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🔥 Own the guild. Rule Ravnica. Adventure awaits! ⚔️
Guildmasters' Guide to Ravnica merges Dungeons & Dragons 5th Edition with Magic: The Gathering’s beloved city-world, offering 5 new races, 2 subclasses, 78 monsters, 17 magic items, and a ready-to-play adventure, perfect for players craving a fresh, immersive campaign steeped in guild rivalry and fantasy lore.





B**Y
Massive amount of detail about the world of Ravnica
This is a great book for a DM who wants to set an adventure within the Magic: The Gathering world of Ravnica. This is a great book for a Magic: The Gathering player who wants to read lots of lore about the world of Ravnica. This is NOT a great book for a D&D player. It only has 2 new subclasses and a handful of races. There are new backgrounds but they are specific to the world of Ravnica. What this book does: - Explains the world of Ravnica and its backstory; especially dives into the backstory for the races, places, and guilds of Ravnica. This is 80% of the book. - Provides gameplay details for the races of Ravnica. - Provides 2 new subclass options (Cleric: Order Domain & Druid: Circle of Spores). - Provides gameplay details for the guilds of Ravnica (treated as backgrounds). - Provides lots of information about how to craft a D&D adventure within Ravnica. - Provides some Ravnica inspired treasure/magic items. - Provides stat blocks for the creatures/people of Ravnica.
D**1
Mauels!
Love the mauel ideal purchase for any d&d enthusiasts
J**E
Great book, can't wait to play.
I'm a fan of both 5e and the Ravnica sets in MTG. This book allows one to combine the two into a really cool 5e campaign that takes advantage of all the best parts of Ravnica. Keep in mind that this book is *NOT* a storyline or adventure guide. There is a one-shot adventure for level 1s included but the rest of the book is all about character creation, info on the guilds, info on a large section of Ravnica's world, new items, new monsters, etc. Basically everything you need to create and drop new PCs into a Ravnica setting. I'm looking forward to DMing my new campaign in January!
S**R
This is a rulebook, and not a scenario/campaign.
I’m impressed. So far, this is an awesome D&D 5e supplement. Granted knowing the lore from MtG Ravnica does help a bit, it is not necessary. There are plenty of tables to roll on for guild specific scenarios to create your own adventures in Ravnica, and short lore and history on how the guild operates and values, as well as stat blocks for Ravnican monsters and notable NPCs, a few new playable races, and a couple of class options. You can even use bits from the book outside of Ravnica, a novel concept, I know, but it seems some think you need to set your whole campaign in Ravnica to use this? I don’t know. Part of me thinks that people were expecting a module like Hoard of the Dragon Queen or Waterdeep Dragon Heist, for example. One of the best things about the book, in my opinion, is it tells you certain creatures you can expect to find within a guild and gives you the rulebook and page number where you can find it if it isn’t in the Ravnica Guide. Love that they’ve done this. I wish that they had incorporated more notable NPCs from the current and past sets (Momir Vig, Ral, etc) just for flavor and flair, but it seems this is more of a Return to Ravnica time period. Here’s to hoping for more MtG crossover rulebooks. Until then, the Planeshift PDFs through Wizards of the Coast and this book will have to do.
T**L
Great Story building ideas, little mechanical content
This book is mostly devoted to Ravnica story hooks, which are well done. The bestiary is well sized, but I was underwhelmed by the magic item collection. In such a high-magic setting, I was hoping for more magic items. Some iconic Ravnica magic items from the MTG cards I was very pleased to see, especially keyrunes. There is very little original art in this book, but the MTG card art is gorgeous when blown up to fill these pages. The player races are a perfect and necessary addition. Overall, this is an inspiring book with very high produciton value. If you are a fan of the Ravnica setting, this will have great art, races, monsters, and story hooks for you.
