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🗡️ Dare to enter the dungeon? Only the bold survive!
Welcome to the Dungeon by IELLO is a fast, push-your-luck card game for 2-4 players aged 10+, featuring quick 30-minute rounds. Players bid to send a hero into a monster-filled dungeon with limited equipment, balancing risk and strategy. With minimal setup and easy rules, it’s perfect for professionals seeking a thrilling, social game that sharpens critical thinking and strategic planning.



| ASIN | B00UQZGG3E |
| Additional Features | Board Game |
| Age Range Description | 10+ |
| Are Batteries Required | No |
| Brand | IELLO |
| Brand Name | IELLO |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Multicolor |
| Customer Package Type | FFP |
| Customer Reviews | 4.6 out of 5 stars 877 Reviews |
| Edition | Standard Edition |
| Educational Objective | Develop critical thinking skills, strategic planning and competitiveness |
| Estimated Playing Time | 30 Minutes |
| Genre | Action & dexterity |
| Global Trade Identification Number | 03760175512346 |
| Included Components | 13 Monster Cards 4 Player Aids 4 Adventurer Tiles 24 Equipment Tiles 8 Success Cards Rulebook |
| Is Assembly Required | No |
| Item Dimensions | 15 x 9.9 x 3.8 centimeters |
| Item Dimensions L x W | 15L x 9.9W centimeters |
| Item Part Number | IEL51234 |
| Item Type Name | Board Game |
| Item Weight | 180 Grams |
| Language | English |
| Manufacturer | IELLO |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 120.0 |
| Manufacturer Part Number | 51234 |
| Material | Cardboard |
| Material Type | Cardboard |
| Minimum Age Recomendation | 10 |
| Model Number | 51234 |
| Number of Items | 1 |
| Number of Players | 2 to 4 |
| Number of players | 2 to 4 |
| Operation Mode | manual |
| Product dimensions | 15L x 9.9W centimeters |
| Size | One Size |
| Supported Battery Types | No batteries required |
| Theme | Spiele |
| UPC | 756806103567 |
| Unit Count | 1 Count |
D**R
Quick, Easy and Fun
Fantastic party game. Up to four player fun. Doesn't involve the usual bluff/lying aspect that a lot of other card games have that can ruin some game nights. Virtually zero rules, super easy to play.
A**R
Really fun game. Easy set up and clean up
Really fun game. Easy set up and clean up. Quickly played. Lots of fun. Will never be the same.
D**.
Gorgeous Art, Fantastic Quality, Brilliant Game!
This game arrived late last night just in time for me and my friends to play it. The first thing I noticed is how gorgeous it is. The artwork is bright, it's vibrant, it's stunning. The style is cartoonish but with such detail that it elevates it. Every time I drew a monster card I had to take a moment to just appreciate the artwork on the cards. The second thing I noticed was the quality. The card stock is solid, just heavy enough that I'm not concerned the cards will show premature signs of use such as bending or wearing. (I can be a little OCD about that, I get sleeves for most of my board game cards). The punchboard pieces are exceptional. Nothing bothers me more than punchboard tokens that come out with some tearing or fraying. When tokens just pop out with the slightest touch it's wonderful. A bit messy when you lift it and a few tumble out, but that's a sign of good quality! And the artwork on the equipment and character tokens is beautiful. Like the box the images are glossy on top of a less glossy background, making them really pop out. It's just a delight. But the beauty of the cards and the quality of the tokens is less important that the actual quality of the game itself. I have fallen in love with these "pocket games" and I often have one with me wherever I go for impromptu gaming. This one will displace Tiny Epic Galaxies for a little bit because it's really fun and quick to learn. The rules are simple, and once you know them (it takes less than 5 minutes to explain the rules to a new player) you never have to check the manual again. The monster cards show what equipment defeats them, and the equipment token say what they do on them, making it very intuitive and easy to pick up. The game is also quick, so if you have more than the max of 4 players it isn't a big problem for a couple people to sit out for a game, then jump in on the next. The only issue I had was with one problem that arose. During one round we ran out of monster cards, and still had 2 people willing to go into the dungeon, so when it was time for the next player to draw a card, there wasn't one to draw. The manual says only "if there are no cards to draw, you must pass" which left me scratching my head a bit. How then is it decided who goes into the dungeon? Because if Player 1 draws a card and there are none left, Player 2 can't draw a card and must pass, it skips player 3 who passed a couple rounds ago, Player 4 has no cards to draw so must pass, goes back to Player 1 who now has no cards to draw and must pass...does it just pass into infinity? The answer that I had to google to discover (and now seems idiotically obvious) is that the rules say when one person is left they go into the Dungeon. So in the above scenario, Player 1 draws the last card and puts it in the dungeon. Player 2 has to pass, Player 3 already passed before, Player 4 has to pass, and once Player 4 passes it means Player 1 is the only remaining player and he goes into the dungeon. For clarity's sake I would have preferred that rules say "if the monster card deck runs out, whoever drew the last card goes into the dungeon." I can't really decide if that one rules issue was my own stupidity or lack of clarity on the game's design. Regardless, once that question was answered there were no more problems and we played for a couple of hours. I didn't win, but that is my curse, to never win games I own.
L**A
Simple but fun
Fun and simple
Z**.
Jeu d'ambiance sympa
Petit jeux d'ambiance sympa et facile a transporter Mais pas celui que nous préférons le plus
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