Full description not available
R**I
Great stater
Is a great book, perfect for helping start a new character for DND.
L**Y
Great Gift for Young D&D Fans!
This is a great gift for you D&D fans. It walks them through the process of creating a character, complete with a detailed backstory, personality, etc. My 11 year old enjoyed the process!
S**R
Characters & Quests WORKBOOK!
This was a nice book. Size is a bit odd. Taller than the young adventurers guides, but narrower than the Compendium.Most definitely a workbook. There are fill-in-the-blanks, places to write back story, space for sketching a picture, and areas for drawing a map.Kindof only meant to be used one time for one kid.Great at giving prompts though.Sort of a primer for the players handbook, monster manual, and dungeons master guide.
J**E
Interesting read
Interesting read
L**N
Great content, really wish there were PDFs of the worksheets
I bought this book as an adult D&D player (one with lots of experience) who has been introducing kids (honorary niece and nephews, currently ages 10, 8, and 6) to D&D. A lot of the content is great, and some of it would actually be fabulous material for teens and adults working on character creation, too. There are even a few sections I'd love to use for group bonding for all-adult campaigns! (Every party I play in or DM for would hugely enjoy filling out the "Heroes, Zeros, and Everyone in Between" worksheet as a group, and most of those players are in their late 30s.) The layout is beautiful and appealing, and I'm sure this book will do a great job of capturing the imaginations of kids ages 8-12.That said, I have one major complaint and one important caveat.My complaint: having this material only as a physical book is super limiting. In a physical book, you can only use each sheet once. ***I WANT PDFs***. Ideally, they'd come as a digital download with the book, but I would very happily pay $5-$10 to have (fillable) PDFs of all of the worksheet pages (ideally, separate PDFs for each section of related pages). Sell it on Amazon, let me buy it on D&D Beyond or DM's Guild, I don't care, just let me get digital copies of the worksheets so they can be reused for different characters/players I'm working with. If I can't get them one of those ways, I'll resort to photocopying relevant pages for use by players and parties (as covered by fair use), but I'd rather have beautiful PDFs.Caveat: this book will NOT allow kids to fully design a character playable in a normal D&D campaign. It doesn't have full game mechanics. You need an adult to sit down with the kid to do that (there are some great "kid-friendly character sheets" on DM's Guild, excellent for beginners of all ages, or use D&D Beyond). It might work if a kid did some of the early sections designing a character with the workbook in tandem with adult-assisted formal character creation, and then filled in later sections based on actual play experience--and I suspect that's what the creator intended. But the book is really designed for kids to fully explore the CONCEPTS of a character without the constraints of actual play, so there's a lot of stuff along the lines of "pick your magic weapon, design your custom magic item" etc. that are GREAT imaginative exercises but won't translate super well into gameplay with the normal game rules (unless your idea of kid D&D is making all the players massively overpowered, which is... not my personal style, because in my view that's just setting kids up for being disappointed in the real game... and non-overpowered characters can still be super fun for kids with a good DM). The last section of the book is more a workbook for kids to start developing ideas as dungeon masters, rather than as players. For most kids 8-12 that is going to be more aspirational than anything else, but it could be a great foundation for tweens to start developing ideas before actually DMing in their teens.
S**S
Perfect gift for any young D&D lover
My son got this for his 10th birthday and he absolutely loves them!
J**W
Very nice 👍👍
A lot of great content. Spiral binding would be nice so it could lay flat and a bit larger size would be helpful, but it is well executed and very useable as is. An excellent gift for any young adventurer!
K**I
Good content. Wrong execution.
This might be lost on many, but I feel like this product was made as the wrong type of book.Yes, it fits in with the rest of the Young Adventurer’s series, but this book is the *workbook* that young players would use to write out their ideas to answer the prompts on the pages, that is made harder for kids by the hardcover & case binding of this book. It would have been much better to have made this into a notebook-style book like a pre-printed moleskin or a collection of booklets with saddle stitched pages that allow them to lay flat when opened for easier writing.The book is geared toward fleshing out a player’s character, a party, dreaming up adventures, and taking notes of the adventures. These should have been different products/booklets in the same product as they serve different purposes and different people (players vs. DMs).I feel this is where the modern product designers don’t have the same experience and sensibilities as the designers of the 70s-00s, as they are used tondesigning digital products rather than paper products and understanding how people not only read/consume, but how they physically interact with the products.
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