Weird West Player's Guide (Deadlands: The Weird West) Perfect Paperback – July 1, 1999
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Weird West Player's Guide (Deadlands: The Weird West) Perfect Paperback – July 1, 1999

4.7/5
Product ID: 16749965
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4.7

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M**Y

It's deadlands

If you are looking to buy this book then you already know what it is.If you are someone looking to give this as a gift then you have to ask yourself a few questions1) Is the recipient into roleplaying games?2) Is the recipient into spaghetti westerns/horror?If you answered yes to either of these then buy this book.

D**E

things are laid out so much better inside the player's guide that it isn't even funny

If you're wondering whether you need this book if you already have the Deadlands main book, then technically the answer is no: however, things are laid out so much better inside the player's guide that it isn't even funny. The Deadlands corebook is almost useless if you're hunting for a specific rule mid session, the Player's Guide is more intuitive.

G**A

Very good pressing, could be a hard cover

Very good pressing, could be a hard cover, but everything is alright, the shipment was faster than expected, as always, amazon did a great job!

M**W

Grateful

Awesome game. Item came in great shape fast

M**R

Fun in the Weird Wild West

Great Game! Good quality used copy.

S**N

Awesome pen and paper rpg

i love this crazy alt history rpg, one of the funnest game i ever played

T**K

Deadlands: The Weird West Player's Guide

This book contains rules for character creation and play that would be accessible to players in the Deadlands RPG. (The Marshal (GM) is expected to have the Marshal's Handbook, sold separately, containing additional rules and background that the Posse (the players) shouldn't be privy to.)This game is set in an alternative past, where ghosts and monsters have been loosed upon the wild west ... and magic as well. A posse of heroes tracks down horrors and deals with them, in an attempt to restore order to the west (or for the bounty).Game mechanics offer you considerable variety in what sorts of heroes you may play, and clever use is made of cards in addition to dice during play. The background is rich -- and quirky -- exploring relatively new territory in fantasy environments.On the downside, in order to get into this game, you pretty much need both this hardcover as well as the Marshal's Handbook... (And that doesn't count sourcebooks expanding upon the abilities of various special character types.)You'll also need poker chips, a deck of playing cards, and a wide range of dice (d4s, d6s, d8s, d10s, d12s and d20s in multiples), in addition to typical RPG supplies. The line of gaming miniatures supporting this game are of fair to middling quality ... and given the unique nature of this game's setting, you'll probably be hard pressed to find alternative gunslinger miniatures from other game companies.Overall, though, I've had a pretty good time playing this game so far. While there are certain character archetypes presented (law man; prospector; saloon gal; gunslinger; huckster; preacher; indian warrior; etc.), you are given a pretty good amount of freedom in what sort of hero you can play. The pseudo-historic setting gives the Marshal (referee) a chance to mine many sources for inspiration for adventures -- traditional westerns, historical literature, the works of Jules Verne, Wild Wild West, and horror stories, for instance. Played with a properly tongue-in-cheek attitude, this game can provide one mighty fun time. =)

H**F

Great system, a couple of problems.

Love the game. The story is as compelling as RPGs get. Technically, it covers two hundred years, two solar systems and two eras. The villians-Stone, Raven Hellstromme, the Whateleys are all fascinating villians. The two problems are as follows: First spellcasting and inventing are far too dangerous and less effective than one would hope. Hucksters too often failed to cast a spell or would suffer a critical failure. Priests quickly loose their faith. Shamen run out of areas to scar. Second, since it is such a large story it it expensive to get it all.

A**I

Deadlands, mais le jaune pique les yeux

La version la plus aboutie des règles de ce magnifique jeu de rôle. Le hic: les illustrations font "moche" à certains endroits et l'impression à la demande rend celle-ci encore plus laides à cause de la pixellisation.

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