💎 Own the Gem Throne: Strategy, Prestige, Repeat!
Splendor is a 2-4 player, 30-minute strategic card game where players collect gems and build a gem trading empire to earn prestige points. Designed for ages 10+, it combines easy-to-learn rules with deep tactical gameplay, offering endless replayability. This award-winning game features elegant artwork and is perfect for both casual and seasoned gamers seeking fast, engaging competition.
Number of Items | 1 |
Item Weight | 1.04 Kilograms |
Item Dimensions L x W | 10.8"L x 8.4"W |
CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
Color | Multicolor |
Theme | Strategy |
Are Batteries Required | No |
Material Type | Cardstock |
J**S
Quick game with just enough strategy
OverviewSplendor is a quick strategy game where you assume the role of a wealthy merchant tasked with acquiring precious stones. I came across Splendor in my search for a good game to play with my wife, and it did not disappoint. With 2 people you can finish a game within 30 minutes, so we usually end up playing a few rounds.ComponentsThere are 3 decks of cards (going from most affordable/least valuable to most expensive/most valuable), a set of nobles cards, and 6 types of gem chips. The cards feel sturdy and are beautifully illustrated. They card designs look different (in a good way) than what is pictured on Amazon. The nobles cards are nice and thick. The chips feel very solid and have a nice weight to them. They do not feel cheap.GameplaySplendor is deceptively easy to learn and plays fairly quickly - if people are paying attention. Paying attention is key, because everyone’s cards/tokens are available for all to see at all times. Setup involves shuffling the 3 separate decks of cards (labelled I, II, and III on the back) and laying out 4 cards from each deck next to the decks. There are also nobel cards that will be shuffled and placed on the table for everyone to see. Amazon’s picture shows how the playing area is set up. The last component are the chips which are stacked up and placed in view of all players. Players take turns deciding if they want to take 2 chips of the same color, 3 chips of different colors, buying a card with chips they already have, or reserving a card. Once you buy a card, it’s value can be put toward the purchase of other cards, and you do not lose any cards you’ve purchased. Some of the cards have numbers on them which represent victory points. The first to 15 victory points wins. The nobles can be earned by obtaining the number of cards listed on the noble’s card (ex 3 blue cards, 3 red cards, 2 white cards). Whoever is the first to obtain the required cards automatically gets the noble card and the victory points along with it.While the idea of collecting chips to buy cards is simple enough, there is a bit of strategy needed if you want to win. If you don’t have a plan to buy certain colors, in order to buy other colors, in order to finally acquire a certain noble, you may very well end up losing. And even when you have a plan, sometimes the chips you want or the card you want are no longer available, and you have to make a plan B. Part of the fun comes in when you figure out what your opponent is trying to do, and reserve or buy the card they needed, just to cut them down a peg. Some might think its a jerk move (AKA my wife) but I’m playing to win!If people are paying attention and thinking about what they want to do on their turn, then turns, and games can go by pretty quickly. 15 points is not a lot once you figure out how to play the game. But if you have that person that you always have to say “hey it's your turn” then the game will take a bit longer. The game plays great with just 2 people up to the max of 4 people. There is plenty of replayability and you will have to adjust your strategy a little each time depending on the cards and nobles in play.SummaryI own a number of board games (such as Dominion, Smash Up, Munchkin, 7 Wonders, Citadels, Love Letter), most of which are more complex than Splendor. Whenever I want to relax and play a game with my wife, Splendor is one of my first choices. It’s quick enough that we can easily fit in a game or two, yet has enough strategy to make it an enjoyable game to come back to again and again. I paid around $30 for the game, which I felt was a fair price. It is a great for light gaming but people who have played heavier board games can also enjoy it.
