HeroQuest: In search of the Silmarils
R**R
Nice book, but badly let down by solvable formating issues
It's a nice little book, but will be a pain to use at the table.Instead of maps being faced by the matching adventure text, the text is on the back of the map page, meaning repeated flipping back and forth, not helpful in play.The adventure text is portrait, while the maps are landscape, rotating the text by 90 degrees would match the official (and many other fan produced) Quest books, again repeated rotating the book during play will soon get annoying.The 'notes' pages again helpfully have this declared smack in the centre middle of the page, having it at the top of the page would help.The maps are all hand drawn, while this has a certain charm using the readily available icons would do much better than writing the monster names. Particularly when a lot of text is being crammed into a single grid square. Particularly as all the other map icons like furniture seem to be art assets, so using icons as well would not be hard.The map title/adventure title are hand written, taking the time to word process them would improve the book.The setting map is a bit randomly buired after some blank pages, and would be better if it was landscape on the page, as it could then be larger.The book lacks an overall introduction page unlike many other Heroquest fan campaigns, as well as an ending text to wrap it all together.Dont get me wrong, Lorenzo Rossi obviously has deep passion for both the sunject game, and also the Tolkien text he is inspired by in this book. There are obvious improvements here over others in his heroquest series as all the information for each adventure is on the page rather than sending you scrabbling for other quest books to reference.Just a little more polish and I would be giving this 5 stars, and I am fully intending to collect the rest of his Heroquest books. If you can deal with the annoyances of running with the book, I am sure you will have a lot of fun!
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