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🔥 Uncharted 3: Where every frame is an adventure waiting to explode!
Uncharted 3: Drake's Deception for PlayStation 3 is a critically acclaimed action-adventure game that combines blockbuster cinematic stunts, deep storytelling, and innovative gameplay. Follow Nathan Drake on a thrilling journey across iconic global locations, featuring integrated puzzles and a compelling multiplayer mode. Praised for its narrative depth and technical excellence, it stands as a landmark title in the PS3 library.
| ASIN | B004T8C0C0 |
| Best Sellers Rank | 27,428 in PC & Video Games ( See Top 100 in PC & Video Games ) 525 in PlayStation 3 Games |
| Customer reviews | 4.0 4.0 out of 5 stars (734) |
| Is discontinued by manufacturer | No |
| Item model number | 9123491 |
| Manufacturer | Sony |
| Product Dimensions | 16.99 x 14 x 2.01 cm; 250 g |
| Release date | 1 Jan. 2024 |
O**L
"Nothing to prove"
As the follow-up to the very impressive "Uncharted 2: Among thieves", I was very curious which direction the next game was going to take. As an action game, "Uncharted 2: Among thieves" was so very effective there seemed to be little room to improve upon it. While "Uncharted 3: Drake's deception" contains all the elements of previous games, it uses them better, and has an unexpected focus on storytelling and characters. In "Uncharted 2: Among thieves" the game at times consisted of linked action set pieces and prolonged shoot-outs, connected by only brief moments of "reprieve". As intense as the action was, it would wear you out. While the intense action returns in "Uncharted 3: Drake's deception", the "editing" of the action is better, heightening its impact. Level exploration, puzzles and character interaction connect the action, and when the gunplay begins, it flows naturally from the events that preceeded it, and connects to the story that follows it. The same is true about the game's puzzles, which are so much better integrated into the story than in previous games. They no longer feel like they might have been slotted in for the sake of having a puzzle moment here and there: in "Uncharted 3: Drake's deception" the puzzles are part of the game and its story. Finally, the action set pieces no longer have the strong emphasis they had in "Uncharted 2: Among thieves", in which they were perhaps the defining aspect of the game design. As a whole, "Uncharted 3: Drake's deception" is a much more assured and balanced game design than its predecessor, since it gives each part of the design its due. What surprised me was how much more emphasis there is on characters and storytelling in "Uncharted 3: Drake's deception" than in previous games. These elements were certainly present, and moments such as the closing scenes of "Uncharted 2: Among thieves", in which you had to wonder whether one of the main characters had actually survived would make you feel a lump in your throat. "Uncharted 3: Drake's deception" manages to do this successfully, repeatedly and without becoming manipulative. If "Uncharted: Drake's fortune" succeeded by making you care about the game's protagonist and then repeatedly put him into jeopardy, "Uncharted 3: Drake's deception" goes that one crucial step further by putting the other supporting characters in jeopardy, too. This part of the game works so well because of how the storytelling makes you care about the characters, who are fleshed out even further than in previous games. Yes, "Uncharted 3: Drake's deception" has flash-backs and a "When Nathan met Sully..." section, which tie everything together. All of these aspects would already make a great game, but there is, of course, more. Instead of action set pieces that focus on gunplay, "Uncharted 3: Drake's deception" features recreations of breathtaking live action film stunt work in which you are placed in control. The "playable blockbuster" aspect of the game, so prominent in "Uncharted 2: Among thieves", shifted from making things explode bigger and louder and bodies piling up higher to intense action which repeatedly surpasses the hanging train sequence which introduced "Uncharted 2: Among thieves". Without spoiling anything, the later parts of "Uncharted 3: Drake's deception" which take place in a ship graveyard and on a ship rolling on a stormy sea are unique in action games, and they surpass what is even possible in live action films. It is as if the designers of "Uncharted 3: Drake's deception" had thrown down the gauntlet to say "let's see you try this in the inevitable 'Uncharted' franchise movie". While "Uncharted 3: Drake's deception" is a game, it succeeds where contemporary live action adventure films struggle, and struggle hard indeed. The writing, the characters, the storytelling, the action and how it is staged, make "Uncharted 3: Drake's deception" the best action adventure "film" in many years, so to speak. It sets the bar so high that it should put the very idea of a film adaptation into doubt. The game closes with the game's protagonist stating that he had "nothing to prove", his actions and conduct already spoke for him. I believe that with "Uncharted 3: Drake's deception", the game is in the same situation. It is no longer part of a franchise which used to be another riff on a riff on an action movie series, angling for its own movie adaptation, the inevitable movie-tie in game and the merchandise. With "Uncharted 3: Drake's deception", it no longer has anything to prove, it finally has come into its own.
