Deliver to Tunisia
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J**N
Talented, Taseteful and Balanced
Since play-testing the fourth edition core rule books, I've run the gamut with the 4th edition game. I loved it, I hated it, I felt nostalgia for the old system, I saw the brilliance of the balance and then I grumbled as the "splat books" tore the whole thing apart again. The Psionics books feels good.Important notes:1. The Battlemind is a solid class, but be prepared to have the same level of detail the core books granted the old classes. A Psionics Book 2 will probably come along, but the core class has some flexibility, especially if like me you plan on using this in DarkSun.2. The Monk is a joy, but one of the weaker classes for Paragon paths. I felt the 6 paths were weak and failed to encompass the Eastern and Western flavors the Monk really could have diverged into. Basilisk's Fury Adept for example seems a focused one-off not really able to blend into any of the storybooks many players try to crib their system from. While the Monk like the Battlemind can flow nicely into a DarkSun game, there's no clean analog to the Drunken Master or Tattoo'd monk or even Sacred Fist that fit so well into some of the 3.5 campaigns. These paragon paths were the weakest portion of the book, but can be fixed with other material or creative campaign actions moving forward.3. The Psion is a pure joy to read and I can't wait to see it in play. Unlike the Monk, the paragon paths have exciting role-play opportunities and bring out ranges from other classes from 3.5. My favorite is the Alienist, an absolute show winner for me and after careful examination, my favorite paragon class to date. Not because of power, but because of the care and craft used to insert it into this class and give it an honest home. Definitely an Athasian twist on it will be well rewarded.4. Psionic Bloodlines are fun. The 3.5 Elan were boorish uber-monstrosities bound for min-maxing splat characters. Here they're a fun story twist with minimal abuse.5. Feats are well planned for the most part. Nothing overly impressive so far, but I liked Bolstering Wind(page 135), a power that's just one more of those pick me up healing deals, that seemed to have a very cinematic position.6. The organization stuff was interesting, but probably not as much for my style of game.7. Epic Destinies.. one stood out. Grand Master of Flowers. While it didn't really make my memories of the Bloodstone modules come stepping out in a flurry of blows, it was a well placed nostalgia item I appreciated. Not perfect, not really great, but with a bit of detail well worth a player aspiring for that path.In all, a solid book for 4th edition. I still feel sometimes like I'm getting an Excel printout of some of these books, where the items released are merely the teasers for the second and third books, and the balance is purposefully a little slanted towards the DM when the first book comes out(roping me in and letting me bring players in, only to face some monstrous imperfections in the system when the 2nd or 3rd book comes out, but this book looks solid and some minor improvements here and there, primarily for the Monk, will be welcomed.
P**E
A great addition to the Players Handbook 3 Classes
Lots of great information in here, not fully required to play of course as it's not one of necessary core books but it is very helpful. It's used in addition to the Players Handbook 3 - so if you don't have that you don't need this book.I have a DDI (Dungeons and Dragons Insider) account which gives me all of the class and power information from this book, but it's still great to have the books themselves for a much higher level of detail about the classes and other information. I like to have an overabundance of reference material at my disposal and this book certainly does that.There are new powers, feats, paragon/epic choices and other changes/additions to the classes listed that help you to expand your choices.Psionics in 4e is nothing like it was before. It's a power source now just like Divine for Clerics or Arcane for Wizards. It's not additional powers over and above your current class - and I like this. I go way back with D&D, Psionics used to be over powered and balance-changing, where now it's nothing of the sort. I always liked the idea of powers-of-the-mind and with these two books you have it.Very good resource, judge your level of necessity against your purchase though because it's not at all required. Just adds an additional level of options for your characters.-D
M**Z
oh yeah baby
I wanted to see what the updated version is like and love it very easy to use and to understand would be great for any new players to the D&D realm wanting something besides magic. the illustrations in the book are great and very easy to read the text and understand it would recommend this book
P**R
Good book
Pretty decent book. Much more helpful then some of the books in the series. Keep in mind that it is very specific information and you may not necessarily need this over the standard guide.
M**O
Well it wasn't exactly what I expected
At first I thought the book was necessary to play a Psionic, when I started fliping through the pages I realizes it isn't, but it's a great book to expand on the existing psionic world.
J**3
great addition to the core books
if you're a d&d fan like my son is, then you're going to be all in. you're going to want and use all of the books in the series if you're going to be a good dungeon master. he's an avid user of all of them.
M**R
A lovely book for a misunderstood system
Lots of clever powers to bring variety to your monks and psionic characters, and a must have to complete your 4th edition collection
J**1
Finally Psions are a part of 4th Edition
My favorite characters in 2nd Edition were Psion characters. They offer the best in mental might. They have finally been updated for 4th Edition! Must have for anyone a fan of the Psions!
P**N
Four Stars
Great supplement
M**E
Les pouvoirs psionique !
Produit en anglais qui ne sera pas traduit, encore un incontournable laissé de côté par play-factory. Que dire... à part que D&D sans les pouvoirs psionique ce n'est pas D&D. Et puis c'est renonçer à une partie des pouvoirs pour les joueurs, et si un monstre vous attaque via ces pouvoirs ! OUI à la majorité absolue, il faut fortifier nos joueurs avec cette arme. PS l'anglais n'est pas insurmontable et il faut palier au manque de traduction en français.
A**E
Three Stars
Bought as a birthday present - I'm not into that sort of stuff so can't rate it!
D**X
médiocre
Ce livre propose des pouvoirs supplémentaires pour les personnages psioniques créés avec le manuel des joueurs 3 (dispo en français). Je l'ai lu, j'ai même créé et joué un perso de Flamboyant (ardent) mais je n'ai utilisé aucun des pouvoirs proposés dans cet ouvrage car je trouve qu'ils n'apportent rien.Les idées de roleplay proposées dans l'ouvrage sont intéressantes mais les données techniques ne m'emballent pas, pas assez de diversité par rapport aux pouvoirs déjà connus. Pourtant d'habitude, je suis fan de la gamme D&D4.
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