S**R
Product Review
Came in great condition, no scuffs on the corners and got here fast. The book itself has a lot of cool necessities like converting gp to Ravinican currency, how much a cup of coffee or a theater ticket in the 10th district cost and all the little nuances of Ravnican society. Of course the big stuff like guild stats, cultures, rankings/positions, relations and MTG story elements are there but they also provide cool tables to help you flesh out your character. Does your Gruul Druid owe the Orzhav Synidicate money that she took out to indulge in a vice? Did your Azorius Lawmage join the guild to impress an arrestor he fancied? Does your Dimir spy secretly want to leave the house because he actually wants to join the guild hes infiltrated? These are all ideas from the book and they're really cool. Finally the gear is cool and the monster manual in the back has ALL the Guild Masters plus prominate guild characters/creatures. They also show you what monsters in the Monster Manual would also be part of your guild. A great buy and though its MTG it flows like D&D so well and makes writing adventures easy
C**S
Great Setting!
I bought this book back in Dec/Jan. and have been running a regular weekly game in this setting since. We've just hit 18th level and I will be taking them all the way through 20th. I've really enjoyed the setting. Most of my group are familiar with the MTG setting which helped to get my players invested. The guild system is really fun. The book is laid out well. has great art and plenty to get you on your way to running a game in Ravnica. It is not current with the story going on in MTG though so if you were wanting to base a campaign on that you will have to make some slight changes, I would recommend this to any DM who is looking for an official setting that isn't forgotten realms.
V**Z
Campaign setting and and a product set in the world of MtG Ravnica.
Basically a large hardcover Plane Shift, this is a very brief guide to the world/ plane of Ravnica along with a description of the ten associated guilds and many new monsters. Like other official D&D releases, this is a full colour hardcover book. Clocking in at 256 pages, Guildmaster’s Guide to Ravnica has five brand new Player Character races (centaur, minotaur, simic hybrid, vedalken, and loxodon; plus the goblin, reprinted from Guide to Monsters), two new subclasses—cleric of order and spore druid—and 16 magic items, along with 10 new backgrounds: one for each guild. In the middle of the book there is even a short adventure. There’s also a whopping 79 new monsters ranging in challenge CR 1/4 to 26, which make use of art recycled from Magic cards. The focus of the book is very much the Guilds, which are the centerpiece of several sections and even receive their own unique monstres: the heads of each of the Guilds are given stat blocks.
S**D
Incontournable
Pour tout ceux qui adhèrent à tout avoir, il faut l’avoir. De plus et en plus de cela ce « book » est très bien fait pour ceux qui aiment les cartes (que je n’ai jamais apprécié)
B**N
Fantastic service and quality
Arrived ahead of time and the book was in great condition
R**S
D&D + Magic.
A qualidade é impecável, quem já conhece o universo de Magic: The Gathering e sempre sonhou jogar as aventuras nos seus RPGS de fim de semana tem um motivo pra comemorar. O livro entrega exatamente o que promete, dando várias ideias de campanhas e aventuras neste plano de Ravnica.
C**O
Una colección de arte espectacular
GGR es un gran libro si quieres expandir las aventuras de tu party a otros mundos. El equipo de Wizards lo supo hacer bien al retratar una pequeña arte de Rávnica y adaptarla a D&D 5e y me alegra que las pruebas que realizaron en el pasado (los pdf gratis de Planshift) llevaron a esto. El libro presenta una gran cantidad de criaturas nuevas que incluir en os desafíos y sirve como excelente introducción a la política de Rávnica, uno de los más conocidos planos de la historia de Magic: the Gathering. Si bien el libro es algo escueto en cuanto a todo el contexto e información que podría brindar acerca de este mundo, si cumple su objetivo al presentar una Guía para el lector acerca de los diez Gremios, su ambientación y todo lo necesario para que puedas crear un personaje ambientado en este plano. El arte, como todo lo referente a Magic, es asombroso, y las pistas que arroja sobre la historia que actualmente se está llevando son geniales, si bien es molesto tener que estar pasando de un libro a otro para la creación de personajes, como expansión para el Handbook y el jeugo en general es una gran pieza. Realmente lo recomiendo, particularmente para jugadores de Magic que quieran experimentar el divertido mundo de D&D.
D**A
Awesome
Buy it
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