A**H
Great Game
Nate Drake's third adventure boasts all the same perks as the previous two - great characters, cinematic set pieces, a winning combination of puzzle solving, stealth and blowing the hell out of people with rocket launchers. While realism was stretched in this one to brand new breaking points, it did so with a great deal of charm and charisma. The story starts in London (you Americans love a sinister British accented bad guy) or at least a vision of London populated entirely with grimy bars and Jason Statham look-alikes. There is brawling and smashing heads into toilets, and a great deal of `grabbing things from the environment to smash over peoples' heads.' Thus begins the adventure to prevent said British bad guys from acquiring an ancient artefact of untold power. While the gameplay is almost identical, the characters now familiar faces and the continent hoping escapades expected, Unchartered 3 does manage to keep the franchise fresh. There are some intriguing sequences that reveal more of the central relationship between Nate and his mentor Sully. Seeing Nate as a young boy, and a few suggestions implied by the bad guys give us telling insight into our heroic lead and the past that we know very little about. There are also some pretty great mind bending sequences as Nate succumbs to the mind altering effects of a drug the bad guys use. Best set pieces include an utterly ridiculous, but spectacular fight on board a plummeting aircraft and the following escape from seemingly inevitable doom, a nausea inducing sequence on board a boat in rough seas and of course the final location - a secret city in the desert. Downsides include some pretty impossible sections where pressing a button at exactly the right moment was the only way to escape an untimely (and repetitive) demise. The game does tend to throw you a lot of checkpoints in these sequences though, so each bit of progress you make is at least saved. The controls in general did seem a bit shaky at times. Trying to climb out of a collapsing building is rather difficult when you're trying to jump over a stair banister and can only manage to repeatedly jump in the air as if trying to grab a higher ledge. And there was Nate's habit of throwing back grenades into the cover you are standing next to, resulting in them blowing up right next to you... That got me a few times before I gave up on the `throw back grenades' mechanic. But overall this is a great game for fans of the franchise like me. The puzzles are hard enough to be satisfying, but not rage inducing, while the shootouts don't drag on too long, but do provide plenty of opportunity to cause creative mayhem. If you enjoyed Unchartered 1+2 you'll definitely get a kick out of this one.
