Dragonwood A Game of Dice & Daring Board GameDare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves! Collect sets of adventurer cards to earn dice, which you will use to roll against your foes. Stomp on some fire ants, shriek at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious! It may be hard to imagine, but Dragonwood, with its vast array of richly illustrated cards, started out looking much different than where it ended. Inventor Darren Kisgen submitted a prototype without a single illustration - just simple words and numbers written in marker on blank white cards. Well apparently that's all was needed, because within moments, our play testers were enraptured with the simple-to-learn but deeply engaging fantasy-themed game. Illustrator Chris Beatrice beautifully captured the wit and humor depicted in Darren's words to create one of our most visually appealing games.Sleeping Queens Card Game, 79 CardsA Royalty rousing Card Game. Rise and Shine! The Pancake Queen, The Ladybug Queen and ten of their closest friends have fallen under under a sleeping spell and it's your job to wake them up. Use strategy, quick thinking and a little luck to wake these napping nobles from their royal slumbers. Play a knight to steal a queen or take a chance on a juggling jester. But watch out or wicked potions and dastardly dragon! The player who wakes the most queens wins. Ages 8 . 2-5 layers can play this game in approx.. 15 minutes. Contains 79 playing cards and rules of play in English.
S**E
Take a walk through a mystical forest!
We have hundreds of games, so believe me when l tell you, this game is amazing! Played with kids 7, 10 & 11 and they all loved it. They've just recently outgrown Sleeping Queens that we've played to death. Dragonwood is the perfect next step up. Thank you Gamewright! There's a reason l have almost all of their games. They know what they're doing in game design. The dice are gorgeous, the card art is great. You really feel like you're walking through a magical wood capturing spooky spiders, finding enchantments and battling a fierce blue dragon.
T**S
Great game for little adventurers.
Our boys received Dragonwood, Dungeon, and Pathfinder as Christmas gifts. They are 4, 6, 8, & 16. Our family loves board games and we really wanted to encourage their storytelling skills and imagination. This game was very easy to learn and teach to each of the boys. Although the 4 year old played on my team, he would make up a story to go wit each attempt to capture. Although we used the words capture, the boys eventually told stories that went beyond just capturing the characters on the card. We also named each of the cards a special name of their own - The Enchantress, The Wizard, the Dark Knight, The Light Night, & The Elf. It made for consistency across the stories being told by each boy on his turn. The pictures are fantastically illustrated and the cards have a very nice feel.I did notice that another review complained about the directions for this game. I found the directions very clear and well illustrated. Our boys who are all solid readers, still preferred to reference the picture in the directions of what constitutes a Strike, Stomp, or a Scream. Once we had the basic directions down, we added the bit about telling a story to coincide with the cards being played and acted upon and we had played 3 games before bedtime just that first night. When I came home from work today, I found that the boys had been playing this game all morning on their own! This is a really fun game.
H**E
Great game for those growing out the of the little kid stuff.
My 9 year old son bought this game after playing it at church. The pastor's kids brought it one Sunday and they played it in lieu of Sunday school (clutch your pearls everyone!! lol). It's a fun game that gives the feeling of daring and challenge combined with strategy, but easy enough that you don't have to be a perfect strategist to do well. My kids are 6, 7 and 9 and they can all play it. I was actually surprised by how quickly they caught on to the complexities, but they also play Minecraft and other strategy games so they're used to this sort of thing. This is a great game for "inbetweeners" that are too old for Candy Land and too young for Risk. For them it feels like a "grown up" game, but it's well designed for young minds. For the educational minded, this game is good for math skills as well as logic and reasoning. It also encourages long term planning if you want to do well when a dragon strikes! My oldest quickly figured out to save a great hand to be ready for a dragon.The only reason I don't give it five stars is that once you get going it's rather redundant. You're pretty much doing the same thing again and again. But for kids it's fine. As an adult it gets old. ;)
D**A
Family fun!
We have had Sleeping Queens for a while and the whole family loves it. This is a great step up for a family wanting a slightly more involved game. Easy to learn and understand, and it comes with two reference cards to remind you of your play options each turn which was helpful for the kids. My 6 and 9 year old both loved it!
M**D
Beautiful and fun addition to homeschool game library
My 7 yr old son and I just received this game and have played it twice already. He needs a little help to get through it, but he loves the game already. He is fascinated with the artwork and creatures enough to be trying to read and quickly add up the dice on his own. He is a fairly reluctant reader and usually avoids reading even simple things so I am delighted this has caught his attention enough to make him excited to read and quickly add as well as think critically about the simple strategy. As a homeschool family, we are always on the lookout for fun games that reinforce concepts we are learning and this fits the bill! (Having 6 dice makes for great math). The game is really lovely and simple enough to play enjoyably from the start.
H**T
Great Math Mechanics
This a fantastic early elementary level math/probability/push your luck game. The premise is simple: Choose a monster card you want to capture. You can theb play one to six cards of the same number, in a run, or in a flush. You then roll dice equal to the number of cards played. You then total the Dice and compare it to the monster card. Equal to or higher wins you the card. It's simple enough for my six year old to play (with help from me) against my wife, and it clearly is teaching her the basics theories of probability and early ideas of "push your luck" versus "play it safe strategies." Once she has another year of school down, she should have no problem playing it on her own against us. Oh, and my wife wanted to play it with me once the kids were in bed as a nice light distraction game! A huge A++ for quality math based mechanics, with another + thrown in for cute art.
