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🧙♂️ Level up your Mage Knight saga — don’t get left behind in the Lost Legion!
The WizKids NECA Mage Knight Lost Legion Expansion is the essential first expansion for the Mage Knight board game, supporting up to 5 players and adding new cards, enemies, and scenarios. It enriches the base game’s fantasy world with fresh strategic depth and immersive content, making it a must-have for dedicated Mage Knight fans seeking to elevate their gameplay experience.
| ASIN | B009KBFXWK |
| Are Batteries Required | No |
| Best Sellers Rank | #250,370 in Toys ( See Top 100 in Toys ) #9,175 in Board Games |
| Brand | WizKids |
| Brand Name | WizKids |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.6 out of 5 stars 215 Reviews |
| Edition | Standard Edition |
| Genre | Adult |
| Global Trade Identification Number | 00634482708323 |
| Included Components | 1 x NECA Mage Knight Lost Legion Expansion Board Game |
| Is Assembly Required | No |
| Item Dimensions | 43 x 241 x 216 millimeters |
| Item Type Name | Expansion Set |
| Item Weight | 454 g |
| Language | English |
| Manufacturer | NECA |
| Manufacturer Maximum Age (MONTHS) | 240.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | 332548 |
| Material | Cardboard |
| Material Type | Cardboard |
| Minimum Age Recomendation | 168 |
| Model Number | WZK 70832 |
| Number of Items | 1 |
| Number of Players | 5 |
| Number of players | 5 |
| Operation Mode | Manual |
| Size | L |
| Theme | Fantasy |
| UPC | 798525960830 634482708323 |
| Unit Count | 1 Count |
B**.
10/10 Punkten
Mage Knight ist für mich das perfekte Spiel: Thematisch passt alles zusammen, Spielmechanik ist bis ins kleinste Detail perfekt und fehlerfrei erklärt, Herausforderung und Spielspaß sind immens. Die Erweiterung bietet neue spannende Gegner, einen neuen Mage Knight, viele neue Karten. Ein Muss für alle Fans.
A**R
A great addition to an already great game
Firstly, kudos to PureBuy who dispatched this swiftly and without any hitches. 5 Star service. This expansion contains a great deal of additional content for the Mage Knight base game. Then new cards are better illustrated than the slightly crude and muddy originals. The tiles match the excellent ones found in the base game and the new counters are a good colour match for the originals too. The new crystals are made from a slightly different plastic and have a flatter, duller appearance. The new models are a good match for the Mage Knight originals in that they are made from rubbery plastic and awkwardly modeled. The general counter has an ink wash added to his base colour so he's a little more defined, but he's still a good example of a pretty bad bit of model making. In fact all the character models in Mage Knights remind me of something you'd get in a rather disappointing Kinder Egg. The new scenarios involving the Lost Legion bring a good dose of clear purpose to the game, and with the additional cards and units, add further vibrancy to an already rich gaming ecosystem. Mage Knights is a complex game with a steep learning curve, so that has to be borne in mind before any purchase. This expansion doesn't add greatly to that complexity however, so those fearing to further overburden their central cortex can buy with confidence.
J**S
Una expansión muy interesante
Añade cartas y personajes al "Mage Knight" base y lo enriquece, en cierta manera. Tenemos un nuevo personaje, nuevos monstruos, más cartas de hechizos, unidades, acciones, etc. Hay más losetas de terreno (con muros, laberintos, minas profundas y campamento de refugiados), nuevas habilidades cooperativas y el general Volkare que permite jugar escenarios en los que los héroes se enfrentan a él (Volkare se mueve por el mapa por lo que es bastante distinto a los escenarios que se ofrecen en el base). En definitiva, que si te gustó el "MK" base, creo que esta expansión es imprescindible. La recomiendo.
J**Y
Best board game expansion in the history of the industry
Reviewed by JD Woody, host of "Live and Let Dice" on adrenalineradio.com. For the purposes of this review, I am assuming that you are already familiar with Mage Knight Board Game from Wizkids and NECA. Most likely you know enough about this game to ask why on Earth there would be a need to expand it? And for whom was this expansion designed? Let me explain what scenarios and rules are added to the game, the new character, and the new components. First, you get General Volkare. He is the new enemy of the Mage Knights in this game, and he includes his own miniature (very beautifully constructed and designed and it has a clix base), as well as his token (similar to a city card: it indicates what type of attack he has given a mana die roll), and his round order token. You get a 20 page rulebook including a scenario list for how to play either cooperatively or solo (you don't need a dummy player now!) against Volkare. It also includes new enemy abilities (unfortified, cumbersome, elusive, assassination, multiple attack, arcane immunity) explains thugs and heroes, and new map features (walls, mazes/labyrinths, deep mines, and refugee camps). A few pages are also devoted to detailed game concepts, which is handy especially if you are teaching the game! You get a new Mage Knight! Wolfhawk comes with her own miniature, a deck of 16 basic action cards, command tokens, skill tokens, round order token, and shield tokens. Note that because this adds a fifth player, more components are needed therefore she has 20 shield tokens (instead of 15) and an 11th skill token (interactive, but cooperative). For the other Mage Knights, this means: All four of the original Mage Knights get 5 more shield tokens, and a cooperative interactive skill (which can replace the interactive skill you would remove in solo or cooperative games). In addition, each MK gets a new basic action card to make his/her deck even better! There are three more countryside tiles, two more core tiles, and a General Volkare camp tile to accommodate more players. Each of these tiles has the new features that are covered in the new rules. There are also 14 new mana tokens (3 of each: white, blue, green, and red, as well as another black and another gold token), another mana die, and 12 more wound cards. More cards! You get new regular unit cards (2x Utem Guardsmen have been replaced, and you get 2x Scouts, 2x Thugs, 2x Shocktroops, and 2x Magic Familiars), new elite unit cards (3x Altem Guardians have been replaced, and you get 4x Heroes, 2x Sorcerers, and 2x Delphana Masters), new advanced action cards (Agility, Refreshing Walk, Blood Ritual, In Need, and Magic Talent have been replaced, you also get 12 new advanced actions), new artifact cards (Banner of Fear and Horn of Wrath have been replaced, you also get 8 new artifacts), new spell cards (Whirlwind/Tornado, Wings of Wind/Wings of Night, Demolish/Disintegrate, Space Bending/Time Bending, and Energy Flow/Energy Steal have been replaced, and you get 4 more spells). You also get 8 new cards for day tactic, cooperative skills, and site descriptions. These are either for the new features or they are replacement cards from the original. More tokens! You get new city garrison, new draconum, new orc marauders, new ruin garrison, new monsters, and new mage tower garrison. You also get 3 new ancient ruins tokens! Nothing has been left out of this expansion. A new enemy gives an expansion to cooperative city conquests, as well as new cooperative scenarios to fight him, the entire game has been expanded to allow more players, there are more tactics and mechanics, a new mage knight for players to choose from, and a lot more variability with the deed cards. If the price seems steep, it is the best expansion you can buy and it is what it says it is and does what it says it is. Highest recommendation. Best expansion ever for the best board game ever.
T**H
Extension obligatoire pour le meilleur jeu solo
Extension obligatoire pour le meilleur jeu solo
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