T**N
A spectacular fall from grace for one of the great franchises
Uncharted 2 was a high point in the PS3's pedigree of excellent exclusives, but rarely have I been more disappointed with a game than Uncharted 3. What started as a reassuring return to the same formula of high-octane action and witty dialogue soon turned into a slog as I realised I was going through the motions, completing level after level just for the sake of finishing, with no real desire to drink in the rich visual and aural experience the series has always given us. I put Uncharted 3's failure to impress down to 2 main problems: it's too repetitive, and the gameplay betrays some serious design flaws. Uncharted 2 was, like Naughty Dog's other masterpiece, The Last of Us, an example of perfect pacing. Breathless moments of invigorating action were interspersed with carefully placed periods of reflection that allowed you to take in the world around you: the tank battle in the Tibetan village was made all the more striking by the fact that you'd wandered, awe-struck, through the very same houses and streets just a few hours before. But in Uncharted 3, the action is so relentless that it soon loses its impact. Like a mindless summer blockbuster, there are so many explosions, amazing feats of survival, and spectacular set-pieces, that within the first 3 hours of gameplay the bar is set too high and the rest of the game is spent trying to trump what went before. I loved the bombastic tongue-in-cheek action of Uncharted 2 because it knew where to draw the line; but in Uncharted 3, when Drake shouts "the whole place is coming down!" and Sully wryly replies "if I had a dime for every time you said that...", his comment is actually far too close to the bone. By the end of the campaign, the formula of discovering an area, being ambushed by faceless rent-a-baddies and watching ancient buildings being blown to bits gets frankly boring. But, let's face it, loads of games are fundamentally repetitive, and we forgive them for it because they're fun to play (GTA, anyone?). Well, in my opinion, Uncharted 3 is not fun to play. The first half of the game is so easy that when the difficulty suddenly and inexplicably spikes around half way through, it's hard not to crush your controller into a fine paste with sheer frustration as you repeat the same section 15 times. I'm a very experienced gamer who has played every genre out there, and never before have I died so many times playing what is basically a fairly simplistic mainstream action game. After the hand-holding first half, suddenly enemies can deal far more damage, aim better, and use grenades and flanking manouevres like real soldiers. The respawn points are so badly placed that at least 3 times in the campaign you'll find yourself respawning after a death, only to be instantly blown to bits by an RPG or grenade launcher fired from 100 metres away. I cannot understate how disappointing it is that a game with Uncharted's reputation for seemless action and outright fun should frustrate players so much, but it's as if more effort went into the set pieces than the actual nuts and bolts of the gameplay. This is particularly galling because the feeling that you're very much playing a 'gamey' game - dying so many times that you work out a perfect strategy to grind your way through to the end of a section - totally undermines all the work on the blockbuster production values. Uncharted 3 is a game that presents itself as a modern, immersive, cinematic experience, but its cheesy 'goodies vs baddies' storyline and 'give it one more try and don't forget the guy who spawns on the left' gameplay makes it feel more like a platformer from the 90s. In short: a massive disappointment for someone who couldn't sing the praises of Uncharted 2 loudly enough. As has been said countless times, the graphics are outstanding, and the production values are higher than most other games out there. But what Naughty Dog have sadly done with Uncharted 3 is to take the most superficially exciting elements of the series and blow them out of all proportion, focusing far too much on explosive thrills without laying the foundation of solid, accessible gameplay and a storyline that makes you care about the hordes of generic bad guys you lay to waste. A real shame.
P**S
Great game
I bought the game a couple of weeks ago and I was stunned by its graphics and the atmosphere. The graphics are indeed worth a special prize. I also liked the fact that in some scenes, the angle we see the hero changes and instead of the classic where camera follows him, this is seen from the side, from above, front etc giving a different look and really putting you "deeper" in the game. I also liked that some stealth attacks have added, like grabbing opponents while you're in a pit, or falling on them from balconies (I think that is very similar to Assasins creed). Also the shooting has become harder and takes more effort to hit your opponents. The sound is excellent with many choices for multichannel (incl. dts), but you must choose it from the sound menu. With the multiplayer / online unfortunately I hadn't had the time, but I read that it is also great. I finished the game on "normal difficulty" but did not expect to do it so soon. I would say that ultimately it is less lengthy than I expected and the end is a little "romantic" without anything special or carrying any element of surprise. In some places the opponents are numerous, making you fiddle a bit more to pass them, looking at the same time for appropriate weapons to take down everyone. Still, compared to 2 I think that has fewer runs where the hero climbs walls, chandeliers, etc. and it also has fewer puzzles. I think, because I did not play online, that developers gave more weight to the online modes, but this remains to be seen. Also, some trophies are a bit funny up ridiculous I would say (eg "marco polo" or "fish in the market") but again this is a matter of taste. Will play again on hard, to see how many hours will it take me. Overall, the game is great and definitely worth bying!
