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🚆 Claim your route, beat the clock, and own the rails!
Ticket to Ride is an award-winning strategy board game for 2-5 players aged 8+, featuring 240 colorful train cars and a detailed North American map. With 30-60 minutes of engaging playtime, it combines easy-to-learn rules with deep strategic planning. The game includes an Alexa skill for guided play and immersive sound, making it a perfect blend of classic board gaming and modern tech. Ideal for family and friends seeking competitive fun and endless replayability.









| ASIN | 0975277324 |
| Age Range Description | Children |
| Best Sellers Rank | #1,118 in Toys & Games ( See Top 100 in Toys & Games ) #34 in Board Games (Toys & Games) |
| Brand Name | Days of Wonder |
| Color | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.9 out of 5 stars 27,611 Reviews |
| Estimated Playing Time | 60 Minutes |
| Global Trade Identification Number | 00824968717912 |
| Grenre | Strategy |
| Included Components | 1 Board map of North American train routes, 240 Plastic Colored Train Cars, 142 Illustrated cards, 5 Wooden Scoring Markers, 1 Rules Booklet |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 11.8 x 11.8 x 3 inches |
| Item Part Number | 4098340 |
| Item Type Name | Board Game |
| Item Weight | 1.34 Kilograms |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 96.0 |
| Manufacturer Part Number | DO7201 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Model Name | DO7201 |
| Model Number | DO7201 |
| Model Year | 2023 |
| Number of Items | 1 |
| Number of Players | 2-5 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Power Source | manual |
| Product Style | Ticket to Ride |
| Set Name | Ticket to Ride Map Collection: Volume 6 – France & Old West |
| Size | Ticket to Ride |
| Subject Character | Wonder |
| Theme | Adventure |
| UPC | 824968717912 |
| Unit Count | 1.0 Count |
J**Y
Awesome game for family or friends—simple but strategic
I picked up the Ticket to Ride Board Game and it’s been a hit every time we bring it out. It’s one of those games that’s super easy to learn, but still gives you a lot of strategy once you get into it. What I like most is how it works for pretty much any group—whether you’re playing with family or a group of friends, everyone can pick it up quickly and stay engaged. At the same time, there’s enough planning and decision-making to keep it competitive and interesting. Games don’t drag on too long either, which makes it perfect for game nights. Overall, just a really fun, well-balanced game that we keep coming back to. Highly recommend if you want something casual but still strategic.
M**3
Easy to learn
This is a fantastic family game! I would say to play maybe 7year old or higher thinking level. It’s a bit expensive but I got it on a sale and was definitely worth the cost for the fun. Every time you play will be slightly different strategy so I don’t think we’ll get bored playing. It’s also fairly easy to understand the directions and enough parts to key it interesting but not so many to be confusing.
D**E
Perfect for family game night
This is SUCH a fun game! We have tough it to a bunch of friends and everyone loves. Easy to explain and pick up and can play for hours and hours on end.
Q**N
Great game for the family
Love this game! Super easy to learn and play.
J**J
Playing it over and over again!
We love this game. This would be a great gift for family or kids. Some games can be really confusing or frustrating to try to figure out. It is very easy to learn. It’s so entertaining and easy to get competitive! My husband and I are old souls, we keep a stack of board games in the house. We played it around three times a week
K**D
The Early Bird Catches the Worm
I needed that route! You just cut me off, now instead of destination cards giving me gobs of points, now they all count against me. There’s no way around! My nerves have never felt more vexed than they do now. That’s Jane Austin speak for: I’m seeing red and now I’m going to do anything I think might hurt your chances for the rest of the game; and the next one we play! Ok, so the first time this happens, there’s usually another way around, it’s probably the long way around, but hopefully you have enough trains to make it, because that’s a constraint you have to work under. Game Play This handsomely illustrated elongated board looks has a map of the United States dotted with notable cities that are connected by short and long lines of rectangles (or tracks). In line of track is one of several colors. You start the game with some cards in your hand that are nicely illustrated train cars of the same several colors. Each turn you either · take you can draw two cards from either some face up cards or “roll the dice” and choose some from a facedown draw pile, or a combination. If you pick a wild from the face-up pile, you only get one card that turn. · buy a route (lay down your trains on the rectangles between cities) You buy the track by discarding from your hand the same number and color of cards of the track where you lay down your trains. · Draw three Destination Cards. You’ve got to keep at least one. These give a method to the madness of which routes you buy. As you lay down your trains you rack up points, The longer the track, the larger the gain. If you successfully complete the route on your destination card, you also rack up points, but those you conceal till the end of the game. The game ends a full round after someone has fewer than four trains- everyone but the catalyst gets another turn. Points are scored as I’ve said, but those destinations you weren’t able to complete, yeah those count as negative points. Oooo.. ouch. I hate to tell you what to do but… Keep an eye on how many trains your opponents have left, don’t be stupid and fill your hand with destinations when you won’t have time to complete them. If it looks like a route you need is one that your opponent might need, you have a vested interest in getting there first, even if it’s an easy one. You may even consider drawing more destination cards for your first turn or two so that you can spend more time in the game working on more that are related. Than getting those you start with and drawing more in the middle of the game. What does “related” mean? Consider the following routes: LA to Miami (goes from the south-east corner of the US to the south-west corner) New Orleans to Duluth (goes north and south through the center of the US) Salt Lake City to Houston (goes from the western US to the