Deliver to Tunisia
IFor best experience Get the App
Full description not available
C**D
Buy This Book! It Worked Before; It Will Work Again
If you want to create 3D web content, can learn from code examples and are reasonably experienced with creating web content, this is the book to buy. If you have already built 3D web content with say VRML or X3D and want to leverage those skills in new platforms emerging for 3D On The Web Part IV, (nothing gnu under the sun), this is the book to buy. IF you are waiting for the newest 3D declarative models that leverage these technologies to make it easier to build 3D on the Web, you may want to wait but in my experience, it is better to understand the rigging and libraries that make that possible so you still want to have this book. In my long trudge as a raw newbie and hobbyist since the early days of VRML 1, no one has done more to make it possible for people such as I to build 3D content for the web than Tony Parisi.This book is readable, understandable and full of examples that will get you started. If you also did the trudge through the last two and half decades of building 3D on the web, you will recognize these as classic examples that enable someone with the basics of euclidean geometry to understand how arrays of vertices and stacks of materials are used to create the basic building blocks of 3D we commonly understand. In this sense, Tony is wisely and masterfully building on the examples that experience has proven to work when instructing beginners and refreshing journeymen.That said, a little rant given the costs of building AND maintaining 3D content on the web. Tony touches on this topic and is honest about it but as a veteran of hypermedia content and application design and construction since before the web was conceived, I allow myself this.3D ON THE WEB IS HARD, EXPENSIVE AND HAS A HIGH BODY COUNT.Tony has tried to reduce the numbers on all three of those counts and has always succeeded. That the industry that has grown up around it has not made that last is an indicator of the raw immaturity of its membership. The 3D industry and it's gamer siblings will probably need to die before this gets better.The trick is having a browser resident rendering viewer that stays stable for more than two years. Alas, the history of 3D on The Web says the odds are not good. The cost of 3D web work has never been borne well. Every truly interesting object such as this boat takes up to a year's worth of a competent 3D artist's time and then practical maintenance because it is software, code that has to be updated to the whimsy of the low-level platform developers for whom vertices are just stuff and shaders are everyday assignments. The high level content developer is a slave to their libraries and they are slaves to their passion to be the smartest geek in the room, a measure of nanoseconds of performance to which they will gladly and with a self-satisfied smirk sacrifice all their slaves and the cut stone the slaves have hauled to the building site. Had the Pyramid at Giza been built with 3D on The Web, the stone cutters would still be reshaping the foundatiion blocks while the pharoah was being beguiled by the pitch men of the perfect cover stones gleaming in the distance before his enemies.Buy this book and understand the complexity because in the complexity and the numerous caveats that Tony illuminates are the reasons for the rant above, the risks you undertake and the problems that must be solved by domination or committee if the new generation of virtual reality coming on the market as I write this is to "work this time". Caveat emptor.
A**R
Excellent Addition for both Amateurs and Professionals
This is the 3rd WebGL book I have purchased in the last couple years. I started with Mr. Parisi's other WebGL book ( WebGL: Up and Running ).While the previous book was a great starting guide, this edition starts with a couple introduction chapters covering general 3D concepts. It continues by extending the latter book's concepts with new chapters ranging from the Three.js library to production concepts such as a 'content pipeline'. An amateur might not appreciate the latter but it can make or break a professional studio.He also touches on Canvas rendering, CSS 3D transforms, and mobile development. Very important concepts for the modern WebGL app developer.Excellent material. I highly recommend this book for both professional 3D developers and amateurs just starting out. It can save you years of grind.
C**M
Four Stars
An essential book for understanding the motivations for things like 3D graphics in a browser.
N**N
Current and Informative
Very up to date and contains lots of information about where to find MORE information on any given subject. I wish there were more practice exercises, but this isn't that kind of book (i.e. textbook). I'm halfway through and have learned a LOT. Very good book!
C**M
Seminal Reference For Creating the Future
While O'Reilly is of course the goto source for finding the most important technical references of technology development, this book takes that legacy of excellence to a new level. Tony not only describes the important HOWTO magic behind creating visually captivating interactive 3D experiences for the web, he sings the story and great promise of what the future could be on the web.Read this book if you want to:* Create engaging online 3d games with zero developer overhead.* Create artistic expressions that push our boundaries of what is possible on the web.* Create new ways for people to engage products.* Create impressive deep dive data visualizations.* Have a ton of fun tinkering.This is the guide to the next generation of the web written by someone who has *literally* more experience doing it than any other person on the planet. He has experience all the pitfalls and focuses on the strategies and approaches most likely to lead to success. If you have any interest in 3d on the web buy this book now.
K**M
Buy it!
Comprehensive book from the expert! Lots of pointers to other great resources too - definately a MUST HAVE for any serious web 3D programmer.
G**R
Not really a WebGL book
This is mostly a Three.js book. The first couple of chapters cover WebGL, but then everything else uses frameworks. It’s kinda like buying a book on C programming, then having the author say after a couple chapters “Java is easier, so we’re going to use that from now on”. If you’re looking for a Three.js introduction, this is probably a good book, if you’re looking for a book that does what the title of it says, then look elsewhere.
G**R
Five Stars
Fantastic Read!
D**.
Don't buy this book. It is about everything and ...
Don't buy this book. It is about everything and about nothing. It is a mix of everything pertaining to 3D rendering in web browsers. There is no structure and no thread to follow. Topics are sudden and confusing. Code snippets introduce new things that are not even explained in the text. It does not even explain that well the difference between WebGL and THREE.js. I suppose most people will look for the latter to learn for which there are plenty of resources on the web.
J**S
Good source of information
This book is a good source of information in a fairly fast developing area. Armed with the knowledge in this book makes it easier to scan the internet for more information and code ideas. The book certainly gives a reasonable understanding of this relatively new way of rendering graphics.
B**O
I was therefore quite disappointed when the author finished the first chapter by saying ...
I ordered this book, because I had come to realise that I might need a more systematic way of learning webgl than just going over examples on the web. I was therefore quite disappointed when the author finished the first chapter by saying that WebGL is a little verbose and complicated and that the rest of the book would therefore be about three.js and that webgl would probably only be needed by people who need a lot of control over their display technology. That is likely correct, but that's why I had ordered a book about webgl and not about three.js. So if you want to learn webgl, this book is not for you. If you want to learn how to program 3d applications in the browser (using three.js), this book might be ok. I just can't say, because I didn't bother to read any further after discovering that the book wasn't about what the title promised.
M**N
Sehr gut - Von Anfang bis Ende
Alle wichtigen Information und mehr sind vorhanden.
H**E
Sehr gutes Buch!
Dieses Buch eignet sich sehr gut, um einen Einstieg in die Thematik zu bekommen. Er erklärt an vielen Beispielen wie die Mechanimsne des WebGL und vor allem von Three.JS funktionenieren. Ich habe dies für meine Masterarbeit genommen und konnte damit sehr gut eine 3D Applikation bauen. Hervorzuheben ist auch die gute Einleitung!Kann ich nur empfehlen :)
Trustpilot
1 month ago
4 days ago