F**D
Good for both beginners and experienced gamers
Very quick to learn and quick to play, but takes some serious observation of what you can do and what your opponents have done to develop a (flexible) winning strategy. Good for both beginners and experienced gamers, and shouldn't take more than 30-40 minutes to play.I recommend getting sleeves for the cards (2.5"x3.5" "poker" sized) because they will get used a lot. I'm not a big fan of the chips, but most people seem to like them and they are certainly much better than the cardboard chits you would have expected to get with most boardgames.The artwork is nice, but the theme feels pasted on. They could have made this with no artwork at all and it would have played exactly the same (and been just as much fun).The mechanics are relatively simple: you have a tableau of cards laid out, 4 each from 3 different decks. The cards from the I deck are the cheapest to buy and the least valuable, worth 0 or 1 point for victory; the cards from the II deck cost more and are worth 1-3 points; and the cards from the III deck are the most expensive to buy and the most valuable, worth 3-5 points each. Cards you purchase are played face up in front of you and give you a permanent discount thereafter, so purchasing a white diamond card (for example) gives you a permanent discount of 1 white for all future purchases. The price of a card is in the lower left, and cards are purchased with any combination of the right color cards and gem tokens. Thus, if a card costs 5 green to purchase, you could purchase it with 5 green tokens, the discount from 5 previously purchased green cards, 3 tokens and the discount from 2 previously purchased cards, etc. A gold joker token is "wild" and can be used in place of any color in the price on a one-to-one basis, so in the above example you could buy the card with 2 green gem tokens, discount from 2 previously purchased green cards, and a gold joker token.Purchased cards are replaced immediately from the appropriate deck, and gem tokens used to purchase a card are returned immediately to the supply/bank.If you purchase cards of the appropriate colors, either 4 each of 2 specific colors or 3 each of 3 specific colors, you get a "visit" from a "noble." This simply means you collect the appropriate noble tile. Nobles are worth 3 points each.On each turn, you take one of three actions: purchase a card that is face up or that you have previously reserved; reserve a card to your hand so that only you may purchase it on a later turn; or collect gem tokens. You may only reserve a card up to a total of 3 in hand, and the only way to clear a reserved card out of your hand is to purchase it on a later turn. If there are any gold jokers available, you get one when you reserve a card; this is the only way to get a gold joker token. To collect gem tokens, you may take 2 of a same color if at least 2 of that color would be left in the supply after you take yours (at least 4 present before you take your 2), or you can take 1 each of 3 different colors. If you have more than 10 tokens (gems and jokers) at the end of your turn, you must immediately discard down to 10 total. (There are a few edge cases to read up on, but that's the basic gameplay.)The game is played until at least 1 player reaches 15 points. When that happens, the current round is finished out so that everyone has had an equal number of turns, then the player with the most points wins. In a tie, whomever purchased the fewest cards wins the tiebreaker.The strategy lies in planning out how to get the cards and/or tokens you need for future purchases, identifying the cards your opponent is hoping to purchase, and controlling the very limited supply of tokens and visible cards by buying/collecting/reserving what your opponent wants or needs. You cannot directly attack an opponent; once a card is purchased, she has it permanently; once she collects gem tokens, she has them until she chooses to spend them. It is all a matter of forward thinking, preparing for your future card purchases and impeding or obstructing your opponent's intended future card purchases.The deck III cards have a uniform distribution of costs and values among the 5 card colors; the deck II and I cards do not.It's simple to understand, quick to set up, quick to play, fun to look at, fun to handle the tokens (chips), and most importantly, fun to play. The only random element is shuffling the 3 decks and the nobles before set up; it's basically all decisions after that.Bottom line: does it play well? Yes it does. Can you teach and play quickly? Yes you can. Will it still be as fun on the 50th play? Yes it will (is). Does it give good value for your entertainment dollar? Yes it does. Some people have called it a "filler" game, which is a special term among gamers meaning you can set up and play fairly quickly, without major strategy time/planning required, and still have fun. I also like to describe it as a "gateway" game, which means it can draw people who who usually don't think of themselves as gamers into the scene. It hits that sweet spot of affordable, quick, fun, non-cutthroat, with meaningful decisions, for many people.Edit: I personally don't like the tokens. They are better than the cardboard you would usually expect in a boardgame, but I find it's a little more fun for us to use "pirate" coins Pirate Dubloons, Set of 5 Replica Coins for the gold joker tokens, and acrylic "pirate" gems Jumbo Adhesive Jewels (100 pc) for the gem tokens. I am not 100% satisfied with the acrylic gems for this purpose, but the coins are perfect.
A**O
Fun and simple
This is one of my favorite board games! It’s designed for 4 players, making it great for smaller groups. It’s also easy to teach new players. Most people pick up the rules and gameplay after just one round.The goal of the game is to reach a specific number of points before the other players. You achieve this by acquiring gem cards and merchants. Cards are purchased using gems, which you collect on your turn. Each turn, you can take one of three actions: collect gems, reserve a card, or buy a card.The game itself doesn’t take too long to play, typically around 30–60 minutes. The artwork is stunning, and the quality of the game pieces is excellent.
C**G
Great strategy game for quick board-game nights with casual gamers
It's the right mix of requiring strategic thinking without being intimidating to novice gamers. We've had a lot of fun, quick game nights with casual gamers who enjoy that this game is easy to pick up and learn. The balance of skill and luck seems about right, and there's enough chance to come from behind to keep everyone interested. I think the game plays best with 3 players, where blocking your opponent is more useful than with 4. It's still fun for 2 or 4 though. Games take about 45 minutes with 4 beginners, much less with 2 experienced players.
K**R
Great game at a great price
I bought this game because I really liked it when I played it with my son who owns the game. I found it at a great price here on Amazon, so that I didn't mind having my own copy of the game so I didn't have to borrow it from him. Everyone I've played it with really likes the game as well. The gem tokens are very sturdy and will last probably far longer than the cards. The cards are fine, too but cards only last so long.The box has plenty of places to put all the pieces. The game is fairly easy to learn, yet has a lot of strategy to use.
Trustpilot
1 month ago
5 days ago