows the game. Double that time for the first game. Conclusion: Awesome game. Won't replace Scythe or Gloomhaven in the nerdy group. But the favorite option in the post casual nerd curious crew (for now)!

## Features

- Galactic Empire Building: Conquer worlds, develop technologies, and produce trade goods to outpace your rivals
- Variable Player Actions: Choose from several actions each turn, triggering global effects and unique bonuses
- Dynamic Gameplay: Each game features unique setup and four possible victory conditions
- Suitable for 2-5 Players: Enjoy strategic gameplay with friends and family
- Award-Winning Gameplay: Part of the Race for the Galaxy family, bringing you high-quality, engaging board game experiences

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07J2LQ996 |
| Age Range Description | Kid |
| Best Sellers Rank | #208,626 in Toys & Games ( See Top 100 in Toys & Games ) #5,181 in Board Games (Toys & Games) |
| Brand Name | Rio Grande Games |
| Color | Game |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 73 Reviews |
| Global Trade Identification Number | 00655132005562 |
| Grenre | Strategy |
| Included Components | game |
| Is Assembly Required | No |
| Item Dimensions | 8 x 8 x 4 inches |
| Item Type Name | New Frontiers - The Race for the Galaxy Board Game |
| Item Weight | 3.7 Kilograms |
| Manufacturer | Rio Grande Games |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | RIO556 |
| Material Type | Paper |
| Model Name | New Frontiers |
| Model Number | RIO556 |
| Number of Items | 1 |
| Number of Players | 2-5 |
| Operation Mode | manual |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Product Style | Classic |
| Size | One Size |
| Subject Character | Mexico |
| Theme | Game |
| UPC | 655132005562 |

## Images

![New Frontiers: Race for The Galaxy Board Game, Strategy for 2-5 Players - Image 1](https://m.media-amazon.com/images/I/91sR+oJ-6ZL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Better Version of Euro-Classic "Puerto Rico" With a Superior Theme!
*by W***N on March 27, 2019*

New Frontiers is the latest game from Tom Lehman, creator of "Race for the Galaxy-the Card Game," that takes place in said gaming world. Ironically, Race for the Galaxy was originally designed as a card version of the classic euro-game, Puerto Rico, but was rejected. Lehman took his game, added some tweeks, re-themed it and created the famous-and highly successful)-Race for the Galaxy line of games (RFG card game, with many, many, MANY expansions; Roll For The Galaxy, etc..) With New Frontiers, Lehman has come full circle. For New Frontiers IS Puerto Rico with a sci-fi skin! If you've played Puerto Rico, or ANY of the Race for the Galaxy games, you can learn this game in about 5 minutes! Yep, it's that simple and easy for any RFG fan! And it plays fast! A 5 player game can be done in under 90 minutes by a group of experienced players! If you're a fan of either of those games, read no more, go out and GET THIS GAME!! For non Puerto Rico/RFG, New Frontiers is a fast action selection/engine-building game set in the far future! Each player Is trying to build a space empire that will ultimately garner him/her the most VPs! Each turn, the acting player will choose one of six (seven in the advanced game) action tiles. These action tiles will allow all players to preform the chosen action (settle, produce, trade/consume, explore, develop), with the active player (the one who chose the tile) to get a bonus action and the privilege of doing the action first. Then play moves to the next player who repeats the process, but cannot choose an action already taken by a previous player! Players will use these actions to build up their space empire: DEVELOP: Allows players to build development tiles. For Puerto Rico players, these are like the buildings in that game. Each one can give you VPs and/or a special ability that you can use to break the rules to help build your game engine. EXPLORE: This is how you get planets. For Puerto Rico players, planets are like your plantations. Planets can produce one of four goods (Ancient Alien Tech, Genes/Biological Tech, Rare Earth Metals and Novelty) that can latter by sold for money (credits) or consumed for VPs. SETTLE: Settle is how colonize your worlds that you've discovered (via the Explore action). PRODUCE: Allows your planets to each produce one of the four goods. Each planet is unique in what it produces and some even have special abilities! TRADE/CONSUME: This action is where players will TRADE a single good for money or VPs and them use and CONSUME powers on their planets/development tiles to turn goods into VPs and even more credits. The idea being to try and synergize your development tiles with your planet tiles to create a lean and mean VP points generator! The game really is that simple, but it has A LOT of deep strategy and requires some far planning just like the original game, Puerto Rico. But I think New Frontiers is superior to that game because of the theme and because NF has MUCH more variety in terms of strategy! Puerto Rico is HOPELESSLY scripted because of the limited number of building types. New Frontiers, on the other hand, has limitless possibilities from expansions that are sure to follow! The only knock against New Frontiers (and all Race for the Galaxy games in general) is the steep learning curve caused by the HIGH AMOUNT OF ICONS! Yeah, this game is one of those that has a TON of iconography that some players will find intimidating. Strangely, New Frontiers is actually the easiest of the RFG games to learn (IMO) when it comes to it's iconography! Since nearly everything is also written on the action cards, development and planet tiles in both icon and word for word what it all means (just like Terraforming Mars)!

### ⭐⭐⭐⭐⭐ Very Fun game for pre-nerd game group
*by S***R on April 8, 2019*

* This is my first "Race/Roll" for the Galaxy Game. * I loved Puerto Rico back in the day... and have long been bummed that it fell out of rotation. Perfect game for my pre-nerd "mid-tier" game group. Right now I'd say New Frontiers is the number 1 request out of a rotation of... Architects of Western Kingdoms, Catan and Terraforming Mars. Very easy to learn. Only complaint - The instruction manual could be a bit more thorough - have had to lookup a few mechanics online. Fun - 5/5 - Always a sign of a good game is when it ends, we continue to talk about how it played out and say things like... "Man, I should have done xyz..." Variability - 4/5 - There is pretty good variability with all the planets and tech - but - most of their mechanics are highly similar. Strategy - 4/5 - Pretty rich and easy to grasp a solid strategy in the first few games. One issue is that if someone gets out to a great start, there isn't a straightforward way for the group to slow them down. This is probably really only a problem for the first few games when folks are getting the feel. My brother in law and I have played three times together and our scores have been within 2 points or less in each game where we have used highly divergent strategies - great to see the balance. Pace - Good. When considering Setup/Teardown it is right there with a Settlers of Catan. 45 - 90m depending on 3 - 5 players. *Assuming everyone knows the game. Double that time for the first game. Conclusion: Awesome game. Won't replace Scythe or Gloomhaven in the nerdy group. But the favorite option in the post casual nerd curious crew (for now)!

### ⭐⭐⭐⭐⭐ Fun game, especially if you like Race for the Galaxy
*by K***E on May 25, 2024*

I love this game, but it is a bit more complex than Race for the Galaxy. We consider it "medium" in complexity and degree of difficulty, but we are hard core board gamers. A good long-term strategy game with a bit of luck mixed in, which I appreciate. There are several end-game triggers so it never lasts too long, like some games. Good for when you don't have all day to play.

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*Product available on Desertcart Tunisia*
*Store origin: TN*
*Last updated: 2026-06-23*