R**D
🤯 A Colossal Disappointment - Avoid This Dumpster Fire at All Costs! 🤯
As a self-proclaimed gaming aficionado, I was beyond excited to dive into the latest installment of the Uncharted series. But let me tell you, Uncharted 3: Drake's Deception is an absolute trainwreck of a game that left me utterly disappointed and questioning my life choices. 💔 The description paints a picture of "epic fortune-hunting" and "blockbuster action," but in reality, this game is nothing more than a convoluted mess of lackluster gameplay and cringeworthy storytelling. The controls feel clunky and unresponsive, making even the simplest platforming sequences a frustrating chore. And don't even get me started on the "tense drama" and "gripping storytelling" - it's like the writers had a contest to see who could shove the most clichés into a single narrative. 🤮 Customers say: "This game is a masterpiece!" Well, let me tell you, the only "masterpiece" here is the giant middle finger the developers have given to their loyal fanbase. This is a soulless, uninspired cash grab that doesn't deserve a single second of your time or a single penny of your hard-earned money. 💸 Do yourself a favor and steer clear of this dumpster fire of a game. Your sanity and your love for gaming will thank you. 🙅♀️
C**1
Uncharted 3: Drake's Frustration?
(Actually 3.5 stars) Having finished Uncharted 3 my feelings were mixed between two halves of the story with the first half the most intriguing and the second half becoming repetitive and frustrating. As usual you start the game off with Nathan Drake the treasure hunter who gets himself in predicaments that would result in certain death. The game has the most beautiful visuals I have seen as they really pushed the boundaries on the lighting and presentation. None of the environments felt the same and all looked like 100% effort was put into designing all of them. The most enjoyable part for me was clinging onto a plane while it rapidly descends and eventually crashes. It makes me think that Nathan Drake is the luckiest person alive to comically survive such disasters which have always amused me since playing the Uncharted series. The animation of Drake's every movement is the best in gaming history. For once we have a character who actually feels alive rather than controlled by the gamer. Drake is animated in every action. if he is walking next to a wall he will touch it, if he is in a desert island he will walk tired, if he needs to be stealthy his body movement will change, if he is just standing still he will even look around and so on and so on. This type of animation is superior to anything I have seen before as I really put extra effort in helping Drake reach his goal. The game also has lovely changes in the environment. I have found myself in a position where I was in a ship only for it to cap size and provide me a different perspective of the environment. (Although they over did it with the in game cutscenes as I couldn't tell when I was controlling Drake or not). The acting and characters as usual are interesting and performed just as well as the previous games with Drake and Sully staring. I'm glad to see more of Sully as him and Drake's banter can be hilarious at times and you really see they have a close father son relationship. Now onto Drake's frustration Drake cannot even get a drink of water without having to deal with a shoot out. Too many times in the latter stages of the game you will have to deal with waves after waves of enemies, poor ai and cheap deaths. The enemies seem to not care if they die as they charge straight at you instantly drawing your attention while others try to flank you. I felt like the developers ran out of ideas as the platforming and puzzle elements started to take more and more of a back seat as the game progressed. It's like this you go into a room there is two guys with snipers, done, cutscene developers think "hey lets add 3 snipers and a grenade launcher", so then you deal with that wave as well. Its cutscene, shoot out, cutscene shoot out with only changes to design. I was even interested in the stealth elements but then they turn into shootouts as well as if they lied to me about doing things stealthily. The good thing was that the combat has been greatly improved but the problem is because it is long enemies can force you into it while you're getting flanked which leads to frustration but combat is still one of the highlights of the game. In the end I felt the game seemed to follow more closely to the first Uncharted as Drake has to constantly deal with wave after wave of enemies rather than mixing the platforming and the shootouts like Uncharted 2. Despite these problems I do feel presentation wise it has pushed the boundaries and the animation is superb in how it changes the environments and how Drake body language changes within different situations. It really is a great game but doesn't mix up the gaming style as it feels more like a shooter in the final hours which stops it from being better than Uncharted 2. You can hate my opinion on the game but at least I have backed it reasons while acknowledging some of the better points of the game and it is good but not as good as it could have been.