M**.
Much needed break from the WiiU
My two boys, 8 and 10, loved this game. They were worried that it would be too nerdy for them but ended up completely obsessed very quickly. I was so happy something got them away from video games!
H**E
Great Strategy & Fun for Family & Friends Alike!
After playing Dragonwood over 30 times in the first week, I think it is safe to post a review. First of all, this game is extremely easy to learn from the instruction manual, and even easier to teach others how to play. I have played this game with my wife, my two sons (11 & 9), and 3 other friends who are into strategy games. It is so easy to pick up and play. It is a good mix of deck building, random dice rolling and strategy. It stays fresh enough that you can keep playing, without boring, at least for 2-3 times in a setting. The art style is simple and elegant, and a great attraction to anyone who is into medieval style. The game experience is equally fun for 2-4 players. The instructions include 2-3 variants as well for more experienced players. I have not attempted those yet but look forward to doing that soon.
D**.
Get that dragon
To my surprise, and delight, my young children (6 and 9 years old) are very much into Dungeon and Dragons. Just the mention of it gets them even more excited than the Playstation - which is quite commendable in this digital- and streaming age. However even the basic and standard versions of this game are time-consuming to play. So I was on thelookout for related games with dragons, hero’s and dice that can also be taken along easily on our frequent holidays.Dragonwood is more a dice game than role playing, but the fantasy element is there. To start with, it is a very nicely illustrated its a visually appealing card game, that seems to be of reasonably good quality and is presented very well.It took a small effort to learn the rules and to explain this to the children. But they could swiftly play along.The average games takes us between 15 and twenty minutes, though there is a wide variation - a game might only take a small amount of time in case a dragon shows up early or if you end up with a strong set of cards.It can be played by 2 to 4 players. It’s for 8-year and older however our youngest, that we generally pull along in more complex games, had little problem playing it.In essence, its a card combination game; you collect series of adventurer cards to be able to throw the dice to battle creatures. This in turn wins you points. The aim is to collect the most point value through these creature cards.A wide range of standard fantasy foes is included; goblins, fire- ants, trolls, ogres. There are a few types of cards that you can win by using card combinations of dice throws; ‘Enchantment cards’ can be helpful while ‘event cards’ throw up unexpected events. There are cards that support you with one of the three types of attack, this upgrading has some roleplaying elements. In particular given that one of the challenges is to decide when to play such cards.So this game proved very popular with my children although it took a few practice rounds to get them to grips with it. At the start we always made sure to work from the summary cards. We’ve played it very frequently now. And the children love to introduce it to their friends and cousins.It’s a good, thoughtful game that demands a fair bit of engagement. I quite like the fact that it forces children to consider strategic options and to think about chances/probabilities. While it forces you to train your memory skills. It's simply FUN to play and even more important is that it allows families and friends to have a good time together. All this combined makes it very good value for money.
A**E
A great way to spend 15-20 minutes
Gameloft make some truly awesome card games, this is no different. 15-20 minutes is all a game takes and some can be quite a it shorter. It's mechanics are very similar to 'Loot' if you've played that. You win by collecting creature cards that have point values. There are other cards that you can try to capture/win (by playing cards fro your hand and rolling dice) that give all your future attacks of a certain type (there are three types of attack) a bonus? But do you use the cards in your hand now to try to capture a six point dragon or do you wait until you've found that one more card that will greatly increase your chances? Or, do you try to win the easier card that gives you a bonus to certain types of attack? I play this with my sons of 10 and 12. We picked it up after just one read of the rules and a practice game. I think 7-8 years olds and up would be able to cope with it fine. Great fun. Makes you think.
G**A
Nice little game
Dragonwood is a very simple little card game. I absolutely love the silly graphics and names such as Giggling Gobblin, or Wild Boar (who's pictured as just ran through a washing line).It's not a complex game, however as an adult I sometimes enjoy simple games such as this.I think it could be good for children and family nights.There are only 2 things that I disagree with in the rules:- If you send your adventures to capture something and you fail, you have to give up one of your adventurers BUT this can be any adventurer (even the ones from your hand) which makes no sense as the reason being is that the adventurer has been wounded. If one of them is wounded, shouldn't it be one of the adventures that was sent to capture the creature??- You may always use a single card to capture something.Technically you should not be able to Strike as you have no numbers in a row, you should not be able to Stomp as you have no same numbers and finally you should not be able to Scream as you have no matching colours, yet you can. Makes no sense. Either the rules or wording needs to be adapted.Overall I enjoy the game and would recommend it.Note that the card holders in my photos were bought separately and are not part of the game.
I**M
Excellent game for yrs 6 and up.
Bought this game based on other reviews. We love it. Roll dice and play your adventurer cards to accumulate points. It’s exciting and fast moving, has elements of rummy, pontoon and dungeons and dragons. The game pieces are tactile and well made, the cards feel lovely in hand and it’s a regular go to for our family. Even the 70yr old grandparents loved it once they got going and realised the mechanics are basically card games they’re used to with added dice and dragons. If you like games you will not be disappointed. We have several other Gamewright games, all in regular play.
A**S
What's not to love!
Gamewright have done it again. We loved sleeping queens, so thought we'd try dragonwood. It doesn't disappoint.You rush to use your cards to win the monsters with the most points and beat the dragons. There is an element of luck with drawing the cards and rolling the dice and strategy with grabbing the enhancement cards first.Another firm favourite with us and the adult children!! It's quick and fun and a good game filler.
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