🗡️ Uncover the Mystery, Master the Demons!
Shin Megami Tensei IV for Nintendo 3DS is an immersive RPG that challenges players to navigate a perilous world filled with over 400 demons to collect and fuse. With a focus on strategic combat and impactful choices, this game offers a richly detailed experience with stunning graphics and a branching narrative.
R**Z
es lo que esperaba
todo llego en orden , en excelente estado el juego y su caja , funciona al 100 % ampliamente recomendado el vendedor
M**L
Region locked
Didn't play in UK. Seems to be region locked. Got a refund.
C**N
Why don't you play a real Shin Megoomi Tansay gaem?
Seriously though, all the SMT games including their recently more popular spinoffs (ie. Persona) are great games. There's really nothing else like them in the RPG landscape - apocalyptic and sinister throughout, while keeping notes of humour and self-awareness, each game presents a strange and engrossing world full of deities, urban legends and folkloric figures made real. All of this is wrapped in deeply interconnected mechanics and a story told through broadly drawn character archetypes. Coupled with incredible visual and sound design from ATLUS' craftsmen and you have some of the most fully realized RPGs in both depth and breadth.For ATLUS' latest in its mainline, flagship entry, the move to the 3DS is a wise one. As each new entry takes about a decade or so to come out, it's always an event, but more importantly, each new game bring with it a host of improvements and changes that moves the series forward with the times. The last game, Nocturne, moved the series into 3D. With SMT4, ATLUS makes concessions to accessibility and brings back some colour to the game's visual palette and character designs move towards a more inviting aesthetic. For starters, the ability to save anywhere is a huge boon, almost akin to quick saving in PC games. The fact that the game doesn't unceremoniously throw you back to the title screen if your MC takes an unfortunate critical hit is another huge improvement. Combat is still vicious and tense, but the ability to resurrect your avatar is simply a quality of life improvement that's much appreciated in this day and age. Later SMT entries' more fleshed out and granular demon fusion options are also applied here, which simply takes a lot of the busywork out of summoning the exact type that you want, with the exact skills that you want.As for the 3DS-specific features: I find most games make poor use of the 2nd screen and simply relegate it to redundant UI elements, or worse, black or splash screens for when nothing's happening. SMT4 doesn't do anything revolutionary with its 2nd screen, but it uses the extra real estate wisely. There's a lot of stuff to keep abrest of in these games, so maximizing that screen space is essential. And, it's all touch activated to boot. As for the Streetpass features, these are also kept to an unobtrusive minimum. You can store up DDS cards from other users to unleash them as a moderately powerful freebie attack, and in turn you can also send out a demon to be passively leveled or randomly fused in order to gain new skills and forms. It's not a daring use of Streetpass, but it's a nice gesture. Play Coins can also be accrued as a currency for resurrection in lieu of macca, so there's that.The venerable series is just as good and just as addictive as it's ever been, and this represents the perfect jumping point for newcomers to the series.
B**A
A great RPG game, but might not be for everyone
I have played several games in the Shin Megami Tensei series and spin-off, including Shin Megami Tensei 3, Persona 1-4, Devil Summoner Soul Hackers. I got to say that Shin Megami Tensei 4 does not disappoint, and probably is among the best in the series. In case you consider this game because you are hooked to the style of Persona 3 or 4, please understand that this game is very different. There is no social link or any hint of date-sim that Persona 3 and 4 have. Instead, you improve your main character by recruiting demons to aid you in battles. Since there are no other human playable characters (except occasional guest character), these demons are the only playable characters that fill your party. Still, I think this is a good system because you are granted freedom to micromanage your party. You can carry over 10 demons at at time (and this number can increase as you go). In case you don't feel like your current demons are good enough, you can fuse them to create stronger demons. Some of your demons can even evolve at a certain level to stronger demons (like Pokemon). The game forces you to make sure you improve your arsenal of demons often, because there are difficulty spikes here and there. It is very easy for your demons, even strong ones, to get killed, so you cannot just rely on few good demons and fill the rest of your stock with junk. You will find yourself spending hours and hours in collecting and fusing demons, and I'd say that is one of the most enjoyable aspects of this game. Since this is an SMT game, SMTIV is certainly difficult. However, this time, there are so many options that can help you in case you get turned off by the difficulty. First, you can lower difficulty any time during the game, so if you are unable to kill certain bosses, this will come in handy. And even if you do die, it is not a game over. You can pay to be revived either with Macca (the currency unit in the game) or Play Coins. Don't have enough money? Don't worry, because the person who revives you will put you on a tab and you can pay him back whenever you earn more money. I do suggest that you use Play Coins because it only costs about 10 Play Coins, which you can get easily by walking with your 3DS for 10 minutes each day. In terms of story, it does not have the strongest story you'll ever encounter, but it is certainly dark and has twists here and there to make it interesting. In fact, there are certain moments that are incredibly disturbing (although not graphic). Had I not played other SMT games before, I could have been turned off by these scenarios. Characters definitely could use more development, but they are not totally without fun things to say (especially Burroughs, the main character's virtual assistant). The story is far from being linear, because there are choices you need to make. Depending on your cumulative answers, your alignment will become Chaos, Neutral, or Law, which leads to different endings. This indeed does give the game high replay ability. The graphic is very good for a 3ds game. Character modeling in 3D looks very detailed, so does the environment. With that being said, not every part of the game receives the same treatment. For example, Mikado, the town at the beginning, does not actually have 3D representation and you can only choose where you go from the text options. Overworld map is not as bad, but the presentation is not very detailed and it is hard to navigate sometimes. The animated cutscene does not have any character motion, so it is more like characters cut-and-pasted on the environment. However, you'll find it very easy to forgive these flaws, as there are so many places you could explore. I'd recommend this game to anyone who has 3DS. For some newcomers, it might take some time getting used to the dark story, the difficulty, and the presentation style. However, the experience will be very rewarding. The entire playthrough will take about 40-50 hours given you do some side quests. If you plan to do all of them, it could approach 100 hours. This also doesn't count the fact that you need to play 3 times to get all the endings (and one of the endings is tricky to get so you might need to try a few times, if you don't have the guide). One thing: the guidebook that comes with the box set is not complete, covering only half of the game. So, you might want to also look for another guidebook to consult
L**N
Flawless condition
.
Trustpilot
1 month ago
1 week ago