Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
J**M
Not an intro book.
If you're looking at engines like axiom, ogre, irrlicht, etc... and wondering how they do that... THIS is the book for you.Just make sure you've read at least an intro c# book and 1 or 2 direct3d books.I'm loving this book, I've read 1/4th of it over the period of my workshift... just can't put it down.Things like octrees were completely confusing me, and lynn does a great job explaining it.-1 star for not doing an octree implementation instead of a quad tree (so far... i haven't read the whole book yet), oh and i saw a "GOTO" statement in his code, which always urks me in OOP.
T**G
Poor support for this book
The book although covering most basic topics only gives snipets of code required to build the working game.Although the source code is available on the apress site its not complete or even compilable. There are lots of posts on the apress site forum about this, however it doesn't look like there has been any reply to these, the author seems to not be working to fix this either. There are however some people that have actually edited the code themselves and have a semi working game available to download and compile. The book does cover basics but as this is a beginners guide I would suggest this is alot of work for actual beginners. Try "Microsoft Visual C#.NET 2003 (Kick Start S.)" its much better starting point in my opinion.
S**O
Written for DirectX 9 which is adequate, but DX is currently at 11.
Well written and proofread. One of the very few books out there which uses C# for DirectX training. Recommend some familiarity with C# before starting as some issues such as interfaces come up quickly.
R**S
Five Stars
Gives background on the use of Unity 3D to create games, and C# code to back up Unity 3D.
S**F
Don't waste your time
Not only is it not good design, the code itself doesn't even come close to running.
Trustpilot
1 week ago
4 days ago