south-center) Because there could easily be much overlap in the first and third route, but not the second route, I’d dump the second route and keep the other two. Theme Well, several off-shoots from Ticket to Ride have come. Not to mention an expansions for the original game that adds several smaller routes. So there is evidence that the theme can be slanted, but in Ticket To Ride Europe, game play is the same with some twists, like you can use someone else’s route for your destination’s sake without getting points for the route, and you route requiring tunneling through mountains are more pricey. These off-shoot stand alone games are a good way for Days of Wonder to charge full price for what could have been a less expensive expansion to the existing game. I can hear you say, “Yeah, but they are boards in different venues!” Yes, they are, but Rio Grande seemed to be able to offer double-sided boards (Yes, that means two new maps) and new rule sets for Power Grid for less than half the cost of the original game. “Oh... Really?” Yup. But for comments to the theme itself, I think the original game is pretty strong. Struggling to eek out routes to complete destinations- trying to get there before someone cuts you off can be very nerve racking, especially when two or more destination cards are riding on making that connection. I’ve got lots of little trains! Cool little plastic trains! Balance While I often complain about chance and this game includes card, the fact that you don’t have to take all the destination cards you draw mitigates it, and that there are several face up cards to choose from also helps. Anyone can build anywhere beats the imbalance Power Grid shackles you with. Tit for tat. Anyway, for having cards, I have no complaints. Interaction Interaction is low. While verbal congrats are possible, expressions of dismay and indifference often follow someone laying track. If you can’t reach the cards, there will be- “give me those two oranges” or, “how about two off the mystery pile of joy! But as I think of it, this game could be played in silence. So if you are entertaining that favorite group of mine to pick on- introverts, you already knew what you were in for. Learning Curve Low. The purchase price card you get tells you how much things cost and the production of a square base on die roll and Robber operation are pretty easy. Each development cards has what it does written plainly on it. While the rules are easy, the options are pretty limited and objective is pretty straightforward. Downtime Nominal. While you do have to wait your turn, there is a possibility that the track you want to buy gets bought on someone else’s turn. If you pay attention you can make groans at the time they will pay off the most. What’s not to Like? I can’t think of anything bad to say that I haven’t already said. It’s a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs. If people are willing to pay, they deserve it. Ah, the beauty of capitalism. I guess there are eccentric people out there, who are happy to shell out another $35 to $50. Collateral Endorsement I haven’t come across a soul who didn’t like this game, but you may say that my social circles are small. You are probably right, but I love growing them with games. My kids love to line up the trains from here to there, but they have severed my board in one place, so beware, the (read: any) board is best set up on a table rather than the carpet floor where wee feet are wont to walk.
R**.
Very fun!
This is a great family fun game! We play this with our 10, 9 & 6 year olds and everyone has so much fun! Unique and fun game.
G**A
Great game
Excellent game, easy to learn quick to play with 2 or more people. 10 out of 10 recommend you try this game.
A**D
Fun Game about Building Train Lines
The product came within a few days of ordering undamaged, and all contents were accounted for. Ticket to Ride (North America) is the first entry of the series and (IMO) the best one to start with for new players, as it doesn't have added special game mechanics (i.e. railroad stations) compared to later versions (i.e., Europe, Japan, etc.) of the game. Ticket to Ride (North America) is an easy-to-learn game as the player has one of two actions per round, drawing or playing train cards to create an entire route from one city to another. The only small negative aspect I find with the game is the size of the train cards. It's half the size of the Ride to Ticket (Europe) version and hard to hold with big hands.
C**A
Es un juego para todos los públicos
El juego ya lo conocía, muy divertido y gusta incluso a los más longevos (los abuelos rondando los 70 años están enganchadísimos). Las reglas son sencillas y éste en versión americana es mucho mejor que el versión europa por la distribución de las rutas. La única pega es que las instrucciones están en inglés, el resto del juego es independiente del idioma. Si el idioma de las instrucciones no es un problema, desde luego que no merece la pena pagar más porque estén en castellano. Es un juegazo.
J**X
great
great game!the rules are simple,every item has a nice touch and i am enjoying it every time i play.they got some great extensions to the game and i will buy also the Switzerland and India extension. i recommend!for the board games lovers,it's a must!
N**T
Amazing fun filled game...love it!
I love ticket to ride. Such a great board game. This is the full version. The aim of the game is to build your train routes from one place to another. Rules are easy to follow and the game lasts approximately an hour (longer the first time you play). Whilst its slightly more expensive than other games I definitely think it's well worth the money.
T**A
exceptionally crafted with top notch finish
I found the game quite interesting and engaging while playing with the family. A very well though out game to entertain the family and doesn't ever get boring.. Only the cards are quite small to hold. Otherwise no issues. The quality of the product is top-notch. Plus point is you need not be a hard-core gamer to enjoy the essence of this game. It won't even take much time to finish. So if you have 1- 1.5 hours to spare, this game doesn't have any alternative. The price is really high for an indian customer. I had to pay more than 4000 bucks to have one. Seems you have no alternative once it gets into your nerves. But thinking about the indian and other oriental customers the price should be lessened. RISK is also a good game but it is not overpriced. Only 1500 bucks will suffice.
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