S**R
Another chapter in the Uncharted saga
I thought they wouldnt be able to improve much after the second one, but they did. Uncharted 3 is the best of the series so far, and if you haven't played the others, why not? Gameplay- Gameplay is fluid and great, controls are easy to use and you shouldnt have any problems playing. Graphics- Amazing. The characters are finely detailed, down to Nate's stubble, but you could easily be amazed by the screenery all done very nicely. From London backstreets to the desert, everything is done nicely. Even better in HD. Storyline- Typical Uncharted fashion. Gripping story with twists and developments that will keep you wanting more. Won't give anything away but it has some great parts to the game. Along with some insight into Nate and Sulley's background. There are a few annoying parts in the game if you increase the difficulty setting, some parts start to feel like their impossible but my advice is just take a breath and think, this isn't something that you have to go crazy over because you died the 30th time. It's just how the game is. But it is completely worth buying, even if you haven't gotten the first two. 10/10 easy
M**S
Slow burn
I'll resist the temptation to write an essay. Why do folks do that? Here are the salient points ... 1. The first 8 or so missions have some nice touches but are essentially pedestrian and derivative and make you wonder if Naughty Dog have lost it's best creative thinkers. But thereafter the quality starts. 2. Some of the real world physics are amazing and the best we've ever seen. The battle on the deck of a ship in a storm is fantastic! 3. The action set pieces are sooooo good! And the action goes on and on. 4. For those who thought Among Thieves was not challenging enough, this is much tougher. Play it on Hard. Why anyone would want to play a £40 game on Normal is beyond me. Let the fun last at least several days! 5. Although they don't spoil the game, there are some glitches in the controls here and there. They seem to have been tweaked for the worse. You will need to edit the default settings. Why they would change the most tactile control system in gaming is beyond me. It did occur to me that perhaps the graphics and physics have pushed the CPU to it's limits. It's not a big problem though. 6. You're gonna love this game. If you don't, you may be dead.
M**K
fantastico
Gioco favoloso con diverse ore di divertimento tra sparatorie, enigmi da risolvere ed acrobazie mozzafiato... come anche la grafica: eccellente. Insomma più di un gioco di spara spara come se non ci fosse un domani. Se vi sono piaciuti i film di Indiana Jones questo è il gioco che fa per voi.
P**A
Génial
Reçu avec 2 semaines de retard, mais il est bien arrivé. Merci Amazon et merci au vendeur qui a été gentil et courtois (après avoir été contacté).
C**N
Impresionante
Está totalmente en inglés aunque merece mucho la pena dada la jugabilidad y sus gráficos. Respecto a la compra ha sido muy satisfactoria, llegando un dia antes de lo esperado y viniendo en unas condiciones muy cuidadosas. Un 10 tanto para el juego como para Amazon.
A**R
Obra maestra
Excelente, al nivel de Heavy Rain o Skyrim. FRancamente bueno y entretenido. Espero nuevas publicaciones de esta cia Y QUE NO SEAN TAN VIOLENTAS COMO THE TWO OF US!
A**A
Ideenreiche Abwechslung
Dieses spiel hat eine sehr umfangreiche Geschichte, dass ich sagen muss, dass das das beste spiel ist, das ich bisher gespielt habe. Ich freu mich schon auf den nächsten Teil (Altersfreigabe könnte meiner Meinung nach schon ab 12 Jahre sein).
Trustpilot
2 weeks ago
